The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet’s last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.
XCOM ON THE RUN
Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. Guide your strike force around the world, build popular support and expose the aliens’ sinister plans.
RECRUIT RESISTANCE FIGHTERS
Five soldier classes, each with its own skill tree including new class abilities like Momentum, let you create specific soldiers for your tactical plan.
TACTICAL GUERRILLA COMBAT
New gameplay systems offer more tactical flexibility in combat. The state of the world affects each combat mission’s environment. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A NEW BREED OF ENEMY
A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
RESEARCH, DEVELOP AND UPGRADE
Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
EACH MISSION IS A UNIQUE CHALLENGE
Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
CREATE CUSTOM MODS
Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
ENGAGE IN HEAD-TO-HEAD MULTIPLAYER
Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.
XCOM 2 turns the tables on humanity by going 30 years on from Enemy Unknown and creating a world in which we lost the war against the aliens. Now, the XCOM organisation operates from the shadows against seemingly unassailable odds, and that influences everything in this superb sequel. The situation is more desperate, which means we players have more choice – where will you strike? How will you take the fight to the ADVENT organisation and their alien overlords? How much are you prepared to sacrifice?
Boasting more customisation, richer classes, more nuanced strategic options, and a global geoscape where every little decision.
I only played this game at one of my friends house, and watched on youtube as others played, and boy I'm frustrated because I can't play it at home :( The story start of telling you that you lost the first game, which is fitting, if a bit insulting, and then all hell breaks loose in classic XCOM fashion. The gameplay is solid, just like in the first one. The enemies show little variation, just enough, to be interesting, combined, with the new status quo. there is a sense of urgency in everything, and every decision counts. The first game was tough, this one...well, it1s tough, even for a veteran. The graphics are really superb. I never wanted them to look better then the first but I have to admit, I really like the new look. Compared to this the first ones cities look like a set in the movie, these stages feel real. I recommend this game, and will buy it really soon! :)
A nice addition to the modern XCOM series. Does away with many annoying and disruptive features of the previous XCOM, but adds a few of its own, namely in menu navigation and long pauses between actions in combat. Somewhat muddled theme in terms of the 'guerilla resistance force'.
XCOM 2 is a huge improved over Enemy Unknown and Enemy Within. The game's missions have more variety and all mission types end up working well this time, the classes are all well balanced and based on what enemies you might be facing or what kind of mission you are going on certain skills will be more useful making it a good idea to field more soldiers. Overwatch has been significantly improved, it is more cinematic and your soldiers will no longer all fire at the exact same target. The maps are more varied, many with more vertical design giving you good spots to put snipers or ways to gain the high ground. XCOM 2 adds new mechanics such as concealment which ends up working very well, allowing you to ambush, scout, or sneak by enemy units. Weapons can have attachments added to them which is useful and changes the look of the gun, but you lose your upgrades when you research the newest weapons and you can only add one or two attachments and what type goes with what class of soldier is obvious. Every soldier can equip a personal combat sim which can cause them to have higher aim, movement, dodge, will, or health. While the PCSs are useful they seem to be very rare with me never even finding a single accuracy increasing one throughout my 37 mission campaign. The gameplay outside of battles is also much improved. Base building is better and no longer dependent on the luck of where steam can be found, if it can be at all and there is no more gaming the system to launch satellites at the end of every month to bring panic down. Your time is now spent moving you ship to different locations to do missions, scanning areas to get a little flavor text and a reward, buy and sell at the black market, contact resistance groups in different countries, and building radios to broadcast your resistance signals further. Every month dark events are shown and you are only able to stop one of them, the events might see the aliens improving their weapons and armor, hiding enemies in missions, decreasing your supplies, increasing enemy sight range when your units are concealed, etc. The game adds significantly more customization options for your soldiers, with armor you can make changes to, armor and weapon colors, armor and gun pattern choices, character bios, choosing your own nicknames and nationality, the choice of your character demeanor (which also effects their voice, tattoos, scars, hair, beards, etc. There are some strange decisions such as not being able to wear a hood with a pair of glasses or a cigar, a lack of good facial hair options, and there are not many different languages but what we get is a lot more than the first. Some problems with the game are that while vertical focus is great it can cause some camera and line of sight problems problems. The game has better characters but the story itself is still poor. You will likely run into problems with certain animations playing or activating correctly. The swords are really only good during the early game and become almost completely useless in the mid and late game, they do low damage, have a poor chance to hit compared to the shotgun that the Rangers also have, a poor chance to get critical hits, and for some reason they are the only type of weapon that you are not allowed to take utility items or attachments to improve them. Patches over time have fixed some issues and re-balanced some overpowered equipment, such as the game's decoy grenades which allowed me to play through the Commander difficulty and lose only one person my first time playing. One of the last story missions in the game allows you to spend intel on granting your soldier concealment, giving them better aim, getting you an additional squad member, etc on that one mission. This would have been a much better use of intel in the game instead of just using it to buy black market items and to contact the resistance, it could have allowed you to preview the map, lower the number of enemies by having resistance contacts do things, detect enemies, etc. The game supports mods and there have already been some good ones released including new weapons, abilities, classes, customization options, and changes to speed up or edit different parts of the game. Even with the negatives it's a great game that will likely only be improved for you with the purchase of the DLC and through the use of player made mods. The Deluxe Edition includes the game's soundtrack as well as the Reinforcement Pack, which is the first three developer made DLC packs. The first of the packs is Anarchy's Children and just includes some cosmetic items and options, most that are only going to appeal to people who like cyberpunk style outfits and hair. Alien Hunters adds a new story mission, powerful new enemies that attempt to hunt you down, a trophy room, new weapons, and new armor. Shen's Last Gift is likely to be considered the best of the bunch with a new story mission and a new mech class with their own weapon, ability trees, and cosmetics. It's worth getting the Deluxe edition if you believe you will be a fan of the game.
Or panic simulator. It's a great new XCOM, and the game is wonderful, the new visuals, the new levels of customization i can do to create my awesome looking characters or friends (so that i can feel utterly destroyed when they end up getting ripped to shreds by a Chrysalid), excellent mod-support and story. Now if only i could actually get past my latest Retaliation mission...
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