The legendary fighting franchise returns with STREET FIGHTER™ V! Stunning visuals depict the next generation of World Warriors in unprecedented detail, while exciting and accessible battle mechanics deliver endless fighting fun that both beginners and veterans can enjoy. Challenge your friends online, or compete for fame and glory on the Capcom Pro Tour.
The path to greatness begins here: RISE UP!
New and Returning Characters: Classic characters like Ryu, Chun-Li, Charlie Nash and M. Bison return! Many more new and returning characters will be added to the diverse roster, offering a wide variety of fighting styles for players to choose from.
New Strategies and Battle Mechanics: Highly accessible new battle mechanics, which revolve around the V-Gauge and EX Gauge, provide an unprecedented layer of strategy and depth to the franchise that all players can enjoy.
V-Trigger: Unique abilities that use the entire V-Gauge, which allow players to turn the tide of battle.
V-Skill: Unique skills for each character that can be done at any time.
V-Reversal: Unique counterattacks that use one stock of the V-Gauge.
Critical Arts: Ultimate attacks that use the entire EX Gauge.
PC and PS4 Cross-Platform Play: For the first time in franchise history, the online community will be unified into a single player pool, allowing for even more rivalries to be born.
Next Gen Visuals: Unreal Engine 4 technology pushes the realism and next-gen visuals to new heights, making this latest entry the best looking and most immersive Street Fighter game of all time.
Rise up: Ranking leaderboards track players careers and are integrated with the Capcom Pro Tour, the premier league destination for competitive fighting games.
More to Come! Stay tuned for more announcements regarding new characters, stages, features, and more.
This game does not have single-player story/arcade mode. This is a huge and fatal flaw, and it interestingly tells us a few things. The Street Fighter franchise has grown from the arcade hit into a huge e-sports tournament game, drawing hundreds of thousands of fans to its events (they had a well known rapper and the top player duke it out once; that in itself is an achievement, regardless of the totally unjustified outcome). So I would understand if the game was tweaked here and so that it was very tournament friendly, meaning it's ready to be plugged in and enjoyed by said hundreds of thousands of people watching, not least of all the players themselves. But for the casuals like me, people who don't want to be faced against someone who poured in hours of practice into sickening combos, who only want to beat up the AI in controlled environments, to practice before i preach the Hadouken to all who might listen, this game has a tendency to alienate. Okay, so I mean there are casuals out there who occasionally brave the online multiplayer servers and fight against other humans, and that's fine... if you want people spamming a single move, or sticking close to chain throws. I want a game mode that will let me train against AI with a progressive difficulty curve that will allow me to hone my skills until I am finally ready to show up on a server and fight a good fight. Sure, I can do this online or with friends, and just keep training against real people. But you get less embarrassed from getting knocked out by an AI who chained on hell of a combo than getting kicked repeatedly in the shins from a distance by Dhalsim. That isn't fun. It just makes me mad enough to set the controller down and wonder why i ever wanted the game in the first place. By catering heavily towards the competitive niche, the casual scene gets left behind--and rather than having a large pool of new blood to enter the competitive scene, you might just get those few who decided to push through and decide to fight on. Which, again, can be good and all. But think of the lost potential. Despite the awesome graphics and promise of DLC, the immense lack of fighters and an arcade mode really cuts into the total score that I can give. Here's hoping the DLC really pulls it back into the realm of accessibility.
Oh man, this game lacks so much content. Where do you even start ? No single player story mode. No combo training. 16 playable characters. Grinding survival mode. Bad combo system They got rid of specials and only used one, so if youre familiar with the character its supper easy to dodge. ( i dont think ive been hit once) simplified move list. Sub par animations that feel like the ps3 version. Really nothing eye catching. What they call story mode is actually 4 matches 1 round game where the only challenge is trying not to fall asleep. First time playing there is a big update. Finding online matches are impossible. I just dont understand how consumers can be swindled this badly. The game lacks so much substance i cant get over the fact that developers would consider this a finished product. These characters are poorly balance almost too the point it breaks the game. Prepare yourselves as you face wave after wave of Ken matches. Even multiplayer, which is what the game focuses on has so many bugs, connection issues and just terrible interface all together. I mean, you cant even select a character, its already presets for you. This whole game felt like a Beta save your money, wait for the ultimate edition this game is garbage.
SFV is a huge disappointment so far. I wasn't expecting a 30+ character roster out of the blocks, but there's no reason for it to be missing basic features present in SFIV. There's no arcade mode for starters - no individual endings for characters. The "Story" mode is a pathetic substitute, four single rounds with static drawn art in between (no animation) - should be called "Prologue" mode instead perhaps. Vs lacks ability to play CPU or set unlimited time for some reason. There are posts in the forums showing workarounds but DInput/keyboard support is missing too. The game is also extremely buggy - frequent disconnections from server, DX errors on quitting. The game scales extremely poorly on lower end machines too (read: unplayable). A disconnection, by the way, during a single player mode like survival kicks you back to the menu. Too bad if you've just spent an hour and are 40 rounds into a 50 round survival. Let alone the 100 survival (which REQUIRES you be connected for the rewards available). Some things are stored on the Capcom servers and some aren't - and with no Steam cloud support, yep you guessed it, it's back to the GFWL SFIV days - you need to manually sync your gamesaves to keep scores/unlocks and so on the same between computers. Because apparently Capcom believes you'd only ever play on one machine. From a technical standpoint, I don't like the V trigger system. They've moved several specials to the V system too. So going between SFIV and SFV is a bit jarring with the same characters. This adaption and learning curve is no problem for pros but for more casual gamers, they might not like learning a new moveset for the same characters. A graphically upgraded SFIV built with the same love and care and respect for players would have been immensely better. Even the graphical upgrade is not a huge boon. Background animations for example play at 30 FPS and look out of place. And the, ahem, inconsistent character physics brought on by kneejerk censorship means some characters body parts move realistically, and some look like they are hewn from granite. Capcom have really dropped the ball on this game, as many reviews are showing. Save yourself the money and go back to USFIV. Or just wait a year until hopefully this game is something like it should have actually been at launch and be priced at what it's actually worth.
Street Fighter V is here! It's the newest entry in the famous Fighting game series from Capcom. The game is packed with several new features like V-Triggers, V-Reversals and V-skills. The V-skills are special actions that are unique for each character of the game. For instance, FANG can throw poisonous projectile, Rashid can perform a Front Flip... Furthermore, this new Street Fighter game introduces new characters (Rashid, Laura, FANG, Necalli and Rashid) as well as returning veterans from the Street Fighter Alpha series like Birdie, Charlie or R.Mika. Street Fighter V is a very good Fighting game that focuses even more on multiplayer than its big brothers. The whole UI tries to push you to go online. So the single player content is pretty weak. (But a few updates might add new modes soon) Oh and don't worry about DLCs. Each character and costume can be unlocked for free, just by using the Fighting Money you will gain by simply playing the game. Real money serves only to unlock everything as soon as possible. And it will be the same thing for future DLCs characters. Street Fighter V visuals are gorgeous and the animations stays smooth. It's a very good entry in the series. Don't miss it!
All reviews are moderated and may not appear on the site staight away
Thank you for your patience whilst we complete this process.