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Stellar Overload

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$19.99

$19.99

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Stellar Overload

$19.99

$19.99

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$16.99

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Game description

This is an Early Access Game

This means the game is still in active development, and can change drastically throughout development. The Early Access program will not only allow the player to enjoy the fantastic gameplay experience, but will also allow the player to make a real difference in how the game progresses.

The team will continue to create new features throughout the process. Those who choose to purchase the game should expect missing content, bugs, incomplete content and, potentially, game breaking problems.

Space

Stellar Overload is an adventure game, in a world made of blocks. The playground, completely open, is made up of different cubic planets. While progressing through the science fiction scenario, you will have to explore all these planets, alone or with others...


The playground

Each planet has its specific set of resources. By exploring them, you will unlock access to new technologies. Merx, the small green planet, is the first planet of the game.


Story and important characters

Stellar Overload is a scenarized adventure game where you'll go on a quest to free the planet Merx from the yoke of Imperium Machina.

Some characters, directly related to the main quest, will give you valuable information to help you progress.

Features related to the story and progression:

  • Possibility to customize your character
  • Dialogues related (or not) to the quests
  • Monitor your quest objectives in real-time
  • A progression curve related to the quests but also to exploration
  • Planets (and enemies) of different levels

Exploration and craft

While progressing through the main quest, exploring the world and the dungeons, you'll unlock more and more recipes. These recipes will help you get stronger and go further into the adventure.

You will need raw resources to create various objects (tools, weapons, armors...). You can find these resources by different ways: pick them up directly on the planets, find them in chests or get them as quest rewards.

Exploration and craft features:

  • A global map of the planets
  • A minimap
  • A jetpack to travel through the caves more easily
  • Possibility to create a vehicle to move faster
  • Different craft stations
  • Glowblocks will help you enlighten the caves
  • Different levels of gauntlet in order to pick up the various blocks of the game
  • Teleportation (within a dungeon or between planets)
  • Semi procedural dungeons
  • Evolving music and soundscape based on the day-night cycle

Combat

To defend yourself against your enemies, you will rely on the creative talents of some important characters in the story, and learn how to create weapons and armors.

The Block-Thrower is an exotic weapon, it can load any of the game's blocks and throw them at enemies. Depending on the nature of the blocks, damage and effects will be different. Damage aside, if you throw a Glowblock against a cave wall, it will enlighten the cave.

Features related to fighting in this early access version:

  • 5 different weapons: the pistol, the rifle, the Block-Thrower, the sonic carbine and the grenades
  • 1 armor to greatly reduce damage
  • 6 different enemies (Arkuloids, Cognitrons, Legionnaire robots, Plasma turrets, Tesla pylons)
  • A boss in the fortress

Construction

Since Stellar Overload is a game made of blocks, the construction (and harvest) is an important aspect of the game.

You can build all types of structures but also vehicles, which will facilitate the exploration of the planets.

A creative mode is available, allowing you to unleash your imagination without worrying about the scenario.

Construction features:

  • 6 different shapes of blocks
  • Easily place and destroy walls (straight or sloping)
  • A tool to "paint" the targeted area with a certain material (adjustable size)
  • A tool to save a construction and place it elsewhere ("copy/paste")
  • Possibility to define an alignment grid (to facilitate the placement of shapes)
  • Undo / Redo : very useful in creative mode!
  • More than 200 different materials

A few numbers in blocks

Merx, the first planet of the game, which is also the smallest, is 1200 blocks long per side, with an area of 1.4 million blocks for each face.
It has a total area of 540,000 m² and is composed of about 2 billion blocks!

For the planet Skahar, the largest, which is 8000 blocks long per side, each face has an area of 64 million blocks. The whole planet has a total of about 500 billion blocks!

 


Game info

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  • Rating
Publisher:
Plug-in Digital
Developer:
Cubical Drift
Genres:
Action
Source:
Released:
Thursday, December 15, 2016
Modes:
Languages:
Portuguese-Brazil, German, French, English
Format:
Digital PC Download
Headset:
{{vrNames}}
Customer notes
Minimum Requirements

PC:

  • OS: Windows 7 SP1 or above (64-bit Operating System Required) 
  • Processor: Quad‑core Intel Core i5 or AMD equivalent 
  • Memory: 8 GB RAM 
  • Graphics: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB) 
  • DirectX: Version 11 
  • Network: Broadband Internet connection 
  • Storage: 5 GB available space

Mac:

Recommended Requirements

PC:

  • OS: Windows 7 SP1 or above (64-bit Operating System Required) 
  • Processor: Quad‑core Intel Core i7 or AMD equivalent 
  • Memory: 16 GB RAM 
  • Graphics: AMD Radeon RX 480 or NVIDIA GTX 970 
  • DirectX: Version 11 
  • Network: Broadband Internet connection 
  • Storage: 5 GB available space
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Reviews for Stellar Overload

{{(r.PositiveVotesCount || 0) | number:0}} {{(r.PositiveVotesCount || 0) === 1 ? person : people}} found this helpful. Was this review helpful to you?
100
Good Games for all of you

This game is well put together and at almost every turn it is clear to see that the dev team is putting a lot of thought into its features and play ability. Considering that this game is still in early access I was thoroughly impressed. There is a ton of items and what seams to be a solid foundation for a robust crafting system. The quest line was interesting enough and showed off a lot of the features of the game. After sometime with the building system i began to get a real hold on the controls that were simple enough to use but powerful enough to make the most complex structures with retaliative ease. Absolute worth it, jump on now because once this game goes full release it will be 40-60 dollars. Pro's + -stunning graphics -natural controls/interface -building system is easy to use yet comprehensive -game mechanics are almost completely polished -good as a fps but also as a creative type. Con's - -not all features are ready -some questing aspects could use tweaking -some balancing is required (but that is to be expected with early access) All in all i enjoyed my time with this game and look forward to more updates and future adventures. Good Day.

80
Simple but very entertaining.

This game is wonderful, it is in alpha version but it can develop a lot of potential if it continues like this. I find it a bit expensive for what you have now despite being nice, but if you can afford it this game can be a great buy. Both the history and its development, the landscape, the enemies, everything. Good job.

90
A Bit Laggy but Good Game 9/10

the current story mode is very, very short. Afterwards, you'll be left to your own devices, similar to Minecraft. You still have a bunch of stuff to upgrade, planets to explore, etc., but the story pretty much ends it seems like. If you get bored with this, I suggest holding off for now, until they add more story. Also, given that the current story mode is short, the terrible FPS drop that I mentioned above, during a certain part of the story, is a really big issue. To give you an idea of the drop: I have to put the graphics down to 'low' during the mission at issue. This brings my FPS to 100+, but the game looks like ****. Medium @ 30 FPS wouldn't be horrible, but 30 FPS during that mission is the max, it quite frequently dips below that, and that's pretty unacceptable. I'm surprised at how badly it drops, as outside of this part of the story, it'll float around 60 FPS for most of the time on 'Epic' settings with the render distance turned up to half.

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