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The Witcher 3: Wild Hunt - Game of the Year Edition






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The Witcher 3: Wild Hunt - Game of the Year Edition





Includes The Witcher 3: Wild Hunt, the Blood & Wine and Hearts of Stone expansions, as well as the entire DLC collection and the soundtracks – all in one polished package. Combined, it offers over 150 hours of mature storytelling, brutal combat, and engaging gameplay.

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Game description

Includes: The Witcher 3: Wild Hunt + Expansion Pass (Blood & Wine and Hearts of Stone) + all 16 DLCs + all 3 soundtracks.

The complete experience

Includes The Witcher 3: Wild Hunt, the Blood & Wine and Hearts of Stone expansions, as well as the entire DLC collection and the soundtracks – all in one polished package. Combined, it offers over 150 hours of mature storytelling, brutal combat, and engaging gameplay.

You are not a hero, you are a professional

Trained from early childhood and mutated for superhuman skills, strength, and reflexes – witchers are hunters, a socially ostracized counterbalance to the monster-infested world in which they live.

A mature, dark fantasy setting

You know elves, dwarves, trolls, and dryads. But you've never seen them through the eyes of The Witcher. This is a morally ambiguous world of twisted fairytales, social upheaval, and constant strife.

Choices with far-reaching consequences

Track down the child of prophecy in a time of war – a living weapon of great power whose coming was foretold in ancient legends. Make choices that go beyond good and evil and face their far-reaching consequences.

A massive, open world filled with adventure

The massive open world sets new standards for scope, depth and complexity. Explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths, and hunt across open plains, amidst mountains, and at sea. Oh, and how about a game of Gwent?

Rewarding, skill-based combat

Fight like a Witcher: an arsenal of magic, bombs, specialized potions, and expert sword-fighting skills at your fingertips! Track down and tackle formidable beasts and human opponents alike – but be prepared: some problems are better solved with a silver tongue than a silver sword.

Game info
  • 97

  • Rating
CD Projekt
CD Projekt Red Studio
Authorised Distributor
Tuesday, August 30, 2016
Spanish, Russian, Portuguese-Brazil, Polish, Korean, Japanese, Italian, Hungarian, German, French, English, Czech, Chinese (Traditional)
Customer notes
Minimum Requirements
  • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10 
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940 
  • Memory: 6 GB RAM 
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870 
  • Storage: 35 GB available space


Recommended Requirements
  • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10 
  • Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz 
  • Memory: 8 GB RAM 
  • Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290 
  • Storage: 35 GB available space

