A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators.
From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series comes The Flame in the Flood.
Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and most importantly, stay ahead of the coming rains.
The Flame in the Flood is waiting anxiously and now I can say with all certainty that is all I expected from the game, it is a great adventure and survival game in which you take control of a boy and his dog where you have to Navigate a river and reach different locations to get materials and food to survive day to day, what I like most about this title is the fact that climatic factors have an important factor in the game as well as the creation Of objects that help us to survive, the truth is that it is a great title worth buying
The Flame in the Flood is a Kickstarter funded rougelight game developed by people who had previously worked on Halo, Bioshock, Rockband, and Guitar Hero. You play as a woman who is traveling down a river with her dog, you need to find food and crafting material in order to survive. Your raft can be upgraded over time and you will pilot it down the river while attempting to avoid obstacles, landing at designated spots to search the area for needed supplies. You have the usual stamina and food based bars to manage but you also have weather and clothing effecting your body temperature. Inventory needs to be constantly managed with you having access to what you are holding, what the dog is holding, and what is stored in your raft when you are nearby it. The inventory is poorly designed with a UI and mechanics that have you constantly needing to bring it up and look through multiple menus to swap items between locations, craft the right things, all in a fast moving real time setting. Making this worse is that you are forced to build or move next to a fire in order to craft, these locations are not going to be close enough to your raft to make use of all three inventories. Items don't stack properly. It would also be nice if you could speed things up by quickly crafting the items that need to be built in order to create a more advanced item, assuming you have all the needed minor supplies. Dying will have you return as the same character and you will carry over the items that the dog was holding, making death less interesting and worry worthy than games where characters that you have a connection with can be lost. There aren't many options for crafting and it can often be better to flee from combat to attempt to make your way to the next available location. The game takes place in a post apocalyptic United States and the environments can do an excellent job with a bleak and run down atmosphere, but they can also be beautiful to look at with a nice color palette. Weather effects and animations also look good, the only negative I found was the odd look of the main character. The ambient sound of the environment and the noises of animal life are excellent, the soundtrack is also a high point of the title. You can play the game with a story mode or in an endless mode.
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