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    Total War: WARHAMMER - Call of the Beastmen

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    Total War: WARHAMMER - Call of the Beastmen

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    • RELEASED: JUL 28 2016

    Total War: WARHAMMER - Call of the Beastmen

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    This product requires the base game Total War: Total War: WARHAMMER OR WARHAMMER II OR Total War: WARHAMMER III.

    GAME DESCRIPTION

    • New Beastmen Race in the Grand Campaign
    • Two New Playable Legendary Lords
    • Adds an additional campaign map to the game with the unique ‘Eye for an Eye’ Beastmen story Campaign
    • Hordes of New Unique Units, Monsters, Heroes, Magic and Game Features


    Something stirs in the deep dark forests of The Old World. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle-thirst. They gather to them great Warherds of barbarous, bestial fiends, forged in the Time of Chaos; dark amalgams of human intelligence, animal cunning and raw, reckless ferocity.

    As The Beastmen emerge from their woodland lairs, ten thousand hooves stamp in agitated union, and a foetid musk arises from the sea of matted fur. The bray of the battle-horns pierces the gloom, and beyond: from Bordeleaux to Ostermark, the Call Of The Beastmen will be heard across The Old World!

    The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War: WARHAMMER. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye.

    An Eye For An Eye



    An Eye For An Eye is a compact Story Campaign that pits the Beastmen in a berserk guerrilla war against mankind. The theatre of conflict is a bespoke campaign map representing the densely forested landmass stretching from The Reikland Channel in the West to Hochland in the east. The player assumes the role of Legendary Beast-Lord Khazrak The One Eye as he lays waste to the lands of men and attempts to slay his nemesis Boris Todbringer, the Graf of Middenheim. Other Beastmen tribes lurk in the wild woodlands however, and a great show of arms will be required to secure their loyalty…

    Campaign playstyle



    Horde gameplay
    The Beastmen offer a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion. Unlike Chaos Warrior hordes however, all Beastmen units bear the Resilience passive ability. This makes them immune to the attrition caused by infighting when two or more hordes stand in close proximity, and promotes a more collaborative approach between hordes.

    Chaos Corruption
    The Beastmen also spread Chaos Corruption wherever they go, destabilising provinces and causing attrition to enemy forces. With unique Heroes, building chains, tech trees, recruitment options, Lord and Hero skill-trees, and an exclusive Lore of Magic (The Lore of The Wild), they offer a new and feral way to play Total War: WARHAMMER.

    Bestial Rage
    Each army led by a Beastmen Lord has a Bestial Rage meter. As the army raids or engages in battle, this meter rises until a new Brayherd is summoned – an AI controlled Beastmen horde that can be directed by the player to specific targets, or support the parent army as it moves. If any army’s Bestial Rage falls too low, it may begin infighting, leading to loss of troops and, in the worst instances, mutiny.

    Unique army stances
    The Beastmen playstyle is also characterised through their unique army stances. Beastmen Ambush is their standard mode of campaign map movement and enables the army to ambush enemy forces on the move.

    The Hidden Encampment stance lets the army melt into the shadows and focus on their infrastructure and recruitment, invisible to all but the keenest-eyed enemy Lords.

    Beast-Paths enables the army to ignore impassable terrain by following the secret paths known only to their kind. If an army is attacked in this stance, the ensuing battle will take place in one of the atmospheric new Beast Path battle-maps.

    Like other races, The Beastmen can also enter the Raiding stance to harvest income, increase Bestial Rage and sow public disorder in enemy territory.

    Unique post-battle options
    When a Beastmen army conquers an enemy settlement, the player gets two new post-battle options. Raze and Loot harvests income from the settlement before destroying it, while Raze and Defile razes the settlement and erects a blasphemous monument in its place. This generates major Chaos Corruption in the province and confers a large Population Growth bonus upon the horde.

    The Dark Moon rises!
    The Beastmen share a dark bond with Morrslieb, the Chaos Moon. As it waxes in the night sky, they are given to feats of drunken bacchanalia and ghastly sacrifice beneath its sickly gaze. When a periodic Full Moon event occurs in the Beastmen campaign game, the player must direct his Warherds in which twisted act to perform. There is often a price to be paid for such dark celebrations, but Morrslieb always rewards the faithful!

    Legendary Lords

    A Beastmen Grand Campaign may be led by one of two Legendary Lords: the fearsome Beastlord Khazrak The One Eye, or the blasphemous Bray-Shaman, Malagor The Dark Omen.

    Each has their own skill trees, abilities, quest-chains, legendary items, and Grand Campaign start positions. Khazrak begins the Grand Campaign in the Tobaro Region of Estalia, while Malagor begins play in The Marshes of Madness, deep in the Badlands.

    Khazrak The One Eye
    The bestial intelligence that seethes behind Khazrak’s one good eye makes him the paragon of Beastlords. Gifted with the patience and strategic shrewdness of the most accomplished generals, Khazrak wages the perfect guerrilla war, striking hard and fast where the enemy is weakest, then melting into the shadows to plan the next blow. The only Lord of men ever to best him is Boris Todbringer of Middenheim, who deprived him of an eye with a slash of his Runefang blade.

