Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its coreRead full description
Stellaris Galaxy Edition includes:
The Stellaris soundtrack delivers two and a half hours of original music, including bonus tracks and alternate versions not included in the game. Composed by Andreas Waldetoft with appearances by the Brandenburg State Orchestra and Mia Stegmar, listeners will hear themes meant to evoke discovery and far-reaching exploration through the vast expanse of space through the fusion of orchestral and electronic music. MP3 and lossless FLAC are included.
Colonize the unknown and build a glorious spider empire! An exclusive alien race will be added to your game with a unique arachnid design. When your friends ask how you obtained these new spacefaring spiders, be sure to tell them you found the deal on the web.
Join the creative team behind Stellaris to learn how the game's aesthetic was designed and realized for Paradox's most visually unique game to date. From concept art all the way through full illustrations and 3D renderings, this exclusive 130-page book includes a collection of game art unavailable anywhere else -- along with insight into the thoughts and research that drove these designs, the problems the team faced along the way, and the ways they finally brought these visuals to life.
From best-selling author Steven Savile comes an original novel based on the science-fiction setting of Paradox's Stellaris. When the Commonwealth of Man receives proof that they are not alone in the universe, humanity is divided: should our species seek salvation in potential friends among the stars, or prepare for an inevitable war? What discoveries await the colony ship as they journey into the unknown to find the source of a mysterious alien signal? Download and read on epub, mobi (Kindle) and PDF.
Show your love for Stellaris on the Paradox Forums and other social networks, and Make MySpace Great Again!
Pay your respects to the pioneers who ventured forth into the unknown with this desktop wallpaper signed by the Stellaris development team.
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Outstanding - Stellaris may do for space strategy what Endless Legend did for fantasy and 4X. The criticisms that the AI is too passive and the endgame too static are somewhat warranted, but that's likely a tweak or two away from resolving. Contrast that with multiple evening ruining play sessions in which I was completely engrossed. The story events and exploration novelties may wear off in additional play-throughs - think Alpha Centauri scripted messages - but I'm convinced that there is a solid sci-fi grand strategy game underneath which has successfully freed itself from the genre's post MoO2 doldrums. Way to try something new, Paradox!
Battle fleets, create your own planets and more! This is a fun game, with a great modding community! Careful, however, your Admirals may get killed in battle and sometimes kill themselves. I honestly dont know why they do.
Stellaris is a space strategy game from Paradox that ends up being much easier to learn and to get into than their other well known games, thought still more difficult than Civilization, with the caveat that options are a bit more limited than what you might be used to from a Paradox game. Gameplay is not turn based, like Paradox's other strategy games the game will run with you having the options to pause, decrease, or increase the speed of the game. Creating a new game allows you to choose from one of eight pre created races or to design your own. Choosing to design your own allows you to edit the look and type of your people (they can be mammals, birdlike, reptiles, fungus, insects, mollusks), you can choose different positive and negative traits, what kind of planet they are used to living on, flag design, their government and ethics type, ship design and starting weapon type, and you can choose between three different methods of FTL travel. When you start a game you are given options to choose between a galaxy size of 150, 400, 600, 800, and 1000 stars, four different types of galaxy shapes, can set up to 40 other empires, choose if any of the other empires start out being more advanced, choose between three difficulties, can limit FTL travel to only one method, and can turn on iron man mode where you get only one save. The game fully supports player made mods at launch. Characters have to be recruited to become your scientists, admirals, generals, governors, and the leader of your people, they will have traits that give certain bonuses or penalties, an experience level between 1-5, and depending on your species traits and technology will have an age and lifespan. Tech research is more randomized instead of using the usual tech trees, you have physics, society, and engineering researchers and each one will get three different options to choose from, once one of the three is selected and completed three new options will become available. Some of the research options you will allows see early on in the game, such as the one that allows you to create colonies, while others are going to be more difficult to get. You are going to be manging three different resources, energy which is used for certain activities but more often to maintain structures, armies, etc, minerals which are your main source of production, and influence which is how you recruit leaders, handle diplomatic matters, and to propose empire or planetary wide edicts. How quickly you gain these resources can be increased by creating buildings that specialize in their production, mining planets/moons/asteroids, upgrading your capitals, becoming rivals with aliens, etc. Individual worlds will also generate food to maintain and to grow the population of a planet, population along with size and space availability will determine how many buildings you can construct on each planet. When your science ship is out surveying systems they can run into anomalies that can be researched which can gain you something or cause different events to happen. In game music is often fittingly epic and enjoyable to listen to. Early game is all about expansion and surveying planets that can be useful to you, while the late game is going to focus more on looking at the entire galaxy instead of individual sectors and will have you managing alliances with aliens. Diplomacy doesn't have as many options as some other games but will allow you the usual non aggression pacts, military alliances, boarder access, and trade requests. Battles are carried out without much player involvement, you will create ships, put them in fleets, recruit an admiral with different trait bonuses, and send them out to battle enemy fleets. There is no micromanaging, the fight will be done automatically, you will get information which can give you an idea of what you should do with your ship design to better combat that enemy, your admirals can also be killed during battles if their ship is destroyed. You might not be able to directly give orders during combat but the game has some nice ship designs and it is enjoyable to watch the combat play out. The options menu is very limited with you being able to do little more than change the volume, resolution, turn on cloud saving, and change tutorial settings. There are moments where things can get slow and a bit uninteresting, mostly during the middle, but for the most part Paradox has designed a very enjoyable and accessible game with Stellaris with some great end game events and modding support that should only give you more options over time. The Galaxy Edition includes some really nice additions, for a hefty price increase of almost double the cost. You get the game's soundtrack which is high quality, a digital but good sized art book, and a new cosmetic alien look. With mod support a cosmetic alien skin really isn't that interesting. Where most of the value comes from is the book Stellaris: Infinite Frontiers, which is around 240 pages and is selling alone for about $10. If you want to support the developer, you have an interest in the book, and an interest in seeing how the art was created then you might want to pick up this version of the game, if you don't it is best to stick to one of the other two versions.
All reviews are moderated and may not appear on the site staight away
Thank you for your patience whilst we complete this process.