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XCOM 2: War of the Chosen

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$39.99

$35.99

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XCOM 2: War of the Chosen

$39.99

$35.99

-{{product.discount}}%

$35.99

XCOM® 2: War of the Chosen adds extensive new content in the fight against ADVENT when additional resistance factions form in order to eliminate the alien threat on Earth. In response, a new enemy, known as the “Chosen,” emerges with one goal: recapture the Commander. This expansion includes new Hero classes to counter the “Chosen”, new enemies, missions, environments and increased depth in strategic gameplay.

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Game description

XCOM