Download the digital edition of Until Dawn and delve into your group’s dark past in a bonus chapter part way through your story. Search for signs of what’s really going on, face new scares and unearth things which could drastically change the course of the following chapters.Read full description
Download the digital edition of Until Dawn and delve into your group’s dark past in a bonus chapter part way through your story. Search for signs of what’s really going on, face new scares and unearth things which could drastically change the course of the following chapters.
Only Your Choices Determine Who Will Survive
When eight friends return to the isolated mountain lodge where two of their group disappeared exactly one year ago, things quickly turn sinister.
Gripped by fear and with tensions running high, you’ll have to make the difficult decisions that will mean life, or death, for each member of the group.
• See the impact of your choices and the path you’ve taken with the “butterfly effect” system.
• Play as each of the eight friends, all of who can live or die, based on your decisions – there are no do-overs.
• Endure spine-tingling scares brought to life by a Hollywood cast including Hayden Panettiere (Heroes, Nashville).
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One-time licence fee to download to multiple PS4 systems. Sign in to PlayStation Network is not required to use this on your primary PS4, but is required for use on other PS4 systems.
See Health Warnings for important health information before using this product.
Library programs ©Sony Computer Entertainment Inc. exclusively licensed to Sony Computer Entertainment Europe. Software Usage Terms apply, See eu.playstation.com/legal for full usage rights.
46GB minimum save size
DUALSHOCK®4 Vibration Function
Remote Play Supported
HD Video Output 720p,1080i,1080p
PlayStation®Move motion controller and PlayStation®Eye camera optional
PlayStation®Move navigation controller or Wireless Controller optional.
Until Dawn™ © 2015 Sony Computer Entertainment Europe. Published by Sony Computer Entertainment Europe. Developed by Supermassive Games. “Until Dawn” is a trademark or a registered trademark of Sony Computer Entertainment Europe. All rights reserved.
Until Dawn is a story based adventure game with QTEs and decisions that effect dialogue and actions, similar to Telltale or David Cage's recent games. Story has teens in in the wilderness/cabin being stalked by a person, people, and/or monsters. Has some annoying characters and cliche moments but characters can have more to them than a typical bad slasher film, partly because all the characters can live allowing them to survive long enough to express more than usual generic personality traits, though this does lead to situations where you might be impressed with a character only to have them suddenly, and at times inappropriately to the situation, start acting insufferable again. Decisions you make do play into getting to see more than one side to characters or if you want them to act like the usual fodder found in bad slasher/monster films. Choices matter more than Telltale games and a hell of a lot more than David Cage games in effecting dialogue and what happens, every character can survive the game and has multiple chances to die throughout. Characters living or dying can effect future scenes and comments made by the surviving characters at the end, which is more than I can say for most games where character death tends to just cut out content while changing nothing. Characters relationships with each other can change, which doesn't amount to that much as the choices that really effect how they see each other or things that happen tend to be big and obvious enough to not need to see a relationship system, would be nice to see in a more in depth game of this style. Each of the eight characters also have some personality traits listed for them that doesn't really mean anything and that sometimes don't even really show up or that seem to be completely wrong. Between each chapter of the game you are being interviewed by a therapist and your choices can effect things in the game, it is pretty easy to tell who you are controlling in those segments and what the payoff will be. They do the pointless previous on segments that complete games have decided to rip off from episodic titles for some reason. The environments look good but there is a lot of walking that could probably have been handled by scenes or that could have used faster character movement, and their are the usual little puzzles or pointless actions to get past obstacles that characters could easily have just climbed over. The game looks good, character models and acting are well done, though there can be some odd facial movement. It's shame that they didn't use this engine, this way of telling a story, and these actors with a more interesting than a slightly above average B movie story and it feels like it could have been better if the focus was entirely on being more psychological and driven by character mental state and relationships or if the focus was more on the supernatural side of things rather than a combination.
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