"...it is a great return to the franchise." - gamingtrend.com
"It does not forget the madness of war." - gamestar.de
It's been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin.
Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they’ll have to find the man at the heart of its madness—Col. John Konrad.
A new portrayal of the military shooter experience with twisting narrative uncertainties.
Action packed 3rd Person Shooter gameplay provides an up-close and personal view into the brutality and emotion within the combat.
Command an intelligent and powerful squad of Delta-Force soldiers in a dangerous and unpredictable combat zone.
Cross “The Line” in a mature story that explores the dark side of war, where there are no bright outcomes, only bad or worse choices.
Unique Dubai setting strikes the imagination and transports players to a larger-than-life playground for vertical gameplay and stunning visuals.
Sand-filled Dubai provides new gameplay experiences including sand avalanches, and powerful, disorienting sandstorm combat.
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©2011 Take-Two Interactive Software, Inc. 2K Games, Take-Two Interactive Software, and their respective logos are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc.
Playing this game is rather like watching the proverbial train wreck: you'll be horrified, but you can't look away. This is in no way a bad thing. Spec Ops wants to tell a story about soldiers in war. But unlike games such as Call of Duty, it doesn't want you to feel like an awesome, unstoppable killing machine that's fighting terrorism FOR 'MERICA!!! or whatever; it wants you to see that war is not glamorous, awesome, fun, or desirable. It wants you to see the terrible toll that combat can exact on those who experience it. And above all, it wants you to see that in real conflict, there are no "good guys" and "bad guys," and the world is full of gray areas. War is hell, and anyone who goes in will either join the fortunate dead...or have to live with what they've done to survive. The game also offers the clever idea of having drifts of sand piled up on fragile surfaces like windows, which you can shoot out to bury your enemies. It doesn't show up that often, but it's kind of neat when it's there. There's the usual shooter stable of weapons: pistols, heavy pistols, shotguns, sniper rifles, etc. They sound good and feel decently punchy, and aiming is never a problem. Most weapons also have an alternate fire mode, which does add a little depth to the combat.
Game is highly addictive but short, took me around 4 hours to beat. Enjoyable story, good acting, and fun fast-paced shooting. Choices are mostly not important and don't change the gameplay which I'm not really a fan of, but despite that, the game is highly replayable.
I firstly want to say that I recommend this game. Spec Ops: The Line is a third person shooter, and from a gameplay perspective, it is the most average game ever. Nothing stands out. Even the one mechanic they tried using to make it stand out (using sand as an advantage), falls flat on it's face. Really the only redeeming quality of the game is the story. You could maybe argue the events in the story is why the actual gameplay is so average.
Finished this game five times in the past few years. Seen every ending and I'm still enjoying it. The story is not just solid - it's completely original and unpredictable. I doubt there is one single soul that can guess how this game is going to end. What is fascinating is seriousness with which the story is presented. You always have to make tough choices and although not many of them affect the story, being asked to kill or not to kill is something rarely seen in action games. The gameplay is ok, though there is nothing special about it. You just shoot, run and hide, trying not to get killed. Fortunately, great (although totally linear) level design and atmospheric locations always save the game from becoming boring. What is a major flaw, in my opinion, is the fact that the game is very short, and after first playthrough it can be finished in 3-4 hours on the highest difficulty.
The narrative and plot twist are genuinely incredible. It personally made me see and play videogames in a completely different light, and it's awesome to see a game that truly uses its medium as a way to enhance its narrative. If you're the kind of person who is really into analyzing stories and games in particular, this is a must-buy. However, the gameplay on its own is nothing to write home about. It's fun, surely, and it does (somewhat successfully) attempt to change things up by creating destructable environment, usually in the form of some weak barrier holding sand back. Destroy that barrier, and sand comes pouring in, killing enemies; at certain scripted points, it also changes the geometry of the level. Ultimately, the game shouldn't be bought for its gameplay. It's nothing spectacular, though it is still fun. The narrative, however, is absolutely amazing.
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