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Wasteland 2: Director's Cut

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Wasteland 2: Director's Cut

$39.99

$35.99

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$31.99

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

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The Classic Edition contains:

  • A free copy of Wasteland 1 - The Original Classic.

  • Mark Morgan's Wasteland 2 original sound track in digital format.

  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)


“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.” - Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.” - Swen Vincke/Creative Director of Divinity: Original Sin

“Brian and his team have managed to do the impossible, to recreate the magic that I felt playing Fallout for the first time.” - Brian Hicks/ Producer of DayZ


About This Game

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.


Key Features:

  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?

  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.

  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.

  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.

  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!


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Publisher:
InXile Entertainment
Developer:
InXile Entertainment
Genres:
Strategy, Mac
Source:
InXile Entertainment
Released:
Thursday, September 18, 2014
Modes:
Languages:
English, French, German, Spanish
Format:
Digital PC Download
Headset:
{{vrNames}}
Customer notes
Minimum Requirements

PC:

  • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
  • Processor: Intel Core 2 Duo or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
  • DirectX: Version 9.0c
  • Hard Drive: 30 GB available space
  • Sound Card: DirectX compatible sound card

Mac:

  • OS: Mac OSX 10.5 or higher
  • Processor: Intel Core i5 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
  • Hard Drive: 30 GB available space
Recommended Requirements

PC:

  • OS: Windows 7/8/8.1 (64 bit)
  • Processor: Intel i5 series or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
  • DirectX: Version 9.0c
  • Hard Drive: 30 GB available space
  • Sound Card: DirectX compatible sound card

Mac:

  • OS: Mac OSX 10.5 or higher
  • Processor: Intel Core i7 2.66 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
  • Hard Drive: 30 GB available space
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Reviews for Wasteland 2: Director's Cut

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100
Dice el dicho que es de bien nacido, ser agradecido.

