STRAFE® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996. Featuring breathtaking photorealistic graphics and persistent gore that allows you to paint levels red with the excessive entrails of your enemies.
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SURGEON GENERAL’S WARNING: The Surgeon General was brutally murdered by STRAFE®.
STRAFE® is a roguelike first-person shooter pushing the limits of computer-generated photorealism and hardcore sci-fi action into unimaginable territory.
With virtually no load times and infinite replayability, just choose your gun and be instantly blown away by:
FACE MELTING SPEED! The blazing fast action will hit you like the blast wave of a 50 megaton thermonuclear warhead, liquefying your skin cells and rupturing your internal organs. Yet still leave you coming back for more.
PERMANENT DAMAGE AND GIBS! ÜBER-GORE® technology means enemies explode with near never-ending fountains of blood, which never fades away. Create wicked works of death art that mark your explored territory from the unventured.
ENDLESS CHANGING LEVELS! Randomly-generated levels are always different and violently unpredictable. Rooms, enemies, power ups, monster closets, and secrets move around every time you die and die and die and die!
As a Scrapper on a impossibly dangerous mission at the edge of the galaxy, you only have one life to navigate all the nightmarish terrains of STRAFE®. When you die, nothing will ever be the same again.
STRAFE® ALSO INCLUDES:
To be fair, I went into this game with incredibly low expectations. But I wasn't disappointed (fortunately). I expected a rogue-like shooter with 90s graphics and fast paced gameplay and thats what I got. On the technical side though, there still are some minor performance issues and I already encountered a game breaking bug in only one hour of playtime. Still, the developers are hard at work to improve the game and that deserves appreciation aswell. Overall though, it's probably the best rogue-like FPS I've ever played (and yes, that's putting it over Tower of Guns and Ziggurat, but that's just my opinion) and therefore I recommend it!
A wonderful little FPS rogue-like that pays homage to it's FPS ancestors. I switch off between this and Spelunky (very similar progression systems) when I feel the gaming hunger but am not in the mood for a full 10-20 hour shooter campaign, or a 40 hour RPG meal, though I'm sure this could give you that many hours of enjoyment if you plug away at it until you are practiced enough to finish it.
Really good game.Best type of a rogue like shooter, the bunnyhops are awesome the level design is clever you got alot of stuff to discover alot of details im not spoiling anything.But just make the gun sounds more i guess idk awesome? its beta but its awesome! i reccomend the game and you got what u expect from a rogue like fps shooter dont look at the other bad reviews,prolly some nerds just hatin.
STRAFE can be treated as getting back to the roots for oldschool players as the main concept is clearly inspired by games like Quake or Unreal Tournament and to be honest I waited for this game so much. You can say FPP games are getting back to the roots, first DOOM brought so much nostalgy and now STRIFE does the same thing. Well written and fast paced game, try it and see how we played in the late 90s.
Strafe at first looks like a fun throwback to 90's shooters with a fun, self-aware corny tone to it. The beginning video is a fun introduction to it. The shooting is solid, the art style is nice and crisp, definitely bringing that old Quake/UT vibe, but when the game starts it just kinda falls apart. Instead of complex level design full of secrets, we get boring randomly generated boxes to clear of enemies. Instead of fun, fast paced shooting that keeps you on your toes constantly, we get enemies funnelling at you mindlessly while you back away slowly and shoot everyone. And the rogue-lite elements just feel unnecessary and out of place with the style Strafe is going for. I'm not sure if this genuinely tries to be a throwback to 90's shooters or just ride on the nostalgia value, but it clearly tries to emulate that style but doesn't understand what made games like Doom, Quake etc. so special
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