"The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word." - USGamer
Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.
Player choice that drives your own narrative – every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.
Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.
An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
Multiplayer Combat Enhanced – sharpen your combat skills in the free multiplayer game “Factions”. As you play through the single player game you’ll also unlock new characters to use in multiplayer.
A Banner Saga, a gem in the growing Indie market. With so many indie titles to choose from, why would you choose this one? It tells a unique story, it's well put together, and it's fun. The graphics are moderately simple, but they are rich in color and compliment the game well. The sound is decent, albeit, it could be better. As a turn based game, which i have never been fond of, this title was fun and made me want to look deeper into other games of this type. When a 2nd Saga was announced, i was actually excited about. My only real gripe, and it's more me than the game itself, i couldn't play for hours at a time without it feeling repetitive. But i feel, like i said, that's how i feel about any turn-based game. All in all, give it a try. Graphics: 9/10 Gameplay: 7/10 Story: 9/10
This game is really pretty in the way you don't expect games to look nowadays. The art direction looks a remix of disney work, and it works out wonderfully. The game is just a treat to look at because you'll be looking at everything from a third person view the entire time. The gameplay is fine, I found that there were tons of tactics but the turn system was very open to abuse. For one, it was actually bad to kill weaker enemies. Instead, you let them live with little health because they give ONE LESS turn to stronger enemies. Yes, the more you kill, the more turns other enemies get. This is an interesting mechanic that really added another layer of depth but I felt that it was more of an annoyance than a benefit. Adapt from that, the plot was very cool. It felt like Oregan trail with a fantasy twist. By the end of it, my convoy was literally on the brink of destruction. Excellent game, masterfully crafted despite some minor flaws.
The Banner Saga has you leading a group of warriors and civilians to escape the horde of Dredge that have been making their way through Human and Varl lands. You have to make choices and watch your supplies throughout your journey that will effect your caravan and the lives of those that fight in battle with you, certain choices can lead to characters leaving or being killed. Making certain choices and winning battles will gain you renown which you can use to buy items in markets, buy supplies, or level up your characters. The renown system is one of the things that could use work as you never really have enough or have any need to buy items from the markets (except for supplies), characters that you spend a large amount of renown on can be killed or leave based on your choices or from story events, and there are a lot of events and stretches of area where supplies are scarce. Running out of supplies means that morale will go down, which effects the willpower stat in battle and will cause civilians and soldiers to die every day they go without food. Civilians aren't actually used for anything though and soldiers only matter when you run into large groups of enemies where you will enter a "war" and have to choose how to fight, you should always take the option to charge your enemies with your main characters because it will gain you the most renown and lose you the fewest soldiers, making the choices very uninteresting. Even the finale of the game that has you holding a town for a few days gives you a lot of what should be interesting options but the best thing to do is to always fight on the battlefield. The battle system is turned based and has some good ideas, such as characters having armor and strength where strength represents how much damage someone does and their health. They also have a stat that shows how much armor they can break and willpower that can be used to fuel their active class ability and that can be used to move further, increase armor damage, or to increase strength damage. Trying to do strength attacks on a unit with higher armor will only do one damage and their armor may deflect the attack completely. It's a good system but is kind of ruined by the weird meta game it creates where you want to run around wounding all of the enemies instead of killing them due to the terrible turn order system the game uses. The turn order has one of your men goes followed by one of theirs, what this means is that if you are down to two enemies left they will keep getting turns while you have to play through your six characters, some that might be too far away or too wounded to attack the enemy. Luckily when you get down to one enemy your entire force gets to move before they do. Characters that lose all their strength in battle are wounded for 1-3 days and have their strength reduced by the number of days if they take part in a battle again, it's more of an annoyance than anything else, often they will heal during your travel between fights and it seems to go against the feel of the game where anyone could be killed. Battles are often very easy as well, which makes the war battles even stranger when hundred of enemies fight your hundreds of soldiers, and you easily win often losing only losing a dozen NPC soldiers by the end. The game has you controlling two different forces throughout it and you end up not getting much time or interaction with most of the game's characters. Battles can still be fun when the turn order isn't causing problems and the game has great art, music, good writing, an interesting world, and some good choices to make along the way. Hopefully the sequel will give you more time and conversations with your main soldiers, improve the battle system, and allow for better and more detailed choices.
Story is amazing. The graphics are gorgeous and the music works well with the setting. Decent depth in character building. Strategy looks simple at first but some battles can be tough and you'll need to carefully place your characters on the grid. There some moments where you'll have to choose your course of action. Consequences can seems a bit random at times but most of the times it makes you feel in control of what's going on. I finish my first playthrough in 10-12 hours which is adequate considering the price tag and the fact there's no filler content. All in all a great indie rpg with a touching story, great lore and an interesting setting. Story : 9/10 Gameplay : 8/10 Length :7/10 Music : 8/10 Graphics : 8/10
The game is short, but that's what leaves me hungry for more. Story-wise, it is very capturing and well told. I am often left in brilliant cliff-hangers, which makes me want to play on (the amount of marathon hours I would like to keep closed). The choices that are made usually effect the story, but not always. After a second play-through, some choices leads to similar conclusions, though admittedly the characters do have different attitude (which helps a lot with role-play). The story also gives a good impression of the character's situation, whether they're doing okay, down on morale, or just outright desperate. Combat-wise, it was also outstanding. The system is good and allows for tactical thinking. I do not play grid turn-based with individual characters too often (I do play HOMM and other non-grid turn based), but after The Banner Saga, I will be...a lot.
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