    Now Khazrak is on the offensive once more. Warherd in tow, he stalks his nemesis through the twisted bowers of Drakland, intending to repay the courtesy in full. An eye for an eye!

    As well as a Beastlord, Khazrak The One Eye is a powerful melee warrior with two quest-chains, rewarding him with the unique items Scourge and The Dark Mail.

    Scourge is a vicious, barbed whip, wrapped in the bitter curses of countless generations of Bray-Shamans. In battle, Scourge improves Khazrak’s Melee Attack and Weapon Strength characteristics; on the Campaign Map, it reduces recruitment costs for Khazrak’s horde, intensifies the Chaos Corruption he generates and increases Khazrak’s post-battle loot amount.

    The Dark Mail is an ancient coat of magical armour that enhances Khazrak’s Armour and Magical Resistance characteristics.

    Khazrak has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details).

    If you choose Khazrak The One Eye as your starting Legendary Lord, your race gains +10% income from Raiding and +5 leadership when fighting humans.

    Malagor The Dark Omen
    To the Beastmen – and indeed, to the inhabitants of The Empire – Malagor is the fleshly incarnation of mankind’s demise. Unsurpassed in his grasp of The Lore of The Wild, the rites he performs are iniquitous enough to quail even the foulest of Bray-Shamans. When Malagor and his hordes descend upon a human settlement, he delights in sacrificing priests on the very altars they served. No act of blasphemy is too abhorrent, no desecration too foul, for Malagor The Dark Omen.

    Malagor has a single quest-chain which rewards him with a unique item, The Icons of Vilification. This filth-encrusted collection of blasphemous relics – the skulls of dead priests, branches torn from the hallowed trees of Athel Loren, and more – reduces the recruitment cost and increases the rank of lesser Bray-Shamans. In battle, The Icons emit an aura that increases the damage output of those around Malagor.

    Malagor has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details). Malagor can also unlock a unique skill at level 15: Something Wicked This Way Comes. This confers a permanent Hex spell on Malagor, causing -4 Leadership to nearby enemy units in battle and -3 Leadership to enemy armies in Malagor’s campaign map region.

    If you choose Malagor The Dark Omen as your starting Legendary Lord, your faction can field +1 Bray-Shaman, and all your characters gain +5% movement range.

    Lords



    Warherds are commanded by Beastlords, the braying, stomping masters of their kind. Along with Campaign, Battle and Melee skill-trees unique to The Beastmen race, Beastlords also have a number of unique skill unlocks improving their melee attack, melee defence, leadership, weapon strength and missile resistance statistics, making them exceedingly powerful warriors as well as great leaders. Beastlords may also be mounted on Razorgor Chariots from rank 15 onwards.

    Heroes



    The Beastmen can recruit and field two unique Hero types.

    Gorebull
    Gorebulls are hulking, twin-horned melee specialists – the very mightiest examples of Minotaurs. Combat prowess aside, they also boast newly-configured skill-trees offering strong specialisation options. These culminate in powerful passive and active support skills, which enhance the campaign and battle capabilities of any horde they join.

    Bray-Shaman
    Bray-Shamans are spellcaster Heroes, capable of employing The Lore of Death, The Lore of Beasts, or the bestial school of magic known only to The Beastmen, The Lore of The Wild. This Lore boasts a variety of unique Hexes, Augments and Magic Missiles, but arguably its most powerful spell is Savage Dominion, which enables the Bray-Shaman to summon a Cygor directly into the thick of battle!

    Battlefield units



    Unique Abilities
    Units in the Beastmen roster benefit from some unique passive abilities which confer benefits in combat. These are as follows.

    Resilience
    An ability common to all units in the Beastmen roster, Resilience prevents the attrition caused by infighting between hordes in close proximity on the Campaign map.

    Primal Fury
    Many Gor units (Ungors, Gors, Bestigors and Centigors) have the Primal Fury ability, which brings a constant active buff to their Speed, Charge Bonus and Melee Attack characteristics.

    Rowdy
    Centigors are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best. In battle, they gain immunity to vigour-loss and a leadership bonus. If their morale begins to waver however, the Rowdy effect is lost.
    Bloodgreed
    The Minotaurs’ Bloodgreed makes them vicious combatants, and brings buffs to their Charge Bonus, Speed, Weapon Damage and Melee Attack characteristics.

    Soul Eater
    The towering bipedal Cygor feasts on the souls of wizards. Any spellcasters within range of a Cygor’s aura suffer an increased chance to miscast.

    Thunderous Charge
    The porcine, tusky bulk of the Razorgor makes for a Thunderous Charge, granting buffs to its Charge Speed and Charge Bonus characteristics.

    Vanguard Deployment
    While this ability is not unique to The Beastmen, the majority of units in the Beastmen roster have it. This means that large swathes of the army may be deployed outside the normal deployment zone and deep in the field, ready to close with the enemy and strike in very short order.


