The UnderGarden is a casual Zen game that challenges players to explore beautiful underground caverns filled with strange life forms, sound, music and plenty of hidden secrets. Casual gamers with an affinity towards puzzle games will enjoy The UnderGarden’s modern exploration quest filled with brain teasing games that combine state of the art 3D rendering and physics based puzzles. Players traverse large underground worlds in search of members of their musical band. The goal is to bring them together and lead them to the surface. Along the way, players will encounter puzzles that must be solved and strange life forms that must be befriended or avoided. Provides a truly visceral and relaxing gameplay experience that gamers will enjoy as a contrast to the frenzied action of most popular core titles.
The Pick up and Play mechanics utilizes straightforward, accessible controls.
Puzzles are physics based, solved by placing grown “fruit” that weighs down levers, or lifts up platforms to allow access to new areas.
Environmental puzzles solved by growing exotic plants around the player. The world springs to life with vibrant color and music as the player drifts past dormant seeds.
Serene music and audio is threaded within the game to enhance user experience.
Progress is driven by player’s own pace, desire to see their effect on the world, and exploration of new environments.
First game of its type to offer 2 player co-op play.
Casual Zen game design offers 20 different levels, each with a unique look.
©2014 Tommo Inc.
Picked this game up for $1.25 That alone makes it a steal. The balance in this game is great. Nothing is ever overwhelming and casual players can easily pick up and play this title with ease. The game does not try to trick you or test you to the brink of your abilities rather than just challenge you to figure out the task at hand instead. For a cheap title, it provides a decent amount of content and a fun time waster as well. Pick this baby up.
This game strikes a great balance between simplicity and stimulation, wherein it manages to maintain the player's interest without demanding a strenuous amount of concentration. It is in this way that it achieves the state of zen for which it strives. The clear and dynamic impact the player has on the environment makes it feel truly organic. The sound effects which go along with these visual changes are complemented by the atmospheric music, which in itself can feel as much a part of the game world as the plants. The control scheme can take some getting used to. It feels, to me, as though great pains were taken to minimise the number of inputs required to play, which resulted in some slightly uncomfortable overlap. The tutorial prompts could have been contextualised for the input method to alleviate this, rather than having the player pause to check what "Grab" means, how "Boost" works, etc. This is a small gripe, however, and is far from a show-stopper. In conclusion, The Undergarden is a lovely experience, well worth a play.
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