There is not enough air nor enough to fuel to recover from mistakes, or to explore every facet of the ruins in orbit. Jump from wreck to wreck as your life expires, and find what you are looking for - or breathe your last breath under the beautiful light of a dying star.
Void is a slow paced scenic suffocation simulator with painterly graphics, creepily tense breathing, and haunting music. Maybe you'll contemplate dedication, risk, goals, and meaning in your real life. What would you give your life for? Would you give it even if you might not succeed?
Race against the clock of your depleting air supply, spending fuel to add force vectors to yourself - physics students might enjoy this. Optimize your style between spending more fuel to move quickly or conserving fuel to change directions more times to navigate the agoraphobic field of space junk. Select your path wisely to collect more air and fuel resources floating in the environment.
Play two missions, each containing subtle meaning to the life of the protagonist. The player realizes the meaning in the protagonist's life to win the game.
The pace of the puzzle is controlled by the player's knowledge and ability - although a "speed run" player might finish the game in a few minutes, the ruins will take many hours to learn and master.
The ambient music paired with the anxiety of strained breathing-the core of human survival- presents a compelling contrast. I find the same effective dichotomy in the soothing choice of color and the perilous theme. It seems much thought was given to this design and game play, with numerous real-life metaphors. The pace allows an urgent, yet calculated, approach to problem solving. Recommended.
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