The Nightmare Cooperative is a strategic roguelike where you lead a group of unlikely comrades through some rather difficult situations. Your village has fallen on hard times (due to some rather reckless spending by the Village Council) and it’s up to you to bring back some gold. Or even just try and survive for a bit.Read full description
The Nightmare Cooperative is a strategic roguelike where you lead a group of unlikely comrades through some rather difficult situations. Your village has fallen on hard times (due to some rather reckless spending by the Village Council) and it’s up to you to bring back some gold. Or even just try and survive for a bit.
Each member of the Cooperative will bring a different power to your group; the Warrior fights hard (despite her moral objections), the Miner overcomes deep psychological issues to dig you out of sticky situations, the Necromancer is pretty creepy.
A tricky thing, though: you have to control them all together. Move left, and the whole group moves left. Activate the special power, and every member will jump into action.
And please, do your best to bring home some gold, the Village could really use it.
This game is a fairly simple turn based rogue lite formula that's available in many other small turn based games, such as Bionic Deus and many others. The main difference here is the art style of this game. It's very distinct and original. As well as the chased movement pool. I've quite enjoyed this game so far, there's a lot to play through if you like to "get everything" when you play, from unlock able characters to different outcomes. The game itself though is quite short, and if you're the kind of person who doesn't replay games but rather just plays them through once, then this game might not be for you. All n all, a fun game experience, with replay value. I like the atmosphere of the game, both the look and the soundtrack. And it has a very affordable price tag.
The Nightmare Cooperative is a particular turn based roguelike, the gameplay is simple: we will move along the level of play (all already fully visible and divided into squares representing our movement) with the arrow keys, while the special moves of our characters with spacebar. The rest is just tactics and reasoning. Another interesting factor is that the movement of the heroes available is shared: in short, the characters will move together with a single command, making the journey very difficult to predict and calculate. We will soon realize that even the walls and obstacles solids can be used intelligently, representing the only way that we will be able to change the position of the formation of the group. The combat is fundamental: any contact with the enemy does a heart, finished which the character will die. Special actions, each feature of the fighter who puts in place, will be activated at the cost of mana (a potion blue) and only when the conditions are suitable. The main feature of the game remains the communion of action of our party, communion that turns the gameplay into something original and certainly more difficult of the usual puzzle game. Also there are several characters, rather numerous, and can be activated only once found and touched inside the dungeon.
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