The Dwarven stars are slowly dying-- putting the race at the edge of extinction. Deliverance is poised upon three Dwarven astronauts who are sent on an expedition to find a new star in the depths of the Endless StoneRead full description
The Dwarven stars are slowly dying-- putting the race at the edge of extinction. Deliverance is poised upon three Dwarven astronauts who are sent on an expedition to find a new star in the depths of the Endless Stone. Take control of Forcer, Smashfist, and Shadow as they explore the unknown territories of the stone universe while meeting new civilizations and ancient monsters from the deep layers of space.
We Are The Dwarves is an action-based tactical adventure with active pause (extreme slowdown of time) placing you in control of three Dwarven astronauts. Forcer is capable of ranged destruction, and timely set-up exectution. Smashfist, a brute at heart, gets up close and personal with rage worth avoiding. Shadow stays just where you'd expect him to, launching deadly successive assassinations and precision archery from afar. As a trio, combine each dwarfs attack styles into orchestrated destruction against your foe.
Three distinct characters, each with an array of abilities and talents.
Individual skill trees for each dwarf; customization varies from stealth to slasher.
Pause and queue gameplay - slow time and set up a series of commands to be executed.
Enemies vary in sense interaction, picking up movement, ambient noise and scent.
TLDR: Interesting characters, exciting gameplay, decent story, absolutely worst voice acting in a dwarven game, an unfinished ending which prompts towards a direct sequel, stealth sections may turn off some. "We are the Dwarves" is a unique game, you control 3 dwarves, a fighter, a blaster and an assassin in a C-RPG where you can stop time to give your dwarves orders, which becomes crucial at the later bits since there is so much going on. For the majority of the time however you're playing the assassin, and if you get caught you lose the mission, which happens alot - this might be a big turn off for those not interested in stealth sections. Where the game really shines, however, is when all three dwarves are matched up against an army of enemies, where you can use their varied skills to bring havoc upon your enemies, however, if you mess up then your dwarf may very well end off a cliffside!
Dwarf Souls ... All right jokes aside this game is pretty damn hard. You play three dwarven characters each one with their separate set of skills but in truth, you're not given full control over the party until you reach chapter 2. Up to that point, most of the missions are made up of mostly two characters and lots of solo missions and, oddly enough, these tutorial missions are the hardest ones. Being it solo or in a full group, this game difficulty sits on a razor's edge and will punish you a lot. Forcing you to reload to the last checkpoint. Still, once you get past the frustration and you learn the best path to get through a level, it's like something clicks inside your brain and you know what to do and then you'll challenge yourself by trying to find the best possible approach in order to save armor. Your see, your job is not just to maul down the enemies, but to get past them in the most efficient way possible, the game rewards good strategists with its armor system. The fewer hits you take, the more armor you can save, and the more armor the less damage you take and the higher the chances for you to success. This idea is also part of its upgrade system, which often forces you to take the optional, hardest part to beat a level, in order to gain one of those gemstones necessary to upgrade your dwarves. Giving them a better chance in the future. The enemies are hard to deal with not only because they hit like a truck, but because each type has a different kind of behaviour and each enemy has probably a subgroup among them as well, swords, rifleman and so on. Oh, and they communicate with each other as well, so one wrong pull and the whole room is after you. The environments and it's traps, bushes, ledges and checkpoints play a huge role in the fights as well. Yea, it's hard. Very hard. But once you figure out the best path to take, the best position to hold and the best abilities to fire at the right time, all the frustration you accumulated so far turns into joy as the enemies lie down before you, and you took the minimal amount of damage possible. Overall, it's an enjoyable yet challenging game, your best tactic is to learn the levels, the enemy behavior, your character skills and use environment at your advantage. Then try and die as many times as it takes.
it's an enjoyable yet challenging game, your best tactic is to learn the levels, the enemy behaviour, your character skills and use the environment to your advantage. Then try and die as many times as it takes.
Even though the game looks very challenging and hardcore it pushes the player to complete levels with different ways and styles of play. This is honestly a good thing, love devs for keeping this Smart AI is another great thing this game has
At the first glance it may remind you Dungeon Siege, but then you spot differences - you don't encounter tons of loot and don't focus on your equipment management. Instead you jump right into challenging action using oldschool active pause. Top it with great story and "just one more map" syndrome and you have yourself a great game! Game is challenging but fair, offer 3 different heroes and you will control all of them, it requires different approaches to the gameplay and bring lots of satisfaction while not getting boring doing the same thing with same hero all the time. All in all - I recommend this game to any fantasy or tactical game fan!
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