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Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine.

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E3 2013 Awards



Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine. The visionaries at Respawn have drawn inspiration from their proven experiences in first-person action and with Titanfall are focused on bringing something exciting the next generation of multiplayer gaming.

Key Features:

  • Fast-Paced Future Warfare:

    In Titanfall the advanced warfare of tomorrow gives you the freedom to fight your way as both elite assault Pilot and agile, heavily armored 24’ tall Titans. Titanfall rethinks fundamental combat and movement giving players the ability to change tactics on the fly, attacking or escaping depending on the situation.

  • The Future of Online Multiplayer Action:

    The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what gives Titanfall its iconic identity.

  • The Visionaries that Defined Gaming for a Generation are back!:

    Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty™ They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall

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Electronic Arts
Respawn Entertainment
Authorised Distributor
Friday, March 14, 2014
Digital PC Download
Customer notes
Minimum Requirements
  • OS: 64-bit Windows 7, 8, 8.1
  • Processor: AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz
  • RAM: 4GB
  • Graphics Card: 512MB VRAM, Radeon HD 4770 or GeForce 8800GT
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Reviews for Titanfall

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Mechs + FPS + Parkour

If you love the three things I mentioned above, you'll love Titanfall. The story is rather lacking (no single player) and the content is rather limited, but the gameplay is absolutely incredible. Being a huge mecha fan (I love Gundam), this game is a dream come true. It's also created by the creators of Call of Duty, so it has a very prestigious list of developers spearheading it. Absolutely recommended.

titanfall es chido

Titanfall es el ?ltimo lugar en el que esperar?as encontrar la moderaci?n. Este es un shooter multijugador de dinero grande donde los robots llamados titanes son convocados desde el espacio, donde los pilotos equipados con jetpack se lanzan sobre, a lo largo y a trav?s de paisajes de ciencia ficci?n. Es un juego en el que correr? por una pared, chorro en el aire, bloqueo en un pelot?n de gru?idos con su pistola inteligente y eliminarlos a todos a medida que aterrizan. Es un juego en el que dejar?s caer un tit?n de 40 pies sobre otro tit?n de 40 pies para ver si puedes. Es un juego en el que podr?s hacer todas estas cosas repetidamente gracias al dise?o multijugador inteligente e inteligente. Los partidos se limitan a 12 jugadores divididos en dos equipos, y este n?mero limitado de empleados es la base de todos los otros ?xitos de Titanfall. Los n?meros m?s bajos permiten que el juego incorpore respawns inmediatos sin alterar su equilibrio competitivo, y un sistema inteligente del spawn din?mico significa que cuando usted muere usted vuelca cerca-inmediatamente una distancia corta de la lucha siguiente grande. El juego asegura que usted est? haciendo algo emocionante durante toda la duraci?n de cada partido de diez a quince minutos. Las otras caracter?sticas de Titanfall ofrecen muchas opciones estrat?gicas, pero su alcance manejable significa que siempre tiene la oportunidad de usarlas. Esto es lo que los ?ltimos juegos de Battlefield se equivocaron. Es genial ofrecer al jugador objetivos, veh?culos o armas interesantes, pero significan menos si ese jugador pasa su tiempo haciendo cola, respawning o correr para llegar al pr?ximo tiroteo. Titanfall nunca pierde su tiempo. Siempre tienes la opci?n de ir y hacer algo m?s emocionante, de jugar mejor, o de tratar de generar otra de las historias de 't? ten?as que estar ah?' que el juego destaca.

Great fast paced shooter

Titanfall has some of the smoothest gameplay I have ever played in a FPS. The seamless transitions during free running are amazing, playing online with AI in the battle makes the battles seem larger and more fun.

Hours of fun

This game has taken me back to the magic days of first discovering Halo:CE...the thrill of competition and a really good multiplayer game. I haven't really enjoyed an FPS online since Modern Warfare 2. The thrills and fun this game brings are just great. Are the graphics the best? Nope. Is there a storyline? Not really. Are there a zillion million weapons? No. Is there an insane amount of fun that leaves me shaking after basically every round from adrenaline? You bet. It takes me back to a simpler time when we weren't worried about all the stigma the FPS genre has around it these days; back to just running around like mad and shooting things. If you are looking for an in depth, story-driven game, this isn't for you. However, if you are looking for a fun way to kill a few hours and not even realize it...pick it up!


In Titanfall, players control "pilots" and their mech-style Titans, and fight in six-on-six matches set in war-torn outer space colonies. The game is optimized for fast-paced, continual action, aided by wall-running abilities and populations of computer-controlled soldiers. Up to 50 characters can be active in a single game, and non-player activity is offloaded to Microsoft's cloud computing services to optimize local graphical performance. The game's development team began work on the title in 2011, and their Titan concept grew from a human-sized suit into a battle tank exoskeleton. The team sought to bring "scale, verticality, and story"[4] to its multiplayer genre through elements traditionally reserved for single-player campaigns. The 65-person project took inspiration from Blade Runner, Star Wars, Abrams Battle Tank, and Masamune Shirow of Ghost in the Shell.

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