Vermintide is a co-operative action first person shooter and melee combat adventure set in the End Times of the iconic Warhammer Fantasy universe.
Vermintide takes place in and around Ubersreik, a city overrun by Skaven. You will assume the role of one of five heroes, each featuring different play-styles, abilities, gear and personality. Working cooperatively, you must use their individual attributes to survive an apocalyptic invasion from the hordes of relentless rat-men, known as the Skaven. Battles will take place across a range of environments stretching from the top of the Magnus Tower to the bowels of the Under Empire.
The time of mortals is ending, and the reign of Chaos draws ever closer. The Dark Gods are at last united in a singular purpose, losing their madness across the world as never before. In the Empire of Sigmar, Karl Franz's gaze is focused on the incursion of the savage northmen, but it is not the only threat. As the Chaos moon Morrslieb waxes full, shrill voices echo through tunnels gnawed far beneath the Empire's cities, and a Skaven host swarms towards the surface. It emerges first in the city of Ubersreik, a screeching mass that consumes all before it. Soon Ubersreik is a charnel-town, drowning beneath the malevolent shadow of the Horned Rat.
Yet even in the darkest times, there are always champions to light the way. As Ubersreik cowers, five heroes, united by capricious fate, carry the fight to the rat-men. It remains to be seen whether they have the strength to survive, let alone work together long enough to thwart the invaders. One truth, however, is beyond all doubt: should these five fall, then Ubersreik will fall with them.
Cooperative survival for up to four players - Band together with your friends or die alone. Vermintide will continuously test the teamwork and skill of you and your friends.
Diverse heroes - Five distinct characters to choose from, each with their own personality, agenda and story to tell. Learning what it means to work together is key to the groups survival.
Experience the Skaven like never before - A rising tide of malicious and cunning rat-men, hacking, clawing and eviscerating all that stand in their way. Face vicious packs of clan-rats and deadly specialized elites.
Unpredictable enemies - Vermintide features a dynamic spawn system providing a constant set of new challenges lurking behind every corner.
Engaging story - Games Workshop veterans have banded together to write a fantastic new addition to the Warhammer lore, offering a new perspective on the cataclysmic events of The End Times.
Nowhere is safe - The Skaven boast incredible mobility, able to climb and leap fantastic distances to make life a living hell for the Players. No matter where you go, they will be there, ready to pounce.
Rewarding loot system - Focused on rewarding teamwork above all else, the loot mechanics reflect the general game design while staying true to Warhammer lore.
Choose Your play style - Be it melee or ranged, find your favourite style using a combination of the 100+ unique weapons and trinkets available.
Warhammer End Times: Vermintide © Copyright Games Workshop Limited 2015. Warhammer End Times: Vermintide, the Warhammer End Times: Vermintide logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or ©Games Workshop Limited, variably registered around the world, and used under licence.
Okay lemme get the one ridiculous, stupid, and enragingly awful feature out of the way: the loot system. It sucks - really, really badly. I don't think it is humanly possible to devise something that should be awesome and rewarding in a way that could be any worse than the loot system in this game. It really is very bad. The way it works is you are given 7 dice. These are not dice that have numbers on them; they either increase a point on your loot, or they don't (so, in other words, they have either a 0 or a 1). Normally, you have 7 dice that have a 2 in 6 chance of landing on the 1. However, there are 3 types of dice that you can find to replace some of the normal dice. You can find "loot dice" by exploring the maps, but the presence of these is totally random; they have a 3 in 6 chance of landing on the 1. Or, you can find hidden tomes that provide a 4 in 6 chance; these take up the health slot in-game while you're carrying them, so one person has to neglect any health potions or health kits while carrying the tome. Finally, you can find grimoires that always roll a 1. However, these take up a potion slot (potions can be used to get either temporary strength or speed, and neither are incredibly useful) but more importantly they take away 30% of your entire team's health. There are usually about 3 tomes and 2 grimoires in every map; that means that if you have found them all (they are somewhat hidden) and you are carrying them all, by the end of the map you are missing 3 potential health items you could carry and your entire team's max health has fallen to 40% of what it is normally. At the end of the level, the dice are rolled and your total is added up. The number of dice that landed favorably get you to better, higher-quality loot (even if you roll none, you still get something, which I guess is nice). Furthermore, playing on a higher difficulty increases the quality of potential loot. For instance, playing a map on normal lets you get one of either a lot of whites or some greens or a blue on the highest roll; on hard, the same map provides the chances of either a lot of greens, some blues, or an orange on the highest roll. So here's the one reason that more than any other this loot system sucks. I was playing a mission on hard (I was playing with a new guy, and there's an appreciable difference between normal and hard, so we really had to work at it). We found two loot dice, three tomes, and a grimoire. It takes a lot of effort and time to do all that, especially on hard. I complete the mission, I roll a 2, and I got a green item. That means for a lot more time, difficulty, and effort, I got the same loot that I would've gotten doing the same mission on normal and ignoring the tomes and grimoires and if I got a decent roll. When I play and get loot, instead of feeling rewarded, I feel taunted. It's horrible and stupid and I'm honestly not sure how anyone could have possibly let it into the game. Especially because the rest of the game is just good fun. There is intersting loot to be had, and there are ways to craft it even if you do only get loot that you hate. The new Sigmar's Blessing content makes the game much more fun and the loot much more interesting, and I'm under the impression that the developers are going to continue giving out more free content. That's awesome! The melee combat feels awesome, and the ranged combat is pretty cool. The special rats all feel like an afterthought and don't really belong. Often times several assassins or pack rats (I don't remember their actual names :P) will appear at the same time and wipe out the whole team (this is the equivalent of several teleporting hunters and melee-smokers that you can't shoot, in L4D terms). The pack rats are especially odd because they work by hooking you with a long pole, and dragging you around. You can't do anything about it, and your teammates' best weapons are in melee. Because there is no sprinting, the result is a bizarre chase while they try to catch up to the rat, who is only slightly slower. It doesn't change the dynamic, or make you switch positions, or anything like that; it's just kinda annoying and feels out of place. Rat ogres and poison globers also feel pretty out of place. The ogre essentially just requires being hit a lot, and in my opinion they take waaaay too long to die. Not fun, doesn't change the tactics really, just kinda is annoying and can sometimes wreck a half-hour progress for no avoidable reason. The globers throw poison at you to try to cause you to disperse, but the maps are clearly not designed with this guy in mind; the result is extremely annoying and not fun or interesting. The same is not true, however, for the assassins or ratling gunners, which are genuinely fun and require a bit of changing tactics. Overall, I feel that the way the different "specials" spawn is just slightly off. You can go a long time without any showing up, and all of a sudden you get swarmed by two gunners and three assassins. Sometimes, on normal, an entire mission would go by without any ogres (thank goodness). Other times on normal, three appeared in the same mission. The fantastic melee and the interesting later-on loot make up, however, for all these gripes. The loot system is infuriating, but I usually just remind myself that I'll use it primarily just to make the gear that I want. Grab friends, play it. Despite all this complaining, the rest of the game really is fun enough to make up for all this.
Like the title says. This game is basically just L4D but set in the Warhammer universe. The melee combat is brilliant, there's no better feeling than carving up hordes of Skaven and watching limbs go flying and painting the walls red with blood (The gore truly is glorious). One thing that truly sets this game apart from games like L4D is it's look system, where the players must find Tomes, Grimoires, and Dice (of which Tomes and Grims give the player a disadvantage if they pick them up. Forcing the player to choose between better loot of better chances at surviving) if the players find these they're given extra dice at the end of the match. The more dice the higher your chance of getting cooler loot. It's a unique and fun system that requires you to go back and play missions over again to find everything. I would highly recommend this game to anyone looking for a good horde game like L4D to play with their friends.
If you enjoy Left 4 Dead, killing masses of enemies as they swarm you, or Warhammer, then you'll love Vermintide. That being said, it is recommended to have lots of friends to play with because you'll find more often than not, randoms don't have the organization required to play the higher difficulties. The melee combat in this game feels like it has an impact where most games feel like you're tickling enemies. Highly recommend.
Really fun co-op experience! You can tell they took the best elements ( and monster types ) from Left 4 Dead 1/2! No one co-op game I've played has yet to do this, it is very impressive. The game looks great to play and the weapons have a weight behind them. I'm loving the loot system, it keeps me playing again and again! Although the grind is a little bit annoying... it's not too bad.
Scratches the same itch as Left 4 Dead as others have said but with some interesting twists like classes and loot drops. Bought it on release and the devs have addressed a great deal of the problems that the community has brought up. Only big problem I had is that unless you play with friends, frustration builds pretty quickly. The bots AI leaves a lot to be desired, but the matchmaking seems to work well.
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