Advertencia: He terminado este juego antes aunque las horas no lo demuestren, actualmente voy por la mitad de mi segunda vuelta y por lo tanto, ya tengo suficiente criterio para analizarlo. Segunda advertencia: El que venga buscando un sucesor de Fallout se ha equivocado de juego. Analisis extendido (al final, analisis resumido) Una de las propuestas del 2014 era sin duda Wasteland 2, la resurreccion de una saga muerta dede hace mas de 20 a?os y un valuarte en lo que juegos de "RPG Old school" Se refiere. Es decir, W2 es un juego POR TURNOS, de ritmo pausado, de LECTURA EXTENDIDA, de DETALLES, de HABILIDADES y COMBATES OPCIONALES. Dicho todo lo anterior, no es un juego para todos los publicos ni tampoco para todos los jugadores, para empezar, W2 exige ciertos conocimientos previos en juegos de rol clasicos (o al menos el gusto por ellos) para que el jugador no se aburra pues, cabe notar, los jugadores de rol clasico son caracterizados por su paciencia a la hora de tomar decisiones: Eso es W2. W2 es un juego de toma de decisiones, donde los dialogos, las palabras clave exigen al jugador atencion, que se centr? en el juego y entienda su mundo, que tome decisiones que determinaran el curso de la historia (y sin sistema de karma, es decir, no hay buenas o malas decisiones a priori, tu decides tu propio camino) Por lo cual es mas relevante leer y recordar que disparar y luego preguntar, esto se hace visible incluso al momento de tomar misiones donde nos dan direcciones, "Ve al oeste" o "Dirigente al noroeste" deberemos tener en cuenta el minimapa y la brujula (mas importante esta ultima) y recordar direcciones tales como "Cruzando el restaurante..." Por lo tanto tendremos que verificar continuamente la informacion que sale en la ventana inferior derecha. Eso es W2: Un juego de detalles. Obviamente, los combates abundan y quizas en la manera mas "facil" de salir de los problemas (Notese las comillas) Pero son dinamicos y divertidos ademas de tensos y complejos, daando al jugador muchas opciones y variables, desde usar habilidades de hackeo para paralizar robots o para domesticar animales que te ayuden a luchar, hay diversas opciones en el apartado de habilidades que, con un poco de creatividad, podremos usar en combate. Ademas, cada arma tiene stats variados que permiten dinamismo y opciones a la hora de definir combates: ?Usar escopeta? ?Y si lastimo a mis otros rangers? ?Usar rifle? ?Pero si tiene la habilidad subida? Demasiadas variables que le daran variedad pero tambien deben tenerse en cuenta a la hora de luchar. NO ES UN FALLOUT: Este punto quiero recalcarlo, los nostalgicos que vienen buscando un Fallout 2 (la cumbre de la saga) quedaran frios ante Wasteland 2 pues no tiene la complejidad, extension y libertad aparente que nos daba Fallout 2 y no, no es un error del juego, es que Wasteland 1 era distinto a Fallout y por lo tanto, no exijamos que cambien las cosas de una saga para favorecer otros jugadores, lamentablemente fallout es de Bethesda y ahi si queda, Wasteland NO ES Fallout. Pero es un gran RPG clasico. - Decisiones: El destino del Yermo esta en tus manos, recuerda, no hay decisiones buenas o malas, solo las aparentemente "Mejores". - Misiones Secundarias: Muchisimas y variadas ademas de plagadas de detalles a libros, peliculas, series clasica o no tanto, incluso conversaciones y dialogos que recordaran a otros juegos tanto clasicos como mas nuevos. El mapa es inmenso y lleno de posibilidades. - Misterios: Si, referencias inconclusas, lugares santuario con mas preguntas que respuestas, objetos, historia... W2 esta lleno de referencias desconocidas para muchos pero que le dan un toque mas erosionado y distinto al juego. - Combate: Demasiado tactico, para los jugadores acelerados (o poco acostumbrados a los turnos) pido prudencia a la hora de escoger comprar este titulo. Para los jugadores acostumbrados, pasareis un buen rato de diversion y tension de pesadilla. - Historia: Quizas no tan profunda como un Fallout (y precisamente, no es comparable) pero si MUY entretenida, con muchos arcos que se abren y se cierran cosntantemente, historias tristes y momentos rudos (fuertes) es un juego que no te dejera impavido ante la pantalla, siempre tiene una historia que contar. - PROBABILIDAD: Si, en todo juego por turnos la probabilidad es tu enemigo. ?Recuerdan esos tiempos donde podias fallar con un 91% de probabilidad de exito? Bueno, aqui lo teneis. - VARIEDAD: ?No quiero luchar? Vale, seamos diplomaticos, ?No quiero hablar? Liemonos a tiros, ?Le subi informatica? Usala. - Duracion: Aproximada de 80 Horas (secundarias incluidas... aunque quizas me deje algunas fuera del contador) - Graficamente: Si, este es quizas un apartado algo innecesario en un juego isometrico pero me voy a extender: A excepcion de detalles de dise?o (vease Contras, justo abajo) tecnicamente el juego se compenetra a la perfeccion, graficamente es una bestia (poco exigente, es hecho en Unity) inmersiva que convence al jugador que esta en un mundo de ?????? y rodeado de la peor ?????? posible, masacres, destruccion por doquier, graficos impresionantes para expresarlo. La iluminacion juega un papel importantisimo, incluso no he visto enemigos que venian de las sombras en la noche, un detalle muy cuidado y que siempre se agradece. - Sonido: ?Te gustaba la ost de fallout 2? Compra. Sin embargo... Wasteland 2 No es perfecto. Si, no lo es, hay detalles como cambios de dise?o reprobables, es decir, lugares donde el dise?o no es bien cuidado (vease: Prision) y se nota el arte apresurado, sin embargo, estos detalles menores contrastan con los dise?os espectaculares (partes de California y no de Arizona) Quizas como Contra (o no) tengo que dejar en claro que Wasteland no es un juego de personajes, es decir, no encontrareis personajes con los que empatizar "in extremis" como lo harias en un Dragon age o en algun juego mas clasico como Planescape: Torment o incluso en Fallout 2. Por lo tanto a las personas que estan buscando un juego de personajes, le recomiendo no buscar W2 como santo grial de los juegos, los personajes son algo flojos en actitud (hay excepciones, Angela Denth para los que hayan jugado ya) y no transmiten demasiado, W2 es un juego donde el mundo habla mas que los personajes, para bien o para mal. Bugs... ?Bugs? En mis dos partidas apenas he encontrado bugs (y poco o nada molestos) por lo cual no ahondare en este apartado que, personalmente, no ha acontecido en mi partida. Exploracion... Veran, el juego peca en ser poco expresivo a la hora de querer mostrar lugares, no me malinterpreteis, los lugares son perfectos pero, a diferencia de juegos clasicos (y tengo que nombrar de nuevo a Fallout 2) en Wasteland 2 los acontecimientos al azar no son tan variados, sorprendentes, horribles (en el buen sentido) como lo eran anta?o, no se si esto sea intencionado o no, lamentablemente NO TODAS LAS ZONAS (YA QUE HAY UNAS QUE SI) son aptas para los que gustan de explorar y perderse, lo mismo encuentras una caja con alguna estupidez o una casa con una historia y un objetivo detras, en este aspecto el juego va por "Momentos" por lo cual, es una contra a tener en cuenta. ?Lo recomiendo? Si si y si, lamentablemente nunca podremos tener un fallout como los de anta?o (New vegas maravilloso, pero tema aparte) por lo cual no le pidais a W2 que sea un Fallout 2 pues este ultimo es la panacea de los juegos de rol, es la cumbre, es el ejemplo a seguir que todos deberian perseguir, W2 va a su mundo (que continua el W1, aunque no necesitas jugarlo y no recomiendo jugarlo a estos dias, ha envejecido fatal) y se defiende con sus propias armas que, lamentablemente, tienen fallos de un juego que por momentos se torna desarrollado de manera acelerada (y por suerte son pocos) Sin embargo, si te gusta el rol clasico, si a?oras los viejos tiempos o quieres probar un peque?o sorbo del santo grial de los RPG. Compralo.

