NY Game Awards:
Wolfenstein®: The New OrderTM reignites the series that created the first-person shooter genre. Under development at Machine Games, a studio comprised of a seasoned group of developers recognized for their work creating story-driven games, Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.
Intense, cinematic and rendered in stunning detail with id® Software’s id Tech® 5 engine, Wolfenstein sends players across Europe on a personal mission to bring down the Nazi war machine. With the help of a small group of resistance fighters, infiltrate their most heavily guarded facilities, battle high-tech Nazi legions, and take control of super-weapons that have conquered the earth – and beyond.
Armed with a mysterious advanced technology, the Nazi’s unrelenting force and intimidation brought even the most powerful nations to their knees. Awakened from a 14-year coma to a world changed forever, war hero B.J. Blazkowicz emerges into this unimaginable alternate version of the 1960s. One in which the monstrous Nazi regime has won World War II, and now rule the globe with an iron fist. You are B.J. Blazkowicz, the American war hero, and the only man capable of rewriting history.
The Action and Adventure
Wolfenstein's breath-taking set pieces feature intense mountain-top car chases, underwater exploration, player-controlled Nazi war machines, and much more – all combined to create an exhilarating action-adventure experience.
The Story and Characters
Hi-octane action and thrilling adventure weaved together into a tightly paced, super immersive game narrative featuring memorable characters.
The History and Setting
Set against a backdrop of an alternate 1960s, discover an unfamiliar world ruled by a familiar enemy—one that has changed and twisted history as you know it.
The Arsenal and Assault
Break into secret research facilities and heavily guarded weapon stashes to upgrade your tools of destruction. Experience intense first-person combat as you go up against oversized Nazi robots, hulking Super Soldiers and elite shock troops.
© 2014 ZeniMax Media Inc. Developed in association with MachineGames. MachineGames, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Wolfenstein, the W (stylized) and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All other trademarks or trade names are the property of their respective owners. All Rights Reserved. Wolfenstein®: The New Order is a fictional story set in an alternate universe in the 1960’s. Names, characters, organisations, locations and events are either imaginary or depicted in a fictionalised manner. The story and contents of this game are not intended and should not be construed to in any way condone, glorify or endorse the beliefs, ideologies, actions or behaviour of the Nazi regime or trivialise its crimes.
Who can complain about killing Nazis? Definitely not B.J. Blazkowicz. The gameplay keeps aspects from the classic versions of Wolfenstein, albeit with upgrades to make it gorier and with more action. You can choose whether to be stealthy or guns-blazing in many cases, but ultimately, each level is essentially one where you start with a basic inventory of weapons, collect more as you progress, and use said weapons to kill pretty much everybody dressed in black and wearing a swastika. The true "value" of the game comes from the story, which you may have gotten an indication of from the way they marketed the game in the trailers. The developers made sure to give you a reason to take down the enemies without mercy. The game presents, on numerous occasions, insight into both lore and the world beyond the levels you play. In it, you find a world that's been conquered by Nazis who have essentially reached their peak of sadism and oppression all amplified by the lore like Deathshead and the monstrosities he's created. There is even a level where you're given something of a purity test and you can practically feel the tension when playing it. So it's obvious they put a great deal of emphasis on the environment to give you a sense of the world you're in and throw in B.Js own commentary on things so you get a complete experience. It is still ultimately a FPS game and a Wolfenstein game. True to tradition, the game is one that works around fast reflexes, fast gunfights, and an addiction to health packs and ammo drops.
