The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers have had enough and initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.Read full description
The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers have had enough and initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.
Operate Without Restrictions: Sam is back in his tactical suit and goggles, and he’s more lethal and agile than ever. Granted the freedom to do whatever it takes to stop the Blacklist, Sam flies from exotic locales to U.S. cities as he races against the clock to find out who’s behind this devastating threat.
Own Your Play Style: Splinter Cell Blacklist builds on the stealth roots of the franchise, while exploring new directions to embrace the realms of action and adventure. Players can define their personal play styles and be rewarded for those choices.
Ghost players want to remain undetected.
Assault players rely on instincts and frontal blow to deal with a situation.
Panther players look for lethality in the most efficient and silent way.
Tools of the Trade: Take down The Engineers by using new gadgets such as the upgraded Snake Cam and Micro-trirotor Drone. Splinter Cell Blacklist is also bringing back fan-favorites like the Sticky Shocker and the brutal, curved Karambit knife. Fans of stealth will be happy to make the most of Sam’s sneaking abilities to abduct and carry enemies, while Killing In Motion allows the player to strike with surgical precision by marking and executing multiple enemies in one fluid motion.
Build a New Echelon: Sam is building a whole new Echelon unit; his team, his way. Anna “Grim” Grimsdottir is his technical operations manager, CIA operative Isaac Briggs brings additional firepower, and resident hacker Charlie Cole rounds out the crew. 4th Echelon is a fully mobile ops unit with unlimited resources and cutting-edge technology aboard the repurposed stealth airliner, the Paladin.
Enjoy a Fully Integrated Experience: Sam and his team are aware of terrorist attacks in real time thanks to the Strategic Mission Interface (SMI). The SMI allows 4th Echelon to receive data about mission objectives while on the move. With the SMI, players can take advantage of the universal game economy system that allows players to fully customize and upgrade Sam, his suit, goggles, weapons, the Paladin and much more.
Spies vs. Mercs Returns: Spies vs. Mercs is back with an new take on asymmetrical gameplay. Players will be able to face off in teams of 4 all the while creating their very own Spy or Merc according to their playstyles via thorough customization elements. The original Classic Spies vs. Mercs experience also makes its long awaited comeback for the fans.
COOP: With the SMI, the lines are blurred between the single campaign and COOP as the narrative is deepened with Sam and Briggs. Earn in-game currency and unlock additional weapons or gadgets via specialized missions assigned by Grim, Briggs, Charlie and Kobin.
© 2013 Ubisoft Entertainment. All Rights Reserved. Tom Clancy's, Splinter Cell, Blacklist, Sam Fisher, the Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
i love stealth games and splinter cell blacklist is one of the best there are. i always love Splinter cell and when i heard back in 2013 that it is back i bought the game right away and started playing it. if you like stealth games i highly recommend buying this game as it is amazing
The peak of the series was Chaos Theory, and while there are worse games that came after that, and before this one, Blacklist still is the feather that broke the camels back for me. The gameplay become even more action oriented then the previous games, while the enemies became stupider, and dealing with them even easier. No joke, you barely need to do anything in this game, the UI keeps track of your enemies for you, targets them, then executes them in a press of a button. Sure, the previous game had this as well, and let me tell you, it felt weird in it as well. Looked spectacular sure, and here it's even more visually stunning, but this is a game, not a movie damn it! Worst of all, they switched out Michael Ironside to someone else. Now, I'm sorry, I have no problem with the new guy. He actually does a great job impersonating Fisher, and if he played his son or something, he would be perfect, but for Sam? Well, I guess I'm biased, but still. Fisher is Ironside, forever.
Sam is back! i've been waiting for this so long. The last Splinter Cell was just like another shooter and the opportunity to do the missions stealth were missing, but now we have the good old Sam back. You now can decide on your own if you like to do the mission stealth or make a big noise and run like Rambo through the field and spray everything down. While doing the mission stealth you will reach a higher score at the end and will earn more money for your equipment, which you can now customize to you own playstyle. The storyline is thought through and you can easily follow it. Between every mission you walk through your flying operationbase the Paladin to find the memos or call you daughter. You can also do sidemissions to gain new stuff. The graphics look awesome and fit perfectly to the game with the kind of futuristic setting. Overall a really good Splinter Cell since the last which is going back to its roots.
This is quite possibly the worst sequel to a game I have ever played. In fact, it's only redeeming factor is the gorgeous graphics. That's it! It doesn't even feel like Splinter Cell anymore! Sure, the game can be played stealthily, but it's just an option. Not much of a sneaker? Just go in guns blazing! Heck, there's even a few Gun blazing required levels that are done in the style of a FPS, because the company either hates the franchise or just despises stealth. Lastly Eric Johnson is a horrible replacement for Michael Ironside. Michael IS Sam Fisher, and to stick us with this "Actor"(and I use the term loosely) is frankly an insult. I get that Ironside wasn't able to do the motion capture for the game, but at least get someone with similar voice qualities! Hopefully the next installment goes back to it's roots.
I was super mad when Ironside got replaced as Sam Fisher, but I honestly quit caring about an hour into the game.The gameplay was so damn good (the story was enthralling as well) that it mitigated the jarring change in voice actors. The story was well paced and kept me playing for hours at a time. The side missions are very entertaining as well (especially Kobin's missions where you have to eliminate whole swaths of enemies without being detected). I chose to play most missions either ghost or panther style which excluding a few setpiece moments is a very viable option. There are lots of nooks and crannies to explore (pipes to climb, vents to hide in, sewers to crawl through) as either style. Conviction was a fun game, but didn't have quite as much stealth as Splinter Cell fans wanted. This game does. The melee kills/knockouts are really fun (like always) and the new killing in motion concept was pretty damn cool. TLDR: It was polished, controls really well, told a great story, and scratches a stealth junkie's itch. Uplay is kind of and I had some troubles with it, but I turned it to offline mode and no problems since.
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