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User score

Overall score based on 9 reviews Leave a review

Reviews for The Witcher 3: Wild Hunt - Game of the Year Edition

A Masterpiece RPG that is Hindered by Poor Pacing and Decent Gameplay

Witcher 3 will go down as one of the best games of all time. The graphics, story, voice acting, and music are some of the best in any game (or movie). On top of this, this game has a ton of content. I could argue there's too much, but that would be counterintuitive to how excellent most of this content is in the game. This game is the five star benchmark of how much content a game, especially RPGs, should have. Add to the fact, this version has all the DLC which adds more enemies and content the amount of content to dollar is ridiculous. This game provides you hundreds of hours worth of content. The graphics make for some of the most breathtaking scenery and well-detailed beasts. The human faces are very good, but animations are still stiff during cutscenes and people still don't know how to interact with each other properly. The villages, towns, and cities are all well populated to make them feel alive; however, the NPCs are copy and paste with the same animations, voice acting, and even words. It's not an issue at all, but while the cities in particular are so impressive in its size and scale, they feel empty when you explore. Over 90% of the people don't interact with you besides saying the same thing over and over. Personally, the smaller intimate scale is something I prefer when I can talk to each person, but I'm not taking anything away from the game: it's an amazing experience when you first enter these cities. The story may be remembered by video game players as one of the best stories ever told in a video game. I don't disagree that the stories (plural) are among the best ever told, but the main quest felt disjointed to me and was probably the least interesting story of the game. There are branching paths, but these paths don't play into the main quest as much as Witcher 2 and there are a lot less branching stories. I feel the open-world element had a big hand in this and that's a shame. Anyway, this is a small issue, the story is fantastic. Gameplay is the roughest part of the game to me. The combat is better than many RPGs (especially open-world RPGs) however the combat never evolves beyond weak attack, weak attack, dodge, strong attack, parry, attack, dodge, and so on. Your sign abilities add to the strategy where you can stun, blowback, set on fire, or have a one-hit shield on your character. It definitely provided a welcomed addition to meeting objectives, but leveling up your character is hindered by slow XP and limited skill slots compared to the vast number of skills available to your character. The game has a plethora of oils, potions, decoctions, armors, swords, and even more. It is a RPG collector's wild dream! However, loot becomes tedious to go through, oils add to the battle but mainly are burdensome to have to pause and add to the sword. I would have preferred oils become fewer and permanent to the sword, get rid of the weight limit, and make it where I had to make serious choices on the sword?s stats. At its current state, it feels like a cumbersome way to add strategy to the game so you have to think before you act, but after the millionth drowner you just want to get on with it. I found myself struggling to finish the game mainly because the enemy AI is poor (simply backtrack 10-15 feet and AI meets an invisible wall) and predictable. To counter this, the game imposes the add health and damage to the enemy to increase difficulty. You can go around leveling up, but really the best ways to level up are the main and secondary quests. However, the pacing of these missions is not balanced and the beginning of the game's pacing is abhorrent. You are severely underpowered and enemies kill you way too easily. I don't mind difficulty and I don't mind finding overpowered enemies when you explore. That is one of the best part of open-world RPGs. However, when wolves or downers or bandits quickly kill my character it ruins the all mighty Witcher feeling. The first half of the game I really thought I was playing a not refined Dark Souls. The camera and controls are also weak core components of the gameplay. They designed it poorly where the camera zooms in when I'm fighting several enemies but zooms out when I'm running through a field. The camera gets in the way of the combat entirely too many times. The controls are not tight enough for my taste and I would have greatly appreciated a way to map the buttons to a controller. You almost need to get better gear (witcher gear being the most sought after) and you need to level up before tackling several of the secondary quests and main quests. So you do need to go out and explore or you will be underpowered. This requires you to struggle initially against overpowered basic enemies while you are first learning the game. It doesn't reward you for going out, it only frustrates you. The most infuriating thing is to get gear worse than what I've been wearing for a few hours of gameplay after killing these overpowered monsters. The loot doesn't appear to scale with the enemies properly and I end up getting more powerful weapons in the most random locations. It is also infuriating that the weapon schematics are not better in many cases than your current inventory. To get the best version, you have to do several treasure hunts, loot/buy several items, and go to one or two special vendors (who you have to do several quest for in order to get, standard RPG tactic). Overall, the gameplay is not properly balanced and your character never feels like a powerful Witcher even after leveling up because of the poor pacing in the game. Bottom Line: A Masterpiece RPG that is Hindered by Poor Pacing and Decent Gameplay Graphics 9.5 Music/VO 9 Story 9.5 Gameplay 7 Replay 9 44.5/50 90%

Best Story Ever

I've waited for a long time. And when it came, sure I was afraid that CD Project can ruin my expectations. But this game truly epic. Sound, graphics, combat, stories - absolute legend. If I could, I'll pay for it twice and more. Thanks CD Project!

Game of the year

This is one of the best RPG and Open World games ever made. The sheer size of the world is breath taking and attention to detail is staggering. It's the most beautiful open world to date with rock solid gameplay and excellent performance ( day 1 patch is a must for frame-rate dips issues, but after that installed you're good to go). If you consider Polish studio with only 200 strong staff and half the budget of EA, Ubisoft are pumping into the same crap year after year, you will quickly realize how exceptional in all aspects Witcher 3: Wild Hunt is. I could go on and praise this game all day long but I have quests to do, and then some.

The Finale of an epic saga

I can honestly say that this game ruined all other single-player games for me. Possibly permanently. Why? You may ask, but the answer is very simple. The Witcher 3 is an absolute masterpiece. The developers handle every aspect of the game extremely well. Starting from the world itself all the way to the soundtrack, which itself deserves recognition. The developers are thus very top notch and mostly so, because they actually listen to feedback of the community and use it to improve their works. Fast travel was in fact suggested by the community and thus was added, as were many other features. Having played the former instillments myself I can honestly say that The Witcher series has been an absolute blast and it will probably remain one of the best RPG franchises ever.

truely game of the year

I have spent many ours in this world, and the more I have played the better the game was. Starting the game off you get overwhelmed with the beautiful environment. The gameplay is getting used to at the beginning, but after a few hours you must have mastered the controls. The story line is great, and the side quests are really fun the complete, I deffinitely understand why it is the game of the year, and I recommand you buying it!

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