Earth has changed.
Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered.
Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
XCOM on the run: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
Recruit Resistance Fighters: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
Tactical guerrilla combat: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A new breed of enemy: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
Research, develop and upgrade: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
Each mission is a unique challenge: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
Engage in cross-platform multiplayer on Steam: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps across Mac, Linux and Windows.
Take advantage of mods: Play with mods that add further variety to every game element, from campaigns and tactics to aliens and classes.
The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack. The Reinforcement Pack includes the following:
ANARCHY’S CHILDREN is a rebellion themed DLC featuring more dramatic soldier customizations. (To be released in Spring 2016)
ALIEN HUNTERS introduces new soldier customizations and gameplay themed around XCOM as an elite alien hunting unit. Face off against “Ruler” aliens with new, more powerful weapons and armor. Experience a new dramatic mission & confrontation. (To be released in Summer 2016)
SHEN’S LAST GIFT introduces a new soldier class with unique upgradeable weapons, armor and customization features, and a new narrative-driven mission and map. (To be released in Summer 2016)
The following graphics cards are not supported: AMD Radeon HD 4xxx series, ATI X1xxx series, ATI HD2xxx series, Intel Iris 5100, Intel HD5000, Intel Iris 6100, Intel HD5300, Intel GMA series, Intel HD3000, Intel HD4000, NVIDIA 3xx series, NVIDIA 1xx series, NVIDIA 8xxx series, NVIDIA 7xxx series and NVIDIA 9xxx series. This game is not currently supported on volumes formatted as Mac OS Extended (Case Sensitive).
XCOM 2 is a huge improved over Enemy Unknown and Enemy Within. The game's missions have more variety and all mission types end up working well this time, the classes are all well balanced and based on what enemies you might be facing or what kind of mission you are going on certain skills will be more useful making it a good idea to field more soldiers. Overwatch has been significantly improved, it is more cinematic and your soldiers will no longer all fire at the exact same target. The maps are more varied, many with more vertical design giving you good spots to put snipers or ways to gain the high ground. XCOM 2 adds new mechanics such as concealment which ends up working very well, allowing you to ambush, scout, or sneak by enemy units. Weapons can have attachments added to them which is useful and changes the look of the gun, but you lose your upgrades when you research the newest weapons and you can only add one or two attachments and what type goes with what class of soldier is obvious. Every soldier can equip a personal combat sim which can cause them to have higher aim, movement, dodge, will, or health. While the PCSs are useful they seem to be very rare with me never even finding a single accuracy increasing one throughout my 37 mission campaign. The gameplay outside of battles is also much improved. Base building is better and no longer dependent on the luck of where steam can be found, if it can be at all and there is no more gaming the system to launch satellites at the end of every month to bring panic down. Your time is now spent moving you ship to different locations to do missions, scanning areas to get a little flavor text and a reward, buy and sell at the black market, contact resistance groups in different countries, and building radios to broadcast your resistance signals further. Every month dark events are shown and you are only able to stop one of them, the events might see the aliens improving their weapons and armor, hiding enemies in missions, decreasing your supplies, increasing enemy sight range when your units are concealed, etc. The game adds significantly more customization options for your soldiers, with armor you can make changes to, armor and weapon colors, armor and gun pattern choices, character bios, choosing your own nicknames and nationality, the choice of your character demeanor (which also effects their voice, tattoos, scars, hair, beards, etc. There are some strange decisions such as not being able to wear a hood with a pair of glasses or a cigar, a lack of good facial hair options, and there are not many different languages but what we get is a lot more than the first. Some problems with the game are that while vertical focus is great it can cause some camera and line of sight problems problems. The game has better characters but the story itself is still poor. You will likely run into problems with certain animations playing or activating correctly. The swords are really only good during the early game and become almost completely useless in the mid and late game, they do low damage, have a poor chance to hit compared to the shotgun that the Rangers also have, a poor chance to get critical hits, and for some reason they are the only type of weapon that you are not allowed to take utility items or attachments to improve them. Patches over time have fixed some issues and re-balanced some overpowered equipment, such as the game's decoy grenades which allowed me to play through the Commander difficulty and lose only one person my first time playing. One of the last story missions in the game allows you to spend intel on granting your soldier concealment, giving them better aim, getting you an additional squad member, etc on that one mission. This would have been a much better use of intel in the game instead of just using it to buy black market items and to contact the resistance, it could have allowed you to preview the map, lower the number of enemies by having resistance contacts do things, detect enemies, etc. The game supports mods and there have already been some good ones released including new weapons, abilities, classes, customization options, and changes to speed up or edit different parts of the game. Even with the negatives it's a great game that will likely only be improved for you with the purchase of the DLC and through the use of player made mods.
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