Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine.Read full description
E3 2013 Awards
RECORD SETTING 6 GAME CRITIC AWARD WINS!
Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine. The visionaries at Respawn have drawn inspiration from their proven experiences in first-person action and with Titanfall are focused on bringing something exciting the next generation of multiplayer gaming.
Fast-Paced Future Warfare:
In Titanfall the advanced warfare of tomorrow gives you the freedom to fight your way as both elite assault Pilot and agile, heavily armored 24’ tall Titans. Titanfall rethinks fundamental combat and movement giving players the ability to change tactics on the fly, attacking or escaping depending on the situation.
The Future of Online Multiplayer Action:
The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what gives Titanfall its iconic identity.
The Visionaries that Defined Gaming for a Generation are back!:
Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty™ They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall
I know that title seems oxymoronic but it's the best way to describe the state of Titanfall. Because it received so much hype before launch it of course didn't meet the unrealistic expectations set for it. This drove a wave of discontent through the customer base and turned away a number of players leading to it's current status of "Underrated". While some of the criticism was probably fair (multiplayer only at a full $60 price point, buggy matchmaking) most if not all of those complaints have been addressed in some way or another. Enough history though, and on to "Should I buy Titanfall?". In short yes, but the reasons why are a bit more nebulous in most cases. On the surface you're getting a multiplayer only FPS/Mech game. Born from the minds behind some of the massively successful Call of Duty games the multiplayer systems and mechanics are slick and addictive. While some people will complain that there are a lack of weapons, the progression system, in concert with the challenge system, will have you saying "Just one more match until I complete X". That perceived lack of weapons does have it's upsides though because it was much easier for the devs to hone the games balance. The auto-aiming Smart Pistol allows beginners or the aiming impaired to still contribute with AI kills but takes skill and practice to use effectively against other players. Even the skills and and kit are balanced such that each is desirable and helpful, but still flawed, there are very few obvious choices. After over a year of continual work and fixes the matchmaking system is much improved, even showing the number of players in each playlist in the lobby so you don't waste time waiting for a match that isn't going to happen. Personally I'm currently having little to no difficulty getting into matches and perfectly acceptable wait times finding them. While that's good, those aren't the real reasons that Titanfall is underrated. It isn't even playing as a Titan, which is quite good fun and a great way to diversify what the player is doing minute-to-minute during a game. It isn't the decently large number of maps or fun and interesting gametypes, such as a tricky and only-in-Titanfall mode that is essentially "The floor is lava" from when you were a kid, but with more shooting and explosions. No, the reason that Titanfall is such a gripping experience is the pilot play. I have never played a game with such natural and fluid player movement as Titanfall. The double jumping and wall running are so intuitive (to which some credit is due the level designers for sure) going back and playing anything else will feel sluggish and restrictive. As a whole the gameplay is tuned very tightly and usually delivers at least a few "wow" moments in each match. Whether its jumping on a Titan's back while calling in your own and leaping away at the last second as your metal steed descends from the heavens to flatten your opponent, out maneuvering an opponent, dooming their Titan, ripping them out of said Titan and flinging them across the map, or simply picking off a couple opponents as you race by on a wall. The list goes on and on. Since all the DLC is now free this means you'll have out of the box access to 9 more maps which now are being played on all gametypes. The new maps inject some great variety, from a relatively flat jungle to a towering set of luxury high rises and more. There really was a focus on playing with the verticality of the level design in the DLC maps and you feel it in how the game plays differently on some of the new maps. The aforementioned jungle level is favorable to Titans with fewer places for pilots to get the high ground while some of the tighter maps make it easier to trap a Titan and make quick work of it. A personal favorite is the Tron-esque training grounds with vertical light bridges for wall running and areas where the gritty urban environment fades to stark white and pixelation. Simply put Titanfall is an experience unlike any other in gaming and, as a testament to it's quality and impact, has already been adapted in some aspects by other FPS giants. There is still an active player base and the inclusion of a 4-player co-op horde mode in the latest big update means you can enjoy the pulse pounding action easily with just a few friends too. If you're a hardcore FPS fan just looking for a little variety or a newbie that wants a competitive multiplayer experience that lets them contribute no matter their skill level, you're not going to find much better than Titanfall.
If you love the three things I mentioned above, you'll love Titanfall. The story is rather lacking (no single player) and the content is rather limited, but the gameplay is absolutely incredible. Being a huge mecha fan (I love Gundam), this game is a dream come true. It's also created by the creators of Call of Duty, so it has a very prestigious list of developers spearheading it. Absolutely recommended.
Titanfall es el ?ltimo lugar en el que esperar?as encontrar la moderaci?n. Este es un shooter multijugador de dinero grande donde los robots llamados titanes son convocados desde el espacio, donde los pilotos equipados con jetpack se lanzan sobre, a lo largo y a trav?s de paisajes de ciencia ficci?n. Es un juego en el que correr? por una pared, chorro en el aire, bloqueo en un pelot?n de gru?idos con su pistola inteligente y eliminarlos a todos a medida que aterrizan. Es un juego en el que dejar?s caer un tit?n de 40 pies sobre otro tit?n de 40 pies para ver si puedes. Es un juego en el que podr?s hacer todas estas cosas repetidamente gracias al dise?o multijugador inteligente e inteligente. Los partidos se limitan a 12 jugadores divididos en dos equipos, y este n?mero limitado de empleados es la base de todos los otros ?xitos de Titanfall. Los n?meros m?s bajos permiten que el juego incorpore respawns inmediatos sin alterar su equilibrio competitivo, y un sistema inteligente del spawn din?mico significa que cuando usted muere usted vuelca cerca-inmediatamente una distancia corta de la lucha siguiente grande. El juego asegura que usted est? haciendo algo emocionante durante toda la duraci?n de cada partido de diez a quince minutos. Las otras caracter?sticas de Titanfall ofrecen muchas opciones estrat?gicas, pero su alcance manejable significa que siempre tiene la oportunidad de usarlas. Esto es lo que los ?ltimos juegos de Battlefield se equivocaron. Es genial ofrecer al jugador objetivos, veh?culos o armas interesantes, pero significan menos si ese jugador pasa su tiempo haciendo cola, respawning o correr para llegar al pr?ximo tiroteo. Titanfall nunca pierde su tiempo. Siempre tienes la opci?n de ir y hacer algo m?s emocionante, de jugar mejor, o de tratar de generar otra de las historias de 't? ten?as que estar ah?' que el juego destaca.
Titanfall has some of the smoothest gameplay I have ever played in a FPS. The seamless transitions during free running are amazing, playing online with AI in the battle makes the battles seem larger and more fun.
This game has taken me back to the magic days of first discovering Halo:CE...the thrill of competition and a really good multiplayer game. I haven't really enjoyed an FPS online since Modern Warfare 2. The thrills and fun this game brings are just great. Are the graphics the best? Nope. Is there a storyline? Not really. Are there a zillion million weapons? No. Is there an insane amount of fun that leaves me shaking after basically every round from adrenaline? You bet. It takes me back to a simpler time when we weren't worried about all the stigma the FPS genre has around it these days; back to just running around like mad and shooting things. If you are looking for an in depth, story-driven game, this isn't for you. However, if you are looking for a fun way to kill a few hours and not even realize it...pick it up!
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