The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV. Continuing the tradition of excellence the series is known for, five new characters and six new stages have been added for even more fighting mayhem, with rebalanced gameplay and original modes topping off this ultimate offering. As an additional bonus, enjoy all previously released DLC costumes! Get Ultra!
In Ultra Street Fighter IV, Poison, Hugo, Elena, Rolento and Decapre join the fight, complete with new animations and their own unique play styles, bringing the final roster count to a massive 44 characters. Six new battle environments (including Pitstop 109, Cosmic Elevator, Half Pipe and more) provide a thrilling and colorful backdrop to the action. In addition to the action-packed new content and the finely-tuned rebalanced gameplay, the new version features a host of new features and modes that are sure to test even the most well-traveled world warrior
Definitely this game is one of the best Capcom had ever developed really, has it grows it's not pack with much surprises but it's a heck of fine game. I'll start with the new and added things in it. It?s still SSFIV but in the arcade edition there where just added new characters like Evil Ryu, Yang and Yun and Oni. There's and Arcade Mode, for getting to know the story of the character you choose to fight with. Training Mode, develop combos or battle tactics for yourself. Trial Mode it's a way to get to know better your favorite character they give you all combos and ticks available for each one. The Challenge Mode included in the trial, more like way to spend time and a classic one actually like, the give you a car and you have to break it before the time ends. Battle Log, where you set your title and some phrases, and get to watch your replays or others. And one i should mention before the Network Mode where all options are typical like any other fighting games and you get to fight players around the Globe. It has a stunning graphic and one (But not easy) command option, that's one of the problems the difficulty the game for people. I find it hard a bit in your way around the arcade. It requires real fighting games experience, lot of quick thinking and time to learn. All characters has its Ultra and super, you can only active the Ultra that its a devastating combo move when your life bar hits a certain point, and you can only activate super when your Gauge bar is all filled up, and for all the characters there are the effect in color it opens up the more time you spend playing with one character.
Ultra Street Fighter IV is the best version of Street Fighter you can think off, it add a ton of new fighters to the base version as well as network and balance tweaks. The game is pretty old by no but the graphics is still good, what's important nowadays even not very powerful pc or a laptop can run this gem without any problems. Very good game with players active online.
Compared to the previous version, you get some more graphics, and a few extra characters, plus some stages. So there's nothing bad about it, but it's more like a dlc Still a good upgrade from Street Fighter 4. Multiplayer isn't that laggy (anymore), and the AI is fun. Seems that characters have been balanced better too
Once again, Capcom has released a new version of Street Fighter IV. This Ultra Street Fighters IV adds several new characters to the cast. Well, they are not totally new. These are the Capcom characters from the underrated Street Fighter X Tekken. It's the same thing for the new stages. However, Ultra is still a great game. The gameplay has been balanced again and you can play each version of the characters in the new Omega Mode. The online experience is really good thanks to the improved netcode. It's a fun and challenging fighting game and one of the best in the genre. Fortunatly it's the last version of SFIV, that's for sure, because Street Fighter V is on its way!
I waited a lot before writing this review because this awesome game is cursed by a really bad netcode implementation, I thought the issues could be fixed but since after 2 months the situation is almost the same I think things are going to remain like that forever. Anyway, let's start with everything else, we will get there eventually. The game is, as was SSFIV AE, one of the best fighting games ever made. The roster is huge and the gameplay of each character is unique (shotos share similarities ofc). Usually with a huge roster tier list gets crazy but in Ultra Street Fighter IV there are almost no impossible match-ups. Graphics are really nice and on PC you can customize even more game's graphic settings, music is really good (character bgm are better than stage bgm IMHO, but that's just for me) and SFX/announcer are part of what makes the game street fighter. Now let's talk about the netcode implementation. When you buy a fighting game you're not supposed to play alone by design. In 2000 you wouldn't expect the game to have any online mode implementation and you'd have struggled to search players at your level (it involved moving around your country a lot) to learn the game and eventually enjoy yourself. In 2014 you expect your game to be fully playable online since 30~40 ms ping values are totally bearable (it's more or less 2 game frames that should even be mitigated by the netcode). Sadly this is not the case. The netcode is bad and so the "mitigation" is completely missing (at least it feels like that) meaning that if you play with low ping values (let's say 40ms) outside ranked, the game plays fine, otherwise you will experience totally unplayable games. To recap, gameplay 10 (wouldn't make major changes), graphic 9 (it's old but on PC you can enhance it), music/SFX 9 (totally enjoyable), netcode 2 (well, read above)
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