StarDrone is a perfect blend of high-speed physics and pinball action, with strategic elements of break-out and object collection. Cause your attackers to crash with rapid speed while collecting gems and power-up enhancements. Explore more than 50 levels and earn points that will let you compete on the leaderboards. With simple one-button controls and unique gameplay mechanics, StarDrone is friendly to beginners, at the same time challenging enough to bring you back for more and more.
Awesome high performance action puzzle. Purchased one together with PS Vita (got PS3 version already). First what I tested was Cross Play feature - i've transferred via Cloud all my scores and unlocks to PS Vita and started to play new, exclusive levels. The PS Vita touch screen is a bit smaller than PS3 so finger frequently overlap view area but I've switched to rear touch pad and its worked perfectly. A little more training an im in top 10 of scoreboards (which also shared with PS3). The gameplay is basically mashup pinball/Sonic run/flow and a little of Angry Birds Space. The PS Vita version performs well, featuring new touch based UI. Live Area also worth to mention - its shows current player profile, very convenient.
When I first saw some screenshots of StarDrone, I didn’t really think too much of it. I thought it was going to be an Asteroids clone, similar to Geometry Wars, or Super Stardust – both games I enjoyed, but nothing that would get me super excited. However, after a few minutes in the game, it was clear that it was nothing like these titles, and instead a lot more like pinball. It’s insanely addictive, and at times frustratingly challenging. So the basic concept of the game is that you shoot a drone in one direction. After you shoot it, you can grapple onto set points in each level to make your drone orbit around said points. It’s an incredibly simple mechanic. Your drone won’t release until you let go of the mouse button, at which point it will slingshot off at whatever tangent you let it go. This allows you to adjust the trajectory, either with tiny adjustments, or full alterations. At first it seems a little boring and bland, but after the first couple of levels, which serve as unlabelled tutorials, you will find yourself drawn into the game and enjoying the simplicity it offers. There are 53 levels in the game, and each level has one of three end goals required to pass it. The most common goal is to light up all the stars. This is achieved by simply passing over them with the drone. Some levels might only have 20 stars, others might have a few hundred. Some levels will also have pickups such as magnets, which allow you to suck the stars towards you, and others might have enemies that stand in your way and will destroy your drone. But if you get enough stars, you will upgrade your drone, albeit temporarily, to a spiked drone, allowing you to fight back against the enemies. This brings us to the second goal type; destroy all the enemies. This might sound simple, but at the beginning of each level, you are defenceless against the enemies, and can only survive a few hits before your drone is destroyed and you have to start again. Likewise, some enemies will knock you off course, and could send you careening into a spiked wall, or off into the vast nothingness of space. You will need to think about the level in order to be able to take them all down. Finally, some levels are just about getting to the end. These levels are often the most complicated, and require very careful timing, a lot of dodging, and sometimes a dash of luck. Indeed, some of these levels can be insanely frustrating, but they are also the most rewarding when you do finally ace it. Levels such as these are exercises in perfect after trial and error. There’s honestly not a lot else to the game. StarDrone makes a very good case of the age-old concept of “less is more”, being that it is one of the simplest games I have played in a long time, but also one of the most rewarding. There is no plot, only one or two real game mechanics, and you only need to use the mouse for aiming and a single mouse button for the entire game. This doesn’t stop it being quite challenging, enjoyable, and engrossing. I’d fully recommend this title to anyone who enjoys puzzle games, pinball, or a good challenge.
StarDrone is a game where you must break through barriers, fight off enemies, manage your power meter, find "keys" to go through "doors" and collect all sorts of pickups. Entirely with one button. But how? After launching yourself into space you press a button to tether yourself to certain objects to swing yourself around. The amount of time you tether to an object determines your trajectory and your direction. Hold onto your tether to spin around in circles or lightly tap the button multiple times to swing from tether to tether like some sort of deranged futuristic space monkey. Learning the timing to beat some of the stages is more exciting than it may sound, and there are plenty of bright lights/colors to stimulate the senses. The later stages become very difficult with precise timing required to weave your way through well-designed obstacles. It's a game where if you fail a stage, you'll want to hit retry again right away so that the solution doesn't bother you all night. StarDrone could use more variety in terms of enemies and the like but other than that it's a game worth experiencing.
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