Melrose is trapped in a life of hardship. Her parents are mean to her and she gets bullied at school. She can find no one who understands her. To cope with her sorrow, Melrose turns to her imagination. She dreams up a world of unimaginable beauty and happiness, but sadly -- like all dreams -- it ends, and Melrose must return to real life.
Today is different, however. Melrose is about to meet her godmother and discover that the land in her dreams is real and in trouble.
On her journey with the sparky ladybug Diamond, a warmhearted witch and a sassy secret agent, Melrose becomes the main player in an escalating battle between light and darkness that stretches beyond the world of dreams.
Whisper of a Rose features a wondrous, intricately detailed world. Take your time to explore, relax and have fun! The 2014 Version of Whisper of a Rose with Steam Achievements and Trading Cards.
Over 40 magical lands in an open world
25+ hours of story-driven adventure
Summon dream creatures and craft items
45 beautiful original music tracks
Numerous side-quests, secrets and puzzles
Loveable, unique characters
Supports mouse, controller and gamepad and keyboard controls
This is an old-school RPG Maker game, for better and worse. The game has a good story, a lot of areas to explore, find chests for items and equipment, fight enemies with solid combat, skill trees, crafting, many side-quests and a great soundtrack. Although all these elements are good for themselves, the biggest problem with this game is the pacing: you'll have to backtrack a lot and fighting the same enemies over and over gets saturated. The side-quests are generic: talk to NPC, go there and there (more backtrack), complete task, and return for reward. But if you can overlook these issues, i think that this is an enjoyable game. The characters are likeable and the story is really gripping, besides the pacing.
This game is great, until you actually start playing it. It has really fabulous opening scenes that draw you into the game. It has really immersive narrating that is pulling from the real world into a fantasy one. Everything is quite symbolic and the character is quite unique (as far as RPGs go). Unfortunately, once it all ends and fades away, you actually start playing the game and its a typical JRPG grind-quest. Now, the thing is that the game looks highly was not very well play tested as the areas are far too large. I have the feeling that the game attempts to reward you if you go off the path, but lets be honest - it doesn't. It doesn't help that you constantly spam the attack button just to do it as quick as you can, just to find the main path as quick as you can. If you don't then you literary have to go back the way you came. That went on for hours and I just had to quit, I literary couldn't do it anymore. After what seems like an eternity, finding useless stat upgrades and currency, you still go into more dungeons, thats right, there are no towns. Nothing is there to relieve your tension, or at least overshadow the repetitive nature a bit. Im kinda sad that I pussied out after few hours, but in the time that I spent playing this game I could have been playing Civ 5, or rank up in cs:go. I was kind of sad that I quit the game so early, but honestly, if your game is boring this early you should at least try to make the game a bit more fun or at least put a big flag saying "You have to go here to proceed". I cannot recommend this, as much as I want to. Enough rambling - The game gets a 3/10 from me, but if you are a fan of graphics more than gameplay - Id give it a 6/10.
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