“Players are surprisingly helpful in this multiplayer Middle Ages wasteland” - PC Gamer
Note on Early Access:
The Black Death will launch on to Steam's Early Access program. This means the game is still in active development and is liable to change. The Early Access program will not only allow the player enjoy the fantastic gameplay experience that is The Black Death, but will also allow the player to make a real difference to how the game progresses.
PATCH NOTES V0.09 – KNIGHTS, OUTLAWS, SKILL TREE UPDATE, WELLNESS SYSTEM AND MUCH MORE!
Welcome one and all to update V0.09! This is a huge update, delivering loads of great new gameplay features and gameplay enhancements.
The Knight profession:
Knights have returned to the land of Mercia!
The knight is all about wearing the heaviest armour and wielding the biggest weapons. Equip yourself with full plate amour and a two handed sword and dish out your own brand of justice. Use your profession skill to check a person’s true identity and their bounty. Are they really who they say they are? Do they have a bounty on their head? How you use this information is up to you!
The Outlaw profession:
The downtrodden will rise up and reclaim what is rightfully theirs, any way possible!
Thievery, deceit and murder. The Outlaws specialize in the underhanded. They can pose as other professions, craft counterfeit items, create rudimentary weapons and use their profession skills to steal directly from other player’s inventories! A profession for those who don’t want to play by the rules.
Updated skill trees:
The skill tree update has been long overdue and in V0.09 we have completed replaced the whole system.
New UI, new icons and most importantly triple the amount of skills!
Currently some of the skills aren’t functioning, but with the base system now in we can now focus on fixing the bugs and adding even more unlock-able skills!
The Wellness system and thirst:
Nausea, headaches and broken bones.
We’ve added thirst in addition to the ever present hunger. Meaning players will have to ensure they always have something to drink. But you might want to think twice about drinking dirty water from a puddle…
The new wellness mechanic adds more depth to the sickness in the game. The system is split into two areas - States and Symptoms.
• States includes fatigue, hunger, thirsty and temperature. If not kept in check they will make you more susceptible to getting sicknesses.
• Sicknesses or ‘Symptoms’ range from things like headaches and nausea to devastating sickness like the bubonic plague.
Each symptom has its own behind the scenes effects as well as its own visual effect on your character. An example being migraine, which, while you have it, slows your XP gain and adds on screen effects!
Stay healthy! Stay safe!
Scavenge the land for resources to help you survive!
We’ve added the ability to forage! Certain areas in the game (wood, puddles) will allow you to forage for additional supplies. Simply look at the area you wish to forage; if you are able to forage a UI prompt will appear, simply left mouse click or press “E”.
Current objects available for foraging:
Nothing lasts forever!
The harsh weather of the Kingdom of Mercia means that food will spoil if left too long, becoming dangerous to eat. Simple foods like berries and apples become rotten quickly. So if you plan on journeying across the kingdom it is advised to cook your meat or make your own bread - a much longer lasting, heartier meal. With much of the population of the land of Mercia taken by the plague, Merchant and Peasant food crafting skills are heavily in demand.
Time to go camping!
You can now craft and place your own utilities and cosmetic objects! Here is the full list:
• grinding wheel
• tanning rack
• wooden chair
As Mercia recovers, new houses have been built across the land! Mostly hovels, but shelter non the less.
Over 30 new hovels have been placed throughout Mercia. Available for 120 gold each, these provide an entry level place to live for new players.
But in all honesty they’re pretty horrible places to live…
On returning to play you will now be greeted with your current character. From this screen you can continue your character, start a new one or just admire yourself for a while.
Various back end amendments and fixes have been implemented. This includes server side saving which should resolve many exploits.
This also means we will be able to offer better customer support in the future.
New randomly generated names:
• Ulrich Cumberbatch
• Shepherd Forester
• Ser Winter
• Cameron Kennedy
• William Hawley
Player written book:
A player written book has been to added to this update!
Congratulations to Dejan Markovic for his submission of “The Battle of Strumble Pass”. The whole team enjoyed the story and felt like it was rooted in the world, look out for this book in game! There will be plenty more coming.
Added audio improvements include:
• Added error sound when you look at a resource that requires a tool and you don’t have one equipped.
• Added rain sounds.
• Stopped pain sound when you first log in.
• Sounds for wood chop and mining.
• AI voices & noises.
• AI footstep noises.
• Swing noises.
• Footsteps noises for players should play when in crouched, combat, run, encumbered.
• Jump landing sfx.
• Various UI sounds implemented.
• Animal noise have been implemented.
• Added sounds to lootables.
• Intractables now have sounds.
• Added sfx for entering / exiting water.
• Bush resources now make noise when you move through them.
• Ambient fire sounds added to flames that damage you.
• Added SFX when entering new area.
• Side buttons in main menu now have audio on over and click.
• Ambient audio in capital.
