Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!Read full description
Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!
The ultimate ninja returns – Strider Hiryu, the original assassin that inspired many third person action titles returns in a completely new game for a new generation of gamers as he takes on the Grand Master Meio.
Lightning fast combat – Use an arsenal of moves and weapons against your enemies whilst slicing your way through a massive interconnected game world.
Plasma Cyphers – From scorching enemies to freezing them in their tracks or deflecting a host of bullets, the indestructible plasma charged cypher offers a range of action tactics for players to use against their foes.
Seamless Traversal – Jump, climb and run through the expansive game world with the speed and agility of a ninja whilst climbing surfaces to gain that extra height and engaging the enemy from virtually any direction.
Varied enemy design – From cybernetic soldiers to immense bio-mechanical creatures the enemy types in Strider guarantee engaging and unique combat challenges.
©MOTO KIKAKU. ©CAPCOM CO., LTD. 2014 ALL RIGHTS RESERVED.
Strider is a metroidvania style action game. The game has fun combat, climbing on walls or on the ceiling is enjoyable and gives you more options during battle and exploration, there are some good boss fights, and the game has good level design that makes use of gravity, traps, and your ability to climb walls. Enemies you face are varied, being equipped with different kinds of guns and shields, there are also a good variety of robotic enemies and a few stronger soldier types to face. While there is a good variety of enemies, no matter what gun they have they are going to be dealt with in the same way, running up to them and slashing, often before many will get a shot off. This can make the game feel very repetitive when fighting enemies in normal environments, the abundance of health in almost every area and from defeating enemies also means that you probably won't care much about being damaged most of the time. I think a lot of the games problems come from it being designed in a metroidvania style. You don't have a wide variety of moves, only unlocking different things that your sword can do, freeze, burn, deflect, and fire a ranged attack, unlocking the ability to throw kunai, a charged sword attack, and three special moves that drain your energy meter. All of these weapons and abilities are gained automatically over the course of the game, which is only about three and a half hours long, but you won't find your first sword upgrade until you are nearing the halfway point, the kunai are even further in, and the last sword upgrade is almost at the end of the game. You will have a fairly limited amount of moves for a game like this and the additional swords are mostly only going to be useful for breaking through the enemy shields that they are strong against, if enemies don't have a shield the plasma sword is almost always the best weapon to use. What little exploration there is will just be to find pickups to expand your energy and health bars and to upgrade your kunai, which are really usually only useful to hit switches as they are very weak in combat compared to the sword you have when you find them. A lot of the health and energy pickups are very easy to find and are on your way, the game ends up being pretty easy on the normal setting giving you little reason to go out of your way to find more, I had almost gotten all of them without even going back to old areas. The other reason to explore more is to find the bodies of previous Striders that allow you to change your costume and to find hidden collectibles that can add art, character information, or challenge maps to the extras and new game section. These give you no new abilities during the game, the lack of interesting upgrades can make you feel like you have little reason to explore the map, making a short game even shorter. There is nothing that interesting about the world or characters that will make you care about finding all the extra collectibles. I think the game would have benefited from a more linear design that started you with all or most of your moves and weapons and had a greater focus on making each area interesting and unique like Strider 2 did.
Strider is freakin' awesome! I'm pretty convinced that this is one of the best 2d sidescrolling action game to come out in the last few years. This game isn't really innovative in any way, but what it does, it does almost perfectly. Well, yeah, I enjoyed the game a whole lot. Strider is like a Metroid-vania, with its focus on combat and movement rather than exploration. Don't get me, wrong, the exploration is definitely there, but mostly if you're looking out for all the extras. If you don't really care about exploration and extras, you can still play it for the action without it being a subpar experience. It took me 10 hours (I assume excluding deaths and down time) to 100% the game on Hard Mode. I will eventually go back to it for the challenges and even a Normal Speedrun under 4hours. I've seen someone do a 37minute run, so there's that. Length feel pretty go to me, but that all depends on wether or not you're one to explore the levels or simply rush through. There are Speed and Combat challenges you can unlock, so there is something more to do besides the Campaign. Starting with the presentation. A lot has been invested into making the game look really shiny, and also into its lighting effects. Well, it looks really great, and, despite having heard of a few performance issues, it ran very smooth for me all the time. Throughout the game you will visit several diferent areas, although they all look very industrial and that's my only criticism about the graphics. Due the whole industrial look it feels too same-y at times. But it still looks great, and every background is highly detailed. One can clearly see the work DoubleHelix put into making Strider a more than worthwhile experience. All the lighting effects from the weapons and special attacks look very polished as well and make combat a treat to look at while you cut enemies in half! Animation quality is top notch as well, everything is really fluid, making the combat and the platforming very responsive and satisfying as a result! Even jumping around is fun with the signature star jump! Regarding graphics, the other criticism I can think of is that the character models can look a little blurry and low quality in the cutscenes, since they're much closer to the screen. During the game sequences however, they definitely look awesome and it's understandable why they