Action-packed death racing, this is what Speed Kills is about!
Traditional, isometric, powered by Unreal Engine. Players compete in various championships, ranging from bootleg rallies on the outskirts of the galaxy to big-league circuits set against the goliath skylines of metropolis cityscapes. You can purchase offensive and defensive vehicle upgrades, buy new cars, collect power-ups and earn bonuses.
Classic gameplay, inspired by the 16-bit isometric racing games
5 planets/championships to compete
Over 50 unique tracks
8 fully customizable and upgradable vehicles, ranging from beefed-up pickup trucks to futuristic hovercars
This game is really fun. I'm really enjoying it. However, there are lots of room for improvement: First of all, this game NEEDS a multiplayer mode. I hope the developers will include this feature in the near future. While the races are fun and the gameplay is perfect, the menus are awful to say the least. The fact that you can play the game in your controller, but need to go to your keyboard just so you can select options in the menu is annoying. There's also no way to configure the controller layout for the game. Overall, the game is worth the money. As I said before, it's really fun once you start playing. I just hope that the developers will work to improve some of its flaws.
Racing, the sport of kings... or is it? With this game any on can become the "king". Why? This game has great game play, nice graphics and most importantly, is refined, so that there are minimal glitches and bugs in the game. The Game play itself is very strong and beyond that the selection of customization is just completely of the top, combined with many great tracks to race on. This game is a great racing game all round, with minimal faults, such as rare random crashes and the fact that there could be many more cars. This game could be more refined, but in my eyes, it is quite good.
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