Call down your Titan and get ready for an exciting first-person combat experience in Titanfall 2®! The sequel introduces a new single player campaign, where you can delve into the unique bond between Pilot and Titan.Read full description
Pilot and Titan Unite
Call down your Titan and get ready for an exciting first-person combat experience in Titanfall 2®! The sequel introduces a new single player campaign, where you can delve into the unique bond between Pilot and Titan. Or blast your way through an even more innovative and intense multiplayer experience - featuring 6 new Titans, deadly new Pilot abilities, expanded customization, new maps, modes, and much more.
Titanfall 2 features a single-player campaign packed with action and inventive twists. Play as a Militia rifleman stranded behind enemy lines, who encounters a veteran Vanguard-class Titan. The two must work together to uphold a mission they were never meant to carry out.
The sequel gives players more of the multiplayer combat they've come to expect from the franchise. Take the first-person action to the next level with more Titans, more abilities and deadlier technology. And be sure to stand out in the middle of all the chaos with new, expanded Pilot, Titan and loadout customization options!
Everything's better with friends - including all-out, Frontier-style warfare. Titanfall 2 introduces Networks, the social tissue for the game that makes experiencing all the heart-pounding action with old friends, and new, fast and easy. Whether you prefer Social or Competitive play, you'll be able to create or join the perfect Network to suit you and your crew.
Gamespot - 9/10 - "Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. Its a spectacular game."
Gamesradar+ - 4.5/5 - "Titanfall 2 might well be this year's best surprise."
Gameinformer - 9.5/10 - "For first-person shooter fans, Titanfall 2 is a must play."
Titanfall was a breakout hit, developed by Respawn Entertainment, the release of Titanfall influenced the rest of the industry to pivot around their brand new ideas for traversal in a traditional multiplayer shooter. Titanfall 2 brings it back a slight notch, with more Titans (Giant Robots) falling into the fray so that in the middle of deadly skirmishes, you can call upon a hulking, giant piece of metal to squish your foes with.
Another new addition to Titanfall 2 includes a full campaign mode, which was not present in the original game. Hone your skills in the single-player modes and then take the fight to the world in Titanfall 2's online multiplayer modes. It's pretty much a must-have even if you're remotely into big robots punching things to death. I know for me it's a dead cert!
Titanfall 2 is dropping soon, so we took a look at what to expect for the single player gameplay and what are the new features for both Titan and Pilot.
This game is exactly what I wanted in a sequel to the original Titanfall and it is in no way disappointing. The new map designs, weapons and titans in the multiplayer make this game a stand out from all the typical shooters now a days. The single player was also incredibly enjoyable and had excellent dialogue and emotional attachment. 10/10
I have never anticipated a game so much and I am really pleased about TITANFALL 2,as it is even better than the first one,now without tons of bugs and literally every server being full with cheaters which was a common problem with TITANFALL 1.I love how TITANFALL 2 mixes fps elements with parkour and fast movement and it creates a fast paced shooter that is definitely worth the 50 dollars that it costs as the developers have done a great job.I wish more games were like this.
I loved this game. I started with the campaign immediately upon purchase and finished it within about 8 hours. I loved every minute. It's very reminiscent of puzzle games like Portal, but still has a solid FPS kick to it. After finishing the campaign I hopped into multiplayer, which I found was also extremely entertaining. Definitely one of the best games of 2016!
Got the game on Tuesday finished the campaign last night (11/3). I personally think today overall standards are so low in entertainment reviews (games, movies, music) that I'm constantly rolling my eyes at things ranked "90%, 4.5 out of 5 stars", etc. etc... Granted I'm a bit harsh on rating things an "8" to me is often what others call a "10"...With that in mind....I give the Titanfall 2 campaign a solid 7.5 / 10. I stretched the campaign to 9 hours because I like exploring and I artificially made many of the battle sequences last far longer than if I just ran through guns blazing like a mad man (to me the fun in shooters comes from trying to kill the enemies in tactical/strategic ways more than just run and gun)...in TitanFall 2 for instance ....sure you could just cap a baddie in the head...but what's the fun in that...I do the wall run jump over him, while in mid air make his head a canoe. Much more entertaining. :) Which brings me to wall running.....I really honestly like the mechanic its great fun. BUT its also one reason I give the campaign only a 7.5 / 10 --- Respawn over uses the mechanic like mad in the campaign....anything close to a logical challenge in the Titan Fall 2 campaign means wall running. Every major story progression point is linked by a part of the game you have to wall run to get through. I found myself after a couple hours into the campaign actually saying "Let me guess the next part I have to wall run to get through right?" :) So I was a bit let down at that....I'd rather they'd toned down the amount of a wall running the campaign and instead put actual logical puzzles into the game or more battle sequences. That said...there are some parts of the campaign where the wall running and the battle converged to make an epic play experience ...there's a part where you have reactivate a comm beacon but its very high up...so more or less you climb to these tall structures pretty much in the clouds...the wall running and the battling at that part of the campaign was tremendous fun. The only other let down to me with the campaign was its short. But that's a letdown I share with most FPS campaigns...they are always short. Like I said I got 9 hours of play out of it but I really took my time (3 play sessions about 3 hours each) I know when I play through it again I'll move much faster. Multiplayer is fun btw...I really am terrible at multiplayer shooters though so I die far more than I kill...but its still fun.
I absolutely loved the first Titanfall. I don't play a lot of multiplayer shooters, but the incredibly fast and fluid movement system combined with mech combat really drew me in, and it was fantastic. And Titanfall 2 is more of that with some additions. Now instead of 3 titan types we get 6, and all of them are class of their own with their own chassis, movement speed, weapon and some unique ability. One titan can hover a while, one can use a sword, one has a minigun and so on, there's something for all playstyles. And then of course the pilot combat, which feels more precise than before. Grappling hook is easily my favorite of the new tools, it allows you to keep your momentum, swing around the buildings, build up speed, kill enemies and whatever you can think of doing with it. It's very versatile tool that feels absolutely useless the first hours you play around with it, and I still feel like cloak is objectively the best of the pilot abilities, but using the hook to its full potential feels incredibly good and rewarding unlike cloak, it allows for some great moments once you get over the initial learning curve on how to implement the hook in combat, as you can't use your weapon at the same time. But still, even with the additions it's still more Titanfall. If you liked the first one you will like this.
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