UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.
Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.
RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldierâ€™s skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception
Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.
Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.
Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.
Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
Intricate, rich and frightening alien setting displayed in full 3D
Over 100 varied mission objectives
70 plus unique weapons
The game's title is "Aftermath" because it's set after a devastating alien invasion, but it's also supposed to carry on the traditions of the original UFO/X-COM games. Compared to Enemy Unknown, Terror from the Deep and Apocalypse, the biggest changes are a 3D engine and a real-time mode instead of a turn-based one. Combat functions similarly to Baldur's Gate or the more recent Jagged Alliance: Back in Action. Both of these games do it better than Aftermath, however. You draw plans telling your squadmates where to go and what to do, you can pause anytime and issue new orders, etc., but it never feels as natural and comfortable as other games do. All in all it's not a terrible game at all, but it's neither great nor quite worthy of the UFO branding, and now that Firaxis have released their own (splendid) XCOM remake, there's no reason to go back to this unless you're obsessed with this type of game.
A definite classic, especially if you are a fan of the X-COM series. Obviously the graphics are a bit dated now, but to be fair it is a 2003 game and the actual combat and gameplay mechanics are solid. And you can't complain about the price. Think of it like a real-time X-COM but with the ability to pause and think.
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