Garrett, the Master Thief, steps from the shadows into the City. With the Baron’s Watch spreading a rising tide of fear and oppression, a mysterious sickness grips the streets. Led by Orion, the voice of the people, the citizens rise in bloody revolution.Read full description
Garrett, the Master Thief, steps from the shadows into the City. With the Baron’s Watch spreading a rising tide of fear and oppression, a mysterious sickness grips the streets. Led by Orion, the voice of the people, the citizens rise in bloody revolution.
Garrett’s thieving skills are all he can trust as he walks the fine line between politics and the people, entangled in layers of conflict. With time running out, the Master Thief unravels a terrible secret from his dark past that ultimately threatens to tear his world apart.
Garrett never paid the price for anything… until now.
YOU ARE GARRETT, THE MASTER THIEF Step into the silent shoes of Garrett, a dark and solitary thief with an unrivalled set of skills. The most challenging heists, the most inaccessible loot, the best kept secrets: nothing is out of your reach.
THE CITY: YOURS FOR THE TAKING Explore the sick and troubled City, from its shady back alleys to the heights of its rooftops. Sneak through the streets, infiltrate heavily-guarded mansions and lurk in every dark corner… unnoticed and unsanctioned.
CHOOSE YOUR APPROACH Use Garrett’s arsenal to take down guards silently with your blackjack, use multiple arrow types to manipulate your environment and the enemies within them, or use your newly acquired focus abilities to increase the effectiveness of your thieving skills. What kind of Master Thief will you be?
UNPRECEDENTED IMMERSION Become one with the world thanks to ground-breaking visual elements and a truly tactile and visceral first-person experience. ThiefTM delivers unprecedented immersion through sights, sounds and artificial intelligence.
Thief © Square Enix Ltd., 2013. All Rights Reserved. Square Enix and the Square Enix logo are trademarks or registered trademarks of Square Enix Holdings Co., Ltd. Thief, the Thief logo, Eidos Montreal and the Eidos Montreal logo are trademarks or registered trademarks of Square Enix Ltd. All other trademarks are the property of their respective owners.
I really wanted to love this game, because I loved entire franchise, even panned by many Deadly Shadows. While the graphics are good, soundtrack is fine, what kills this game is incredibly bare bones gameplay and design. While it is made by some of the people who made Dishonored, you can clearly see and feel it was made by some and not all. This game misses interesting lore (and its proper creation) and just fun in stealing. It actually feels incredibly lifeless and passionless. It is also killed by technology/design limitations and map is cut into pieces like Dishonored and Thief Deadly Shadows was. While it's nice it gives a lot of options for difficulty settings, the gameplay itself is sadly not much fun at all and plot doesn't help anything. Good to pick up at discount, but if you expect worth follow up to The Dark Project or Metal Age, you're asking for disappointment.
I'm sorry thief, you probably deserve a bigger score then 0, unfortunately, you get a 40 points penalty, for calling yourself thief. I mean, seriously, you take one of the best atmospheric stealth games of all time, with an antihero you can empathize with, and maps that are huge, and can be explored for hours, and then, you make it into a linear game, where every guard is conveniently stands with their backs to you, or keep walking in a strict pattern around bushes and shadows, so even an idiot can take them out, or ignore them completely, because if you just run past them, to a loading point, they cease to exist, and there is no consequence for them noticing you. Oh, and also, Garret is preaching to an apprentice about how killing is wrong. Not unprofessional, just wrong. Well, so is stealing you hypocrite! I guess, on a console it can be kinda fun. Breaking locks with a vibrating controller may feel realistic...or not. On the PC, nothing can save this. The only thing that's an improvement here is the graphics, and one, it's not hard, to one up a 15 yeard old game in that department, secondly, 99% percent of the game is spent hiding in shadows, watching the back of an armored dude. Not exactly a workout for my VGA.
Having played Dishonored and loved it a lot, when I ended up playing Thief I noticed the huge gap between those 2 games in matters of gameplay, story, combat system and level design. Well, the story is not bad, on the other hand is quite interesting. Same happens with the level design, the city in which the game takes place is not that bad too, it could have been better and had more points where you can interact with the environment but the whole issue is the lack of options to interact with things so it's your character's(Garrett) fault. The combat system is really silly, there are no big moves compared to dishonored, maybe the developers wanted to make a game not that flashy but mostly realistic. And I almost forgot to mention that you can't jump. You can't even jump a tiny box to get on top of it which sometimes creates some problems. Well, you can grab this game on sale which is the thing I can recommend as of right now but it's not that bad of a game, it's a decent game which deserves some playtime.70/100 by me.
First off this game isn't bad, it really isn't, but it is a good looking piece of fluff. Now if you're looking at this page, I presume you belong in one of two camps. The first camp is the crowd that played the original Thief who want to pick this up; the second camp belongs to people who haven't played or potentially not even heard of the Thief franchise previously. First of let me acknowledge the crowed who've played the earlier games, (how do I put this nicely) don't buy this if you want more of the classic games; if you're looking for something more akin to classic Thief look elsewhere, may I suggest Dishonoured which can be played similar to the classic Thief titles. If you're new to the series, may I welcome you to the world of Thief; a game franchise (in)famous for it's clever and progressive first person stealth gameplay, with a dark but beautiful world and characters full of personality. Now for everyone, here's why you should not buy this literation of the series; 1) basic stealth, the stealth in this game is really basic with the only way of really being stealthy is to stay in the shadows, it's so bad that you can walk right up to a guard facing you and he won't even notice; 2) linear maps, the classic Thief titles allowed you to choose how you infiltrate a building, you could go underground (wells), walk through the entrance, or find an open window/gap somewhere. This title is at times good of giving the illusion of choice but it mostly boils down to which door you want to enter; 3) horrible combat, in this game you're equipped with one melee weapon and that is a wooden club (blackjack) which does little to no damage on hostiles, in the earlier games you had several tools at your disposal; 4) dull world, now first of this game graphically is beautiful, it's textures look great with stunning lighting effects, but the actual world design is bland and predictable, there is little to no character in anything unlike the earlier titles; 5) lack of personality, this game's characters are really poorly written, with little to no personality to speak of. Let's put it this way if you like listening to basic archetypes, and basic cardboard characters you'll love this. So why am I still giving this game an above average score? It's simple, some of what this game does it does reasonably ok. So the lockpicking, safepicking, pickpocketing, score system, difficulty system, and progression is done reasonably well, but once again you can find better elsewhere. Many people call this a poor mans dishonoured, and I'd agree with that.
Uninteresting world, story, and characters. Poor enemy AI. No incentive to play the game stealthy. Lock picking has to be done frequently and gets annoying fast, you often gain only one cheap item for your efforts. Money is used for upgrades and buying equipment, but the upgrades and powers are mostly pretty useless. City hub area is confusing and annoying to navigate and wastes your time forcing you to go back to a bar to resupply while avoiding the same enemy patrols. The ability to replay chapters, so you can use your better equipment or try different routes and challenges, is almost hidden. Replaying a level forces you to walk back to where the chapter started in the city to replay the mission, the map doesn't show where those spots are and the game gives no indication that you can even do it.
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