Enter Japan in the Age of Warring States. At the center of this role-playing, action-adventure simulation of combat, statesmanship and intrigue, you are a samurai warrior struggling for Honor. More important than life itself, Honor is crucial to achieving your ultimate goal: unifying the country under your noble rule.Read full description
Enter Japan in the Age of Warring States. At the center of this role-playing, action-adventure simulation of combat, statesmanship and intrigue, you are a samurai warrior struggling for Honor. More important than life itself, Honor is crucial to achieving your ultimate goal: unifying the country under your noble rule.
In Sword of the Samurai, you will be part of the culture of feudal Japan, and you must learn to live by its rules. To succeed as a samurai, you must think like the samurai. Learn when to leave your sword in its sheath, when to draw it - and what to do with it once it’s drawn. You will fight duels, lead troops on the battlefields, and defend your family against assassins and kidnappers. If you are courageous and honorable, you may advance to become the head of your clan, and warlord of your province. If you master diplomacy and generalship, and outmanoeuvre your rivals, you may even become Shogun - absolute ruler of Japan. But remember that in all cultures power corrupts - and those who seek absolute power don’t always play by the rules.
Graphics aside - this game stands as a hallmark of design in computer gaming history. It is somewhat sad to see that it was 'cult' status but then again, just about all PC games were during the era in which this was published. The game itself - is steeped in Japanese imagery and music and bows low to Feudal Japan's system of honour and caste. It plays as a series of minigames with over-arching strategy that will span generations. One need make decisions in order to make oneself stand out amongst his peers for promotion. This can be done in numerous ways from performing feats of honour (by way of minigames - the duel, 1 vs many, or military engagements), or by subterfuge and treachery (inciting rebellion, insult, kidnapping, and even outright assassination). As one progresses in game - your character will most likely be survived by an heir. And as one reaches Daimyo - the conquest and unification of Japan becomes the mission (as opposed to posturing oneself as the most honourable retainer amongst one's peers). This is where the game might more closely resemble "Nobunaga's Ambition," "Romance of the three Kingdoms," or "Shogun: Total War" - as one would be concerned with the map of Japan and bringing each fief under his control. While the game isn't overly complex the path to greatness is multifaceted and has a depth because of it. It's about honour, jockeying, and skill in all three mini-games.
Sword of the Samurai is 2D classic Strategy that allows you to relive an important era in the Japanese history and mainly the samurai wars, you can take control of a squad of 8 or at times 16 samurai warriors , battles start with one on one and then you can take on a full scale battle, you need to know where to steer your units because some of the are faster than the others and it is feudal that you pick fast for fast and heavy for heavy , one more thing is worth mentioning that it's not always about combat, politics takes a very important seat in this game and you need to be able to spare the lives of your warriors by keeping them out of combat if possible, graphics are 2D colorful pixels and what you would expect from a game made in the 90s and so is the music which does a good job of portraying music from 1700s Japan.
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