    Tier 1 units
    Ungor Raiders: T1 missile infantry, bow
    Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury

    Ungor Spearmen herd: T1 melee infantry, spear
    Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment

    Chaos Warhounds: T1 melee beasts, very fast
    Abilities: Missile Resistance, Resilience, Hide


    Tier 2 units
    Ungor Herd (shields): T2 melee infantry, axe and shield
    Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury

    Ungor Spearmen herd (Shields): T2 melee infantry, axe and shield
    Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment

    Chaos Warhounds (poison): T2 melee beasts, very fast
    Abilities: Missile Resistance, Resilience, Hide, Poison Attacks


    Tier 3 units
    Centigors: T3 melee monstrous cavalry, very fast, vanguard deployment
    Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

    Gor Herd: T3 melee infantry, axe
    Abilities: Resilience, Hide, Primal Fury

    Gor Herd (shields): T3 melee infantry, axe
    Abilities: Resilience, Hide, Primal Fury

    Razorgor Herd: T3 melee monstrous beast, armour-piercing
    Abilities: Resilience, Causes Fear, Thunderous Charge

    Minotaurs: T3 melee monstrous infantry, armoured
    Abilities: Resilience, Causes Fear, Bloodgreed


    Tier 4 units
    Bestigor Herd: T4 melee infantry, great axe (armour piercing)
    Abilities: Resilience, Primal Fury, Hide

    Chaos Spawn: T4 melee monstrous Infantry
    Abilities: Resilience, Causes Fear, Unbreakable

    Centigors (throwing axes): T4 monstrous missile cavalry, armour piercing, shielded, very fast,
    Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

    Razorgor Chariot: T4 chariot, armoured, armour piercing,
    Abilities: Resilience, Causes Fear, Thunderous Charge, Primal Fury

    Minotaurs (shields): T4 melee monstrous infantry, armoured and shielded
    Abilities: Resilience, Causes Fear, Bloodgreed


    Tier 5 units
    Centigors (Great Weapons): T5 monstrous melee cavalry, armour piercing, very fast
    Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

    Minotaurs (Great Weapons): T5 melee monstrous infantry, armoured, armour-piercing
    Abilities: Resilience, Causes Fear, Bloodgreed

    Cygor: T5 monstrous artillery, special ranged weapon, very long range, causes terror
    Abilities: Resilience, Causes Fear, Causes Terror, Soul Eater

    Chaos Giant: T5 monster, armour piercing
    Abilities: Resilience, Causes Fear, Causes Terror

    READ MORE

    STAFF REVIEW - BY GREEN MAN GAMING

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    Minimum Requirements:

    OS:

    Windows 7 64-Bit

    Processor:

    Intel i3/Ryzen 3 series

    Memory:

    6 GB RAM

    Graphics:

    Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics

    Disk Space:

    120 GB available space

    Direct X:

    Version 11

    Additional Notes:

    This game may be updated over time and have paid for and free. additional content released for it. Please be aware that this may increase the minimum requirements for running the game above the specification stated here.

    Recommended Requirements:

    OS:

    Windows 10 64-bit

    Processor:

    Intel i5/Ryzen 5 series

    Memory:

    8 GB RAM

    Graphics:

    Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT/Intel Arc A750

    Disk Space:

    120 GB available space

    Direct X:

    Version 11

    Additional Notes:

    8GB Memory if using integrated GPU.

    READ MORE

    Minimum Requirements:

    OS:

    12.0.1 (macOS Monterey)

    Processor:

    Apple M1 (8‑Core CPU) or better

    Memory:

    8 GB RAM

    Graphics:

    Apple M1 (7‑Core GPU) or better

    Disk Space:

    125 GB available space

    Additional Notes:

    The game is officially supported on all Mac models released since November 2020 with an Apple M1 chip or better. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar. ——— The following Macs are capable of running the game but do not consistently meet the standards required for official support: * All Mac models with an AMD GPU that support macOS 12.5

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    Minimum Requirements:

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    Recommended Requirements:

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    © Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.

    GAME INFORMATION

    Publisher
    SEGA
    Developer
    Creative Assembly
    Age Rating
    Source
    Authorised Distributor
    Genres
    Action, Strategy
    Platform
    PC
    Released
    Thursday, July 28, 2016
    Supported Languages
    Turkish, Spanish-Spain, Russian, Portuguese-Brazil, Polish, Korean, Italian, German, French, English, Czech
    VR Support
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    CUSTOMER NOTES

    The developers describe the content like this:

    This DLC may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

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    GAME INFORMATION

    Publisher
    SEGA
    Developer
    Creative Assembly
    Age Rating
    Source
    Authorised Distributor
    Genres
    Action, Strategy
    Platform
    PC
    Released
    Thursday, July 28, 2016
    Supported Languages
    Turkish, Spanish-Spain, Russian, Portuguese-Brazil, Polish, Korean, Italian, German, French, English, Czech
    VR Support
    {{vrNames}}
    CUSTOMER NOTES

    The developers describe the content like this:

    This DLC may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

    READ MORE
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