The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.Read full description
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The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
Adds up to 80 hours of new gameplay and quests for current Morrowind players
Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
Direct the construction of a mining colony and face the threat of savage werewolves
Become a werewolf and indulge your thirst for the hunt
New armor and weapons including Nordic Mail and Ice blades
© 2002 Bethesda Softworks LLC, a ZeniMax Media company. The Elder Scrolls, Morrowind, Bethesda Softworks, ZeniMax and their respective logos are registered trademarks of ZeniMax Media Inc. All Rights Reserved.
Morrowind is a classic RPG that I have found to be well made but the graphics are not that good anymore and it's been buggy in my computer,though this may just be a one of a kind case so I can't give it 100 points but I still recommend it if you want to experience a classic RPG.
Firstly, don't let the Steam statistics fool you: I have played hundreds of hours before having the game on Steam. The time for me to write a review of my favourite game ever has come, and I couldn't be happier. It was the year 1996, and the fairly young videogames studio of Bethesda was releasing The Elder Scrolls II: Daggerfall, the successor of the modest, quite unnoticed first chapter, TES Arena. Presenting you to a world with deep RPG mechanics, a map of the size of Great Britain and the freedom to do whatever you wanted in a sandbox, 3D world, it has become a true legend among the other RPGs of the time. Changing the paradigm, it introduced dozens of brand new mechanics and improved anothers from Arena, making it the turning point for RPGs. Straight after the release of Daggerfall, Bethesda worked on an expansion called Battlespire, that was later turned into a standalone game, and Redguard, a more action-like, dumbed down game that explored the universe and developed the lore. Meanwhile, deep into the studios of Bethesda, more shocking, jawbreaking ideas for a new game started to appear. Making a full, huge 3D detailed world filled with creatures, NPCs, enemies and with a full day/night circle seemed like an utopia, and it actually was. Being developed always at the edge of the time's hardware, a new TES started to get shape, something bold, something unique, something terrifying and creative. Thus, TES III: Morrowind was born. Well, enough with the story. This review will be divided into 4 aspects, graphics, story/plot, gameplay and sound, and a consideration of som other aspects. Released in 2002, as mentioned, Morrowind had two additional expansions, Bloodmoon and Tribunal. Since this in the review of the GOTY Edition, it will also take into consideration all the expansions and official add-ons. Graphics: this game runs in the Gamebryo Engine, the same engine that was used to make the next TES, Oblivion, and Fallout 3 and New Vegas, so it's an engine that spaned a very long lifetime. In 2002, the minimum requirements for this game were huge, and a state-of-the-art computer was necessary in order to run it in it's full splendor. While some would think this was a bad optimization, in this case it's just the ludicrous ammount of details and material that was put into this game. The view distance was very short, even with the settings on the maximum, just to make the game able to run in that time's hardware. Nowadays, we can unlock those restrictions and see Morrowind in it's full splendor: for that time, it was just fantastic. From the water to the sky, going through the unique flora and the weird and suffering environment of volcanic formations, strange swamps and some environments that can't even be described due to their singularity make this one of the most inimaginable experiences in gaming. 96 out of 100. Gameplay: most people had their first contact with the TES series with the latest entry, TES V: Skyrim. Skyrim was good, but it was a game made to appeal to the casual masses, which it did. Some may also had their first contact with TES IV: Oblivion, which is, by far, the most equilibrated: the almost perfect balance between deep RPG, TES-like funcionalities, and accessibility for a smoother, more friendly experience. Yet, there is a more restrict group of gamers that had their first contact with Morrowind, or even with the oldest entries. These fans usually see the quality of the latest entries, but miss the deepness Morrowind had. the funcionalities Morowind had made it possible to do whatever you want: you want to be a vampire? You can! You want to be a werewolf? You can! you want to be a mercenary-like warrior working for a guild who gives you nasty jobs? You can! Of course all of that can be done in the other TES as well. the difference resides that in here you must have the appropriate skils to be able to do that and to even be able to accept various quests. This is just an example of the hardness Morrowind presents; From having to constantly sleep to recover health, to be unable to cast a spell properly, to the multiple hits you have to give and take in order to take down an adversary are, the confusion and sense of dispair is always present, making certain actions very rewardful. The only major problem are the menus, the combat system and the dialogue system: while they do their job, they are clumsy and could had been improved a lot. From the useless third person view to the very confusive journal and quest tracking, the interface and the combat is probably Morrowind's biggest flaw. And bugs, lots of bugs. Not as much as Oblivion and Skyrim, but yet, they started all here. 82 out of 100 Story/plot: you, as usual, start as a prisioner. This time, you were released under the order of the Emperor himself, and were dropped in the forsaken island of Vvardenfell, which is a island that comprehends about half of Morrowind's total area, and the home of the Red Mountain, a volano that hosts a mad god-like man inside called Dagoth-Ur. After your release, you do some research jobs for Caius Cosades, a Blade that answers directly to the Emperor. After that apparently uninteresting research you were doing, Caius tells you a very disturbing truth that leads you to a seires of dangerous situations, in order to prove yourself