The Evil Within™
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Experience a disturbing reality as you try to break free from warped machinations that could only exist in the most horrifying worlds. Face twisted creatures and experience true terror, all heightened by cutting edge lighting and animation made possible by a customized version of the id Tech 5 engine.
While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead.
Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.
The Evil Within™: Season Pass
Play two story-driven add-ons as Juli Kidman, Sebastian's mysterious partner
Encounter unthinkable enemies and new areas that reveal hidden motives and harrowing evil
A third add-on puts you in control of The Keeper (aka Boxman) in a fun collection of mission-based maps
The Evil Within™ © 2014 ZeniMax Media Inc. Developed in association with Tango Gameworks. The Evil Within, Tango, Tango Gameworks, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.
The Evil Within share a lot of similarities with one of Shinji Mikami's earlier works, that being Resident Evil 4. However it has a much more gritty and downright nasty look to it that the Resident Evil games didn't have, especially since it delves into the madness of men with the untold horrors that plague them. But it does also have a form of currency system in the form of Green Gel that you find in bottles or in puddles that the enemies sometime drop behind, its used to upgrade Sebastian's abilities as well as the various weapons that can be found throughout the game On my first playthrough, I didn't get scared that much but I did however feel quite uneasy with the design of some of the places you'll go through, especially near the end of the game. Also, this isn't an easy game either even if you play on the easiest setting, ammo will be quite scarce and sometimes it is best just to try and sneak around the monsters, or stealth kill them if you're feeling brave enough to do it. All in all, this is a rather nice action horror title from the man who gave us Resident Evil that will provide plenty of challenge for anyone who buy it, just don't buy it if you're squeamish of mental probing or other more barbaric mental healthcare methods.
About 4 years ago, I first learned about the new Developments Shinji Mikami (creator of the game series Resident Evil), while called Projects (PsychoBreak), and here At last it came. Shinji Mikami, very much immersed in this Projects and tried to make it not look like the other games in many criteria, and he did it just awesome. So we face a very interesting psychological Action Horror, which draws from the first minutes of the game, is very steep, intricate and fascinating storyline, level design are staggering variety (no graphics at all, and special effects, with the disappearance of walls, doors, all sorts of hallucinations) as shadows, and others. As for the sound, there is also all at altitude, awesome sound in the most relevant points. Monsters, huge variety of them out there, and they are not so simple, if we admit the slightest mistake can be very much regret, they have their own history, their habits and it needs a special approach. System improvements rather interesting, though only superficially, are all the exact same, save points (banks with the brain) and improve, hp, weapons and other equipment. Bosses, I'm still not all of them know, but I can say with certainty is full plate, as they are very strong and really look and feel awesome. Pitfalls in design and construction as a whole like from the movie Saw, they can be as visible, and in the most unexpected places, the main characters (Sebastian Castellanos) break just stuffing. Solve all sorts of puzzles that would open the door, or cache, very hard, scary and damn interesting. Weapons and other equipment, essentially unremarkable, revolver, rifle, shotgun, crossbow. From an aesthetic point of view, The Evil Within gorgeous - amazing lighting and special effects make the world a very compelling and ominous.
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