"...it is a great return to the franchise." - gamingtrend.com
"It does not forget the madness of war." - gamestar.de
It's been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin.
Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they’ll have to find the man at the heart of its madness—Col. John Konrad.
A new portrayal of the military shooter experience with twisting narrative uncertainties.
Action packed 3rd Person Shooter gameplay provides an up-close and personal view into the brutality and emotion within the combat.
Command an intelligent and powerful squad of Delta-Force soldiers in a dangerous and unpredictable combat zone.
Cross “The Line” in a mature story that explores the dark side of war, where there are no bright outcomes, only bad or worse choices.
Unique Dubai setting strikes the imagination and transports players to a larger-than-life playground for vertical gameplay and stunning visuals.
Sand-filled Dubai provides new gameplay experiences including sand avalanches, and powerful, disorienting sandstorm combat.
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©2011 Take-Two Interactive Software, Inc. 2K Games, Take-Two Interactive Software, and their respective logos are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc.
Gameplay is not so boring or trivial as someone can think: firefights can be quite intensive and enemies will grow aggressive as long as you stay too much behind cover, you can also tell your friends to engage them while you move and flank, ammo and carried weapons are limited so you have to think fast. The story ? Awesome, with some very brutal moments that not everyone will appreciate. Oh and look at the soldier in main menu how he changes as the story unfolds... A must buy !
Pros: + Amazing story that will immerse you + Great pacing and character development + Gameplay is fun + Graphics are pretty good (not amazing, but you can't really complain) + Nice voice acting + Has multiple endings which makes multiple playthroughs worthwhile Neutral: +/- The AI isn't the best, but it works +/- The gameplay can be a little repetitive and doesn't add anything new to the genre. You take cover, shoot, and maybe throw a grenade Cons: - It's pretty short (Average is around 7 hours. My one playthrough was 5 hours on normal) - [MINOR SPOILER] Some of the choices you make in the game don't actually affect the ending - Not a fan of the controls - Multiplayer is dead for the most part - $30 is kind of overpriced considering what you get Conclusion: Highly recommended game but only on sale. The story is really the main selling point of the game. It is gritty and will have you emotionally invested. Those aspects alone make the game worth buying. However, the gameplay is very generic. It is uninspired and plays no differently from any other third-person shooter. The game does try to use the environment to add variety to the gameplay through things such as sandstorms or allowing sand to fall on enemies. While indeed a nice feature, they are not common or grand enough in order to call the gameplay outstanding. That is not to say playing it is boring but rather that it won't be anything to new to most people. Nonetheless, I enjoyed my time playing the game. I would recommend the getting it for $20 or less.
Right now, think of the "BEST" war movies that you can, just off the top of your head. You probably got "Apocalypse Now", "Saving Private Ryan", "Full Metal Jacket", maybe even "Come and See". It's weird that all the "fingerquotes" GOOD war movies are decisively anti-war (which, really, any realistic portrayal of the horrors of war will be seen as "anti-war", it's our natural human reaction) - and yet, all of the "fingerquotes" GOOD war video games are Michael Bay-level masturbatory murder-fests that run in the completely opposite direction... Spec Ops: The Line is the kind of game I've been waiting for, for a long time. It is a "GOOD" war game in the sense that "Apocalypse Now" and "Saving Private Ryan" are good war movies. It uses the video game medium to convey the horrors of war and a soldier's descent into madness in a way no movie ever could. Admittedly, it's not the best gameplay you'll ever see... And yet this game has challenged every preconception I had about war crimes, and has completely changed my understanding of the difference between "what is right" and "what is necessary".
This game is incredible. It's essentially a dissection and satire of video games themselves under the guise of a spunkgargleweewee dudebro action couch shooter. While playing the game, you see a group of gruff, hardened soldiers (stereotypical of those that you would see in CoD or Battlefield) deal with the harsh realities of combat. The combat and story all seem generic, but you will learn that this is intentional. This game really makes you consider the repercussions of your actions, and it forces you to make difficult choices. Make no mistake, however, there are no 'right' choices here... not even 'good' choices. Only bad choices and good choices. Sometimes, you aren't even given a choice. People, for lack of understanding most likely, think that this reduces the impact of the results. If you think this way, you are really missing the point. Go into this game with an open mind and no expectations. I pity anyone who fails to realize this game as the masterpiece that it truly is. If video games were treated as serious forms of media like books or movies, it would be called a must-play, like how The Great Gatsby and 1984, for example, are considered some of the must-reads of literature, and Citizen Kane and 2001: A Space Odyssey are considered some of the must-watches of film. This game is on a level of brilliance only shared by the likes of Half-Life 2 and other landmark games, and is criminally underrated. Although it may be short, with me beating it in 5.3 hours on hard mode, it is well worth it. There is probably also some replay value if you want to see how much your choices don't matter. Don't bother with the multiplayer, it's some tacked on garbage that is dead anyway. I actually feel that the inclusion of multiplayer at all is actually satire that wasn't really intended to be played. Anyway, get this game because it is good.
Well... It took me only 7 hours to finish the game. Here's what I have to say about Spec Ops The Line: It is what it is... a bloody good Third-Person Shooter game, with a horrifying story/twist of events, nicely made environment/graphics & simple mechanics. I wasn't sure if I was gonna like the game, but I changed my mind later after playing. It was actually good. You go through some serious moments with those two pals you got throughout the whole game (no spoilers!). A lot of shooting, sometimes there are some choices to be made, a somehow big variety of guns, 'scary' environments, a bit of difficulty here and there, a bit of replaybility (due to the choices you can make in the game or for achievements) online CO OP, and there you go... Spec Ops: The Line with a few words. Don't expect spoilers from this review, I'm not gonna ruin it for others that haven't played. For me, the length of the storyline is big factor for every game. This one got less than 8 hours. As you see at the title of my review, it took me only 7 hours and for other people even less. Not impressed by this. Overall, it's a very good game, and you can get some friends to play with you for the Online CO OP part. My rating for Spec Ops The Line: 85/100
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