wouldn't use higher res textures for that. Now, regarding the music. This was a bit of a disappointment for me. I haven't played the previous Strider games, but at least from the other old-school sidescrollers I've played, music has been a real focus and often a spotlight for the games. In Strider however, the music never really gave me the kick while fighting or anything. It wasn't bad, on the contrary, but it didn't really seem to drive gameplay in anyway and seemed to be there for the sake of it. It doesn't detract from the experience, but I did expect something more from it. Ah well... Now, the real meat of the game. Combat in Strider is really fast, and gets progressively more complex as you progress through the story. You have simple attacks, an Uppercut, and Slide, and you then unlock Kunai throwing, and Downstrike, a Teleport charge attack and several 3 other Special Attacks. Then, you have 4 weapon types (Explosive, Frozen, Reflective and Boomerang), with different purposes and secondary effects, which affect both the Kunai and the Teleport. It's all fast and furious and it's surprisingly responsive! Certain enemies require the player to use a certain weapon type to break their shield before going all in against them, and it creates some more challenging sections. Some people don't like this type of combat, but it doesn't really bother me, and adds something to the combat, so I'm fine with it. The only complaint I have with the combat is the lack of combos. Since you don't have a big variety of moves, you can't really get enemies into the air for 5 minutes and feel like a badass. Well, you still feel like a badass (!), but there's none of those long combos. Level Design was really good, despite some big flaws (for me). You have a bunch of different areas which you can travel to, each with a ton of secrets for the player to explore at will (Extras, Upgrades and Costumes) and generally a Boss Fight. Some of the Extras are really well hidden, and will require a decent amount of skill from the player in using every tool available. Each area is fairily long, and labyrinthic at times, but that's not necessarily a bad thing. The difficulty comes mostly from the Extras exploration, and none of it will hinder your game progress if you're not actively looking for those. Now, here are my flaws with the Level Design. First one if the Checkpoint System. This is a really incoherent aspect of the game, sometimes saving after Boss Fights, sometimes not really. Besides, some checkpoint are very close to one another, and others are pretty far apart, or have a particularly challenging section between them... This leads to very frustrating deaths at times. Besides, if you die, everything you did after the checkpoint is gone, including all the Extras. That's even more infuriating when you quit the game after beating a Boss and realizing that a bunch of your progress has been ignored. Another huge problem I had with it, is that you can't really get back to the game after you finish it. And if you want to 100% the game, you need to do it before the last area. They do give you a warning not to go there before collecting everything you want, so that's good. BUT, it completely breaks to pace of the game. Right before the ending climax, you'll have to stop everything and go through some sometimes laborious exploration. More on that here: http://steamcommunity.com/app/235210/discussions/0/558752449340022157/ Now, regarding difficulty. The game had a few challenging sections and Boss Fights, but it was mainly way too easy for an old-school inspired game. I've managed to beat most Boss Fights on my first try, maybe second. The beginning was the hardest part of it, as you had no upgrades and there were bullets flying from all over. And that felt great! The main problem is that, since the checkpoint system is very unforgiving and incoherent, making the game hard would probably be too frustrating. Now, regarding the Extras. You can explore to collect Concept Art, Character Models with descriptions, and also Story Intel, with a bit of info about Strider's Universe. I find that pretty great, although it would have been nice to be able to listen to those texts while playing, instead of having to pause and read them. But, voice acting would be costly, so that's enough, I guess. Aside from those, there are Costumes. These are purely cosmetic, and only change your colour, and give you a little information about whose Strider that suit did belong to. If you collect all of them, you can change each piece of gear and customize it to your taste. Overall, Strider is one very good Metroidvania game with more focus on combat rather than exploration, despite having and doing both equally well! It makes you feel like a badass throughout the whole experience, and mixes some of the best old-school and modern design choices into one game. One thing I didn't mention were the Boss Fights. For me, those were a mixed bag, but mostly great. Some patterns seemed to random to avoid, but they were mostly accessible, and pretty straightforward once toy learned each Boss (and a similar thought goes into every enemy). If you like this genre, or are simply interested in Strider, go ahead and buy it. It's awesome!
Strider was a great game on the Sega Genesis. It's not a surprised that a remake was made. The game uses 3d graphics while remaining a 2D platformer. It's in 2.5D, as they say. This version of Strider is very similar to the original. You kill a lot of enemies. You defeat bosses. You jump from platform to platform. It's a Ninja Game by the book. It's fun but the remake could haven been more ambitious than that.
Strider is a gorgeous game. it has a similar style to the PS1 titles but with a hand-drawn feel. The music is great and it controls really wenn. Unfortunately, the game is terribly repetitive, even for this kind of game. All enemies fall to a few sword strikes and most of the bosses are beefier versions of common enemies. It feels like they worked so hard on aesthetic and controls, that they forgot about the game around it.
To me this game is just a street fight or a popular fight game copy. The graphics are not that bad, but it is not good at all. The game seems very repetitive, you always have the same kind of enemies and attacks what makes the game very boring. Although the graphics are not good enough...the controls works perfectly well and this makes the game more fluid and fast for the player. I recommend this game with no doubt for plays who don't care about graphics because it's very fun and provides very fun moments for all the players.
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