• Added light extinguish sounds to useable lights.
Added animations include:
• East / drink animation played when you eat / drink.
• Looping loot animation now plays when looting a barrel.
• Player hit reacts re-enabled.
• Base character pose is now turned off in crouch, swim and jump.
• Crouching has new animation.
• Slight camera bob whilst running.
• Stopped being able to slide around when going in and out of menus whilst sitting.
• Weapon attacks now have small camera anim.
• Over encumbered anim now replicates.
• Custom aim offsets per class.
Welcome to the gritty medieval world of The Black Death. The plague has ravaged Western Europe, leaving a trail of destruction in its path, those who endure struggle against sickness, scarce resources and other desperate survivors.
Choose a realistic medieval profession each with their own way to survive. Enter a huge multiplayer open world set in 14th century western Europe. Explore castles, ports, bandit camps and much more in as you craft, loot and pillage in an epic struggle to survive against the The Black Death itself.
Blog - The Black Death Update V0.09 - Community Overview
Protect the realm as a Knight, or live a life of crime as an Outlaw. Two new professions come to The Black Death, along with a whole host of new features in the latest update..
Game has tons of potential. I have played it since launch and the devs have been working hard on fixes/patches. Currently there are a few bugs which is expected for an "alpha" early access game (some say it was released too early). The graphics are great, and it's fun to just run around and pick berries and steal from the people while the guards watch you do it and don't do anything. You do run across other players often enough, even with only a handful of people in the highest populated server. Currently the amount of content is limited, but the devs are active in discussions and reddit and listen to people's ideas. I'm looking forward to what this game has in store and I hope that more people check it out for longer than a few minutes before writing a negative review on the game.
The Black Death is a multiplayer survival game set in Europe during the time of the Black Death. You will choose from different classes during character creation (militia, peasant, merchant, blacksmith, etc) which all have unique abilities, then name them and choose a gender. Your character is then spawned into the server you chose and you can go around finding items, fighting NPCs and players, gathering supplies, improving skills, talking to NPCs, etc. Early on you might gather some sticks and craft them into a weapon to act as an early club for defense, crafting plants into cotton bandages, and pick berries for food. The skills that come with each type of character can increase resistance to the plague or hunger, improve your crafting abilities, give you more health, better tools, etc. The early access version has just launched at this time and a few patch and stability updates have already been released, the title is still having features added and the developers expect to launch fully in about a year going off of their early access description. The game does not feel ready to be played at this time, unless you have a lot of faith in the developer and want to support them. At launch the game would randomly crash or you would be disconnected from servers, there are a lot of graphical glitches, characters and upgrades might not be saved or can be removed with patches, certain aspects of the game do not work properly and are being tweaked. Right now you aren't playing a mostly functional early access title like something like Killing Floor 2, Darkest Dungeons, Battle Brothers, etc, here you will be paying to act as more of a alpha tester where current updates are more about fixing stability and getting the game to function properly. When the game first launched it could just crash, the servers wouldn't work, it would randomly delete your characters, most of the larger issues like that seem to have been taken care of. The game looks like it can be promising but you should wait for more updates if you want a more feature complete title.
This game in my eyes has potential to be the best medieval game there is out there but at the current status there isn't much to do other than build your skill tree and get equipment. they should implement quests to do with your mates and also add a wilderness. other than that this game is great and would recommend it if you have the cash
I'd been waiting for The Black Death to release in EA for a few months now, so when I found out that it was finally available to play I jumped on the chance. Firstly, the game crashed twice before I was able to log in and play. Once I got in, I discovered that currently there are only NA servers. Being from Australia, that was a bit of a let down but I chose the lowest ping server and dove in regardless. Much to my dismay, once I got in-game I couldn't really figure anything out. The keymapping is clunky and annoying currently, and there are no UI helper texts to get a new player further quicker. For instance, to open your inventory you hit I, and to close it you can ONLY hit I. Small, but terribly cumbersome when I'm so used to being able to hit escape on menus. Speaking of the escape key, it literally does nothing. Menus are accessed via TAB and there is precious little that you can alter thus far. I experienced an ingame crash and reloaded. My skill points had disappeared. So I started again, gathering berries and sticks to regain my precious skills. I soon realised that I couldn't collect rocks in order to craft the primitive tools that I'd just spec'd into. Watched a few videos of the game online and made sure I was looking at the right stones...there was just no prompt to pick them up. Needless to say, I was a little pissed. I crafted myself a stick weapon and took to murdering wildlife. 4 EMPTY pigs later, I thought that perhaps the loot system was also bugged. Opened a box or twelve, which were all empty and slowly realised that I'd have to wait a little longer before giving The Black Death a real run. So right now, it LOOKS pleasing, but beyond that there really isn't much that The Black Death can offer. With the Clunky UI, gamebreaking bugs and precious little at all to do, I'd suggest waiting a little while longer before investing in the game.
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