as the Nerevarine, a hero who would save Morrowind from the wrath of the Red Mountain and Dagoth Ur himself. While this is just the main quest, there are still other multiple quest-lines and lots of sidequests that are very interesting and immersive. You can pretty much obtain a huge ammount of lore from the conversations, where you can select multiple topics. The quest-lines on the expansions are also unique and interesting: in bloodmoon, you go to the damned island of Solshteim (the same as in Skyrim's DLC Dragonborn) and involve yourself in a werewolf-related situation. Tribunal starts as a attemp from the Dark Brotherhood to murder you, and leads you to the mainland capital of Morrowind, Mournhold. Here, you will mess with the gods. Without any negative aspect, the plot, and all the TES lore is one of the best ever made for an RPG of this kind. It only sins for the bad organization of the journal, as mentioned above, and could use some more cutscenes or bold scenes. Yet, it's wonderful in it's own way. 95 out of 100. Sound: this is probably one of the most epic sountracks ever written for a game. May the Dunmer Gods bless the soul of Jeremy Soule for his geniusness. Also, it's filled with details: if you are not a Dunmer, Morrowind's native race of elves, you will be called some nasty and pejorative names by the people, allways depending on your race: a Orc will be called an Outlander with a very strong negative conotation, while a imperial will be seen as a "civilized" person. There are just some bugs, like the footsteps that are annoying and faulty, and the repetitive sound of "interacting with objects". 97 out of 100. Other aspects: with a humongous longetivity, to the ammount of mods the community has made, this game can give you months of fun. The Construction Kit allows you to create your own mods in a fairly easy way (though you may need some geometry knowledge), and it has a very active community even in today's time. As usual, the final score is given by the average between the 4 forementioned aspects, plus a factor of correction based on thre other aspects. So, The Elder Scrolls III: Morrowind, my favourite game ever, and the game that brought to me the world of RPGs end up with the great score of 96 out of 100. Greatest RPG of all time, in my opinion.
While old and ageing, Morrowind is one of the best RPGs out there, it's not extremely difficult to progress, but bad decisions can gimp your future, and make you repent of your choices. It takes some trial and error to make a good character without a guide, but the vastness of choices this game has to offer beats its successors. Definitely a must buy for people that like managing equipment and multiple skills, and decide exactly how to build their character.
Before Skyrim and Oblivion, it was The Elder Scrolls III: Morrowind. You are a unknown being with no name and past, who arrived by ship to Vvardenfell, an island of the province of Morrowind. Dark Elves hate you because you're not from there (and even if your character is a dark elf, they'll call you rudely "outlander"), but there're people with the will to help you and share some coins. The main story is somehow interesting, but as every elder scrolls, it's not necessary to stick to it. In fact, you'll meet a lot of characters ready to give you some quests. Some of them are just merely for the coins, but some of them will reward you with nice items (weapons, armor, scrolls, etc), and also you can do quest for different guilds and political factions (it's highly recommended to do many quests, as you will level up in the progress and your character will have a chance versus tough enemies and all the foes that will mess with you in Vvardenfell. The gameplay is ok, but the fight system is kinda outdated and repetitive (and if you compare it with Oblivion and Skyrim, is a step backwards), you don't have a compass but at least you have a mini map, you can specialize in different weapons (short sword, long sword, spear, mace, axe, etc) and there're some annoying creatures like the Cliff Racers, which will attack you every time you pass near them. The soundtrack is good, but sadly there are only a few tracks, so the music gets repetitive very quickly. Fortunately, you can add your own music to the game's folder and have some variety. The expansions are fun: Tribunal is kinda short and you're limited to explore a temple city and investigate some strange events. On the other hand there's Bloodmoon, which embarks you to a northern island full of snow, quests, nords and "furry creatures". In brief, Morrowind is an interesting game to play, explore and gain experience while you're visiting every city, swamp or cave of the island, and despite its technical limitations and the fact that it was released on 2002, the game is amazing and very immersive.
Morrowind was my first western RPG so it's a bit tough to talk about without having some nostalgia present. This game is enormously imaginative, and still has the best art direction out of any Elder Scrolls game. The thing about Morrowind is that it's very different from a lot of modern games, including the modern Elder Scrolls games. There's no fast travel outside of spells or paid travel by boat or silt strider. The quest journal is organized by day rather than by quest, and you have no markers to follow. Instead you have to actually read quest text closely to find your way. I find all these qualities very immersive, but I do understand why many gamers don't like them. They'd rather have access to fast travel and markers and that's totally fine- most games nowadays don't really have the detailed writing to support finding your way around without a marker so I've resigned myself to using those features now, but there's something very refreshing about a game without them. The combat is probably the most dated aspect of the game at this point, and the reason I'm not giving this game 100. It's based on dice rolls which means at the beginning you're going to be struggling to hit even the easiest of enemies. It improves fairly quickly but the combat does remain stiff and pretty unsatisfying. If you're looking for a classic with a great plot and writing and are willing to deal with some outdated mechanics, check this out.
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