The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates behave far more realistically.
The Technology: Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION presents players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe.
The new X³ 2.0: Bala Gi Research Missions: The X³ 2.0: Bala Gi Research Missions offers a host of new features and missions, allowing the player to delve deeper than ever before into the X universe.
Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.
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For me X beyond the frontier was the reason to get into this game. The main pull of this game was that you basically start with nothing and in the beginning even things like docking a station and getting from A to B or making reasonable profit are hard. After some time you learn how to play and upgrade your ship a bit and you can actually do these things effortlessly. This felt so much like beeing stranded in space and slowly lerning how to "live" in an alien universe, that I fell in love with the game. This aspect does not translate well to the newer X games, but everything else is of course more refined. For me thats still a net loss, but still a good game.
I admittedly did not play X3 for long. I received it as a free bonus for purchasing games from GMG and decided to give it a try. The game throws you straight into a scenario with very little explanation and it took me awhile to figure out how to even move. I didn't get as far as learning how to achieve my objective. I can see the appeal for those willing to put in the time to learn how to play, but for those who are not that into space simulators and want something a little bit more accessible, try something else. I gave the game a positive review as I can see its merits. I just didn't like it.
This game combines the space fighting sim freespace with some RPG aspects such as upgrading your ship, buying new parts, you can do missions, you can do trading. Theres just so much to do. And of course the graphics are super pretty. Its a somewhat old game but its still amazing looking at planets and ships blow up. better than x rebirth!
When the game came out in 2005 the graphics were very good. It still looks relatively decent by todays standards. No other game had this level of economic strategy or freedom. Ship components such as particle cannons are manufactured and the prices fluctuate based on supply and demand. From your own factories you can build ships, assemble a fleet and equip all of them with guns and shields made at your factories. You can be as creative and destructive as you like in this huge sandbox universe. The campaign is relatively easy and short but the strength of the game play lies in the freedom you have in approaching combat. You could bring a fighter to a space battle or an armada of titans(battleships) or even captured exotic ships and weaponry. There is a large number of ships to capture and reverse engineer and weapons to try out that will keep you entertained for hours.
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