Wolfenstein: The New Order is a story-rich and reasonable first-person shooter. As we can expect of modern FPS games, its difficulty tends toward the easy side; hard mode feels like normal mode, so gamers wanting a challenge would be best suited to Uber difficulty. Perhaps the best part of the game is the lore and story. The Nazis are portrayed as visceral, genocidal, sadistic and thoroughly inhuman - their thirst for progress, exemplified by their obsessive construction of concrete infrastructures, provides for both an evocative environment and narrative. Perhaps bravest of all was making the primary villain convinced of his own nobility in spite of having murdered so much of mankind; this delusional aspect helped accentuate his inhumanity. The plot isn't without structural weaknesses. For example the mission to gather a piece of moldy concrete for research had no real consequences down the line. However on the whole it was a solid hero type story, bolstered by bits of lore in newspaper and document clippings you may read as you go. I could see the influence of Half-Life 2 and Dishonored in the enemy and stealth elements, respectively - two apt and worthy sources that helped the game greatly. The New Order's longevity was an issue; I finished a playthrough on hard mode in 10 hours. There was no compelling reason to replay the game other than to find collectibles. In terms of gameplay there were a few frustrating moments, however I found that these difficult sequences could simply be sprinted past, speedrun style. Some elements are needlessly easy; for example, the Laser Kraftwerk energy rechargers being infinite use, rather than limited like their equivalent in Half-Life 2, was an oversight. In terms of design and challenge, the final mission was a particular dissapointment; a series of unimaginative, symmetric, Quake Arena style maps filled with enemies. The concluding bosses - like most bosses in the game - are based upon a sequence of actions which, with a couple of tries, can be accomplished pretty easily. I got the sense that the conclusion was somewhat rushed, as despite being set in an enormous place it ranked among the shorter and easier of chapters - and not simply because I was used to the game's mechanics by that point. Overall Wolfenstein: The New Order is a fun, if somewhat brief, experience. Given its brevity, I recommend picking it up when it is on sale; as it has been a few years since the game's release, such an event is now regular.
A remake of the classic, one of the first hit 3D shooters - and again Wolfenstein has no equal. Gorgeous work at all levels - from story and cutscene to music. A powerful story with real cool characters, a bunch of WOW moments and cutscenes, that will literally make you skip a beat) And, of course, the gameplay is not a linear shooting gallery with regenerating health but a real hellish shooter with first aid kits, armor, different types of enemies and a bunch of powerful weapons You, like me, used to think that the old school shooter and a cool plot are incompatible? And here we are - Bioshock Infinite, and now Wolfenstein New Order show how the shooters should look like these days.
If you played the first level - you will get that old Wolfenstein feeling back. And to be fair - no, its NOT that fun, It can be overwhelming to be thrown into the action from the start, and a bit exhausting cause "here we are again", killing Nazis and blowing up everything in our way. We've been there already. Its not a bad chapter, but it is slightly different than the rest of the game. ON PURPOSE. The real New Order actually starts after that level. Everything will change, the story, the characters, the tempo, Blasko himself, the timeline (14 years between 1st and 2nd level) and suddenly game will develop depth in every aspect. And that depth hasn't been seen in old Wolfie games at all. You will start to care for the story (it still is about Nazis dominating the world but hey you cant change that premise), you will develop the interest for the people around you, you will start to notice all the little pieces of information thrown around the levels, and you will see the narrative of the game going only upwards. Right until the end. And what an ending it is. The New Order tried and succeeded to tell us a story. It still is crazy fun to shoot and kill, but this time - it seems like there really is a bigger purpose. Shooting is great, stealth has its ups and downs, but overall - the flow is just right. One of the most overlooked games. Big recommendation.
Wolfenstein: TNO is a fantastic shooter with surprising focus on its narrative, which is not even bad. I'd say it's actually an excellent story. But the focus is definitely on the action for the majority, and shooting, or sneaking if you wish so, if done superbly. You can dual wield about any gun for more damage, or single gun so you can zoom in a bit. Stealth is also an option on a lot of the levels, and it feels rewarding. The game doesn't really encourage either of the two options, you can just do whatever you want. Though you do get skills depending what you do, certain number of kills with throwing knives, or headshots with pistol, sneak kills etc. give some nice bonuses. TNO is a great throwback to those mindless shooters, but also modernizes it in just the right aspects with gameplay improvements and addition of real story with effort behind the characters. This is one of the best shooters in recent years.
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