Enter the wondrous world of Wuppo! Fight numerous enemies, collect countless items, and solve immersive puzzles, all while exploring the detailed history of the world in your quest to find a new home.Read full description
Enter the wondrous world of Wuppo! Fight numerous enemies, collect countless items, and solve immersive puzzles, all while exploring the detailed history of the world in your quest to find a new home.
After losing its home, one lonely Wum must travel the length and width of the world to find a new place to live. From the metropolitan haven Popocity to the cavernous Bliekopolis, our Wum will discover magical places and encounter unique creatures. But this Wum is no ordinary hero and only by using wit and charm can it succeed in this massive journey.
Wuppo is a two man passion project, with hand-drawn visuals, animations, music, sounds and a huge world to explore.
Throw together Yoshi's Island, River City Ransom, and the "tough bosses" philosophy that pervades modern gaming, and you have Wuppo. I would usually write a more extensive review for something like this, but this is simply one of those games that makes you smile. Discover it for yourself.
By far the most creative and fun indie game I've seen in years. This game oozes artistic vision and passion. Where a lot of indie games aim to be a touching emotional experience, Wuppo aims to provide nothing but fun and laughs. This is simply a really fun game that any lover of platformers and metroidvania's (and even oldschool Nintendo RPG's like Paper Mario) will definitely enjoy.
Wuppo is a side scroller shooter with some tiny elements of metroidvania and platforming thrown in there for good measure, the art style isn't the most high fidelity but I think it's really charming on it's own right, sorta like a cartoon or one of those short animations from the 2000s, I'm not sure if everybody digs it but I find it really nice and kinda cute personally and the game has a really good soundtrack too that fits in very well with this aesthetic and can also really surprise you at how flexible it can be in terms of the mood or tone it can set for a given area or scene, but I don't wanna get too deep into that because it's spoilers territory The core gameplay consists of exploration, talking to all sorts of NPCs and fighting things with your paint gun or Gumgumgun as the game calls it, although you also get extra weapons and can upgrade a few as the game progresses. The game's technically structured into levels or I guess the more fitting description would be regions, as you keep unlocking the next one as you progress but the world is still open and explorable if you want to backtrack for instance, and you even do unlock fast travel very very late game, each area will have a different objective to progress to the following one which will usually be about solving a puzzle, obtaining a certain item or fighting a boss of which there are 17 of them I think most of the bosses are generally well designed and fun to fight against but they do get a little bit bad near the end of the game, where you'll fight what feels like just a bunch of regular enemies, but they're considered a boss for some reason as if it was inflating the total boss count and I don't want to spoil too much here but I don't really like the final boss all that much either, sure it's hard but I think that fight is more of a cluster???? of projectiles than anything else, also your weapons aren't really all that great at shooting directly upwards but that guy tends to float around anyways often times just barely out of range for your weapons, but then there's the Giant Dust Monster or the Rock Statue which are some of my favorites which were challenging but also really enjoyable to fight, they all have their own unique patterns which you have to learn to tackle them efficiently, sure you may die a few times finding out those patterns, but that's part of the fun of fighting these bosses to me, difficulty varies between normal, hard and insane, which changes how much damage enemies do to you, I personally went with hard for a decent challenge but nothing too far out there The puzzles on the other hand even if there are few of them, they are all well put together in my opinion, they're not overly complex or anything but they play on the game's lore quite nicely, there's a big temple near the end and I think that's the best example of it in the game, it really is something quite good and there are definetly some crazy surprises there, part of which is some of what I mentioned about the sountrack too but I really don't want to ruin it for you Also about the objectives I mentioned earlier they're usually good too but there is one big exception around the mid game where you go to this city and it has this "credit" system, where you can contribute to increase an overall score of sorts of the town and you can do it through a couple different minigames which are fun don't get me wrong here, but the overall score that you need seems to be way more than it should've because you have to repeat these minigames a looot to get there, to the point where it gets really repetitive and almost feels like it was done to pad out the game a little bit, I'm not a fan of waiting mechanics in general but I do think they have their time and place, like in the Splenkhakker park for instance where you have to wait around for the rides and stuff, I mean it's just a fun optional thing and I think it adds some charm to the region overall And that's one thing I think that this game's honestly full of, charm, I mean Splenkhakker park? The names of these races are kinda wacky, I don't know if it means anything, I mean the developers are Norwegean so there is a language barrier there I suppose, but there's also the humour in the dialogue and it's all upbeat and lighthearted, it's definetly a really nice experience when you meet a new character and get to talk to them which will usually make you smile just reading what they have to say, the story is rather simple in the grand scheme of things, but it's things like these that carry the game and elevate it to something really unique and special and that ties in to the collectables that this game has which are Filmstrips which show you a little bit more about this game's world and lore, or just some funny situations and then there's Happyness, which you can get by doing all sorts of stuff around the levels or on conversations with NPCs where you choose a specific dialogue option or do something for them, not your typical quests or anything by the way, the game's more clever than that, there are also a few fun secrets and easter eggs out there so I'd definetly recommend you keep your eyes peeled while exploring and also return to some older areas once you're late into the game So overall this game's gonna take you around 12 to 15 hours to beat depending on how much you want to explore and all that, but personally I really think this game's worth it, it's a really nice fun experience that doesn't really take itself all that seriously and I think we need more platformers like this, it kinda reminds me of Hell Yeah! Wrath of the Dead Rabbit, which was a similar game in spirit in my eyes, like the way I felt playing it, it's hard to explain and I'm probably sounding kinda pretentious here so I'll just say this, I'd definetly recommend Wuppo for pretty much almost anybody and it's gonna make you really happy while playing it and for just $15 dollars or your regional equivalent I think it's a nice purchase
I got this game for free though on Alienware Arena giveaways . Feel bad cause i didn't spent money on this game . Ok , Wuppo is a 2D indie puzzle game with great story and comedy(funny character's dialogue).The art style is kinda cute,adorable and cartoonish in its own uniqueness.I really like the cutie art style and the game explorattion gave me an awe and really driven .The gameplay mechanic is pretty simple,you control character with WASD,you can double jump which make it easy to learn , so enjoyable and pretty relaxing.You will have tools which you will utilise in the game level designs.The games puzzle is pretty fun and challenging and the level design is great.The soundtrack give me sense of adventure in exploring the unique universe of the game.I tell u the level design is great it feels like you are on drugs or something xD.This is an indie game done right.Not the kind of indie game that is overhyped but deliver shit after getting money from early access or misadvertising.
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