91
Didn't get the feeling.

I don't want to down vote this game, because i see the appeal, and it's clearly a great title, yet...well, i guess it can't hurt to have a differing opinion. Look, I played the classic fallout games, the new XCOM games, and even the old jagged Alliance 2, and i had fun with those. Some of them I finished merely months ago. This one, I tried, but i Just couldn't like it. I don't really know what it is, maybe i expected too much, or something entirely different. Anyway, i freely admit i wasn't good at this game, but the thing is, i played with it exactly once, then quit, and never started it again. Anyway, this game is a quality product, but if you don't like hard games, that don't hold your hand, you shouldn't try it, and apparently, even if you do, you might end up disliking it. Sorry, it happens.

85
Groovy Apocalypse

Some people are just not fans of the new Fallout games. Even the great New Vegas is a dissapointment to them. Wasteland 2is the answer adressed to those people. Wasteland 2 is, like Pillar of Eternity, a very oldschool game. Remember the first two Fallout? This is pretty much the same. No surprise here for its creator, Brian Fargo, was in charge of the very first Fallout. You control a team of four characters who want to become rangers (Some kind of Post Apocalytic Police Force...). Your mission is to travel the Arizona Wasteland in order to localise some crazy cult leader. The game doesn't look good (It's oldschool remember) but the atmosphere is great. The gameplay is great thanks to the game's pretty deep system. Also, there are a good amount of freedom in your hands. You can almost solve any situation anyway you want. But you need to learn the appropriate skills in order to do so. It's a very fun game. It's different from modern Fallout games but fun to play.

80
To tell you the truth, at first i didnt see no tactical elements

in it, its a great game and I really enjoyed it, but i cant call it a tactical game like XCOM ... (as opposed to), for example,on the first part of the game almost no tactics, which is a bit disappointing to me. For example a high position gives you superiority, and shelter helps (and saves you lose / exit crucial that releases 2 action points) and improves chance of injury, but the AI of the enemy quite simple, you can just wait and they come to you and give up the benefits of their own which are 99% battles amounts to sit around and shoot without moving at all. But as you advanced tactics required increased (still not as in XCOM but the more the better) and if only just to cause your 3 COMPANIONS survive the battle, it just does not make sense that avg life of the enemy is 300 ~ and your friends have just 50-90 ~ life, not to mention about is they charge on with no control over them and destroy all the planning battle you do ... you planned to lead the enemy ambush? No ... they rush in and now you have to attack in the hope of none of them will die,or God forbid, he gets hit two times and ... explode! And you companions how much damage do they do? 0-15! Moreover, if you will play the game as authors aimed to (each character with a different weapon specialization) seemed to be added more complexity (eg a necessity to move with a shotgun, flank and try to accumulate a number of enemies within range), but if you choose to only sniper / assault rifle on all party members there isnt much to do ... so players wishing the challenge or at least combining active style of play than i would not recommend to go for the ideal build (as I went) and to give every soldier a different specialization (SMG are not bad at all, and shotguns with proper management look good, Guns on a player with a lot of AP do crazy damage round 3-4 shots ...) and with that i wish the devs will balance the companions, or to give them basic control options like remote attack / close, even Aggression level only option to keep them at the base ... or give them level up that matches with increasing of enemies lvl (Improving life, doing damage, etc.) one last thing if you tend to "get all - do all" on games, you might consider against it, in the end the game become a bit "heavy" on this style of playing :-P

85
PC Gaming: A New Hope?

I hesitated a while before buying Wasteland 2. I've been playing PC games for almost 20 years and having been deceived so many times lately with different titles, i became cautious of games, big corporations and also by so many pseudo reviews that glorified a 69.99 new release. I'm just sick of losing my cash on so many crap and i was becoming a somewhat disillusioned gamer... Until i discovered that designers too were maybe feeling the same way as I. Wasteland 2 might be not a game for everybody, but that's exactly what make this game specific and truly awesome. If you're into RPG with story-driven quests, you're not looking for graphics the likes of Assassin's.Creed. Unity, than this might be your game. I've already put around 50 hours of play (and i'm not yet half-done) and i still got the feeling that i wanna see the end of the story and i'm still having fun with the combat system. The game ain't perfect, but i'm not asking for it. Enemies can become a little repetitive as even if you encounter a new faction, each character taken separately end up acting the same (gunslingers, explosive throwers, heavy gunners, etc.) But that hasn't ruined my fun neither. Overall, i appreciated the fact that the designers seems to have tried to address the intelligence of the gamer, not it's dumbness like i see in so many games today. This gives me hope for what might be coming from these people.

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