The Talos Principle is a philosophical first-person puzzle game from Croteam, the creators of the legendary Serious Sam games, written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).Read full description
"Best described as Medieval Portal with a deeper narrative, The Talos Principle is able to provide a challenge for veteran and rookie puzzle-solvers alike." [- Hardcore Gamer ]
"The Talos Principle is a philosophical puzzle game that’s as smart as it is beautiful." [- Gamespot ]
"The Talos Principle feels inspired, a calm, thoughtful experience in the midst of the same sorts of video game madness we’ve always had." [- GameFront ]
The Talos Principle is a philosophical first-person puzzle game from Croteam, the creators of the legendary Serious Sam games, written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
As if awakening from a deep sleep, you find yourself in a strange, contradictory world of ancient ruins and advanced technology. Tasked by your creator with solving a series of increasingly complex puzzles, you must decide whether to have faith, or to ask the difficult questions: Who are you? What is your purpose And what are you going to do about it?
Overcome more than 120 immersive puzzles in a stunning world.
Divert drones, disable turrets, and even replicate time to prove your worth - or to find a way out.
Explore a story about humanity, technology, and civilization. Uncover clues, devise theories, and make up your own mind.
Choose your own path through the game's non-linear world, solving puzzles your way.
But remember: choices have consequences, and somebody's always watching you.
© 2014 Croteam. All rights reserved.
The Talos Principle is a remarkable puzzle game with an emphasis on philosophy. The plot is interestingly created in a way that puts some known philosophical questions to the player's attention. They are related mainly to the mysteries of the human nature and how it is (or it's not) related to the nature of a machine. The puzzles are really interesting and entertaining. The difficulty increases as you progress - while some puzzles at the beginning can be solved for seconds, it can get a lot more challenging near the end and can take you some hours to solve one. There are a lot of optional levels, which unlock some alternative paths in your progress, lots of collectible items, many hidden objects and easter eggs, referring to other games and movies. So, surprisingly for a game of this genre, there is really a lot to be done. If you're a fan of puzzle games and especially if you like philosophy this game is just perfect for you.If you're a fan of puzzle games and especially if you like philosophy this game is just perfect for you.
The Talos Principle is an awesome philosophical puzzle game. The atmosphere in the game is absolutely amazing with stunning visuals and great ambient soundtrack. The puzzles can get hard and challenging which makes solving them rewarding and satisfying. The puzzles are not frustrating or infuriating by any means and I always had the "I'm so smart now" or "How could I be so dumb and not solve this right away" feeling after solving them. The different gameplay mechanics used in the puzzles such as playing around with time and physics are unique and complex. What I loved about the game was the choice that I had to make - whether to believe the "natural" - Elohim's voice or to be filled with doubt by the "rational" Milton. I managed to complete the game with all 3 different endings and solve all the puzzles and stars. What's also very cool about the game are the Easter eggs. I saw tons of different references to other games and I even downloaded a QR Reader on my phone to read all the hidden text and hints. Despite having completed the game, I still have more questions than answers and now I'm debating whether or not I'm a very well developed AI that has started to think on its own! If you like solving challenging puzzles while using clever mechanics or like having philosophical debates with an AI, or simply enjoy a great story, this is the perfect game for you.
The story is amazing - it would make an excellent movie. The graphics are great. The limited voiced dialogue and music are great. The gameplay and puzzles are good - but they are too repetitive and the red ones are definitely too hard. The star ones (not needed to beat game) are just ridiculously hard. Half the red ones (which are needed to beat the game) will need a guide for the vast majority of gamers, plain and simple. I would have preferred much more of the dialogue with the Library Assistant AI and reading much more of the fragments left in the virtual library and half as many puzzles. The questions it makes you consider are on the level of the best sci-fi novels and games, with parts of The Matrix, Philip K. Dick, Soma, I Robot, and many more. What does it mean to be alive? To be conscious? What is good? Great stuff here. But many of the red puzzles were just too frustrating and I hated them.
There are tons of great puzzles in this game, which require lots of thinking. Something I love about the puzzles is how organized they are, the game helps you keep track of things, like which puzzles you have completed, how many sigils you have/need, etc. Other than puzzles, there is reading and philosophy, the game makes you wonder about things like what does it take to be a human, can robots be considered human if they act like one, and many other thoughtful subjects. There are great graphics and the game runs well. The reason I am only giving this is 80 is because of the storytelling. You start the game not knowing anything, where you are, who you are, and what is happening. The story is mostly delivered through terminals, where you read text files, which are just emails, or sections of other texts. This is a little bit confusing, and you have to string all of these together to form a story. Some people may like this, but I find it hard to understand. Overall, an 8/10.
Inevitably, any puzzle game these days is going to be compared to Portal. But where Portal zigs, The Talos Princple zags. Like Portal, you are led through a series of puzzles by a strange voice from above. But while Portal goes the comedy route, The Talos Principle uses the setting to throw some serious philosophy at the reader. A surprising amount of the game is taken up by reading fragments of documents on mainframe terminals, and arguing with an AI over the philosophical consistency of your position. Why be good? What does it mean to be human? What is consciousness? There's plenty to ponder while you go from puzzle to puzzle. Some of the puzzles are a little tedious (they require a lot of walking back and forth), but most are challenging and so rewarding to finish. And if the 100-and-something puzzles aren't enough, there's even extra puzzles around and outside of the areas which are much harder to recognise - let alone solve. But there are a couple of issues. For one, the puzzles don't always explain their mechanics. Solving the puzzles are hard enough without also having to factor in how to use the tools to solve the puzzles. This isn't always an issue, but it can be a drag that a few puzzles seem downright impossible. Another issue is the sheer length of the game. While it's great there are so many puzzles, some of them feel like filler that's filling an already oversized game, and the coherence of the story suffers. But these are generally minor faults. One final note is that Elohim comes across as self-important, and really an annoying distraction. Getting the Serious DLC and using the Sam voice gives the game an irreverency a meditation on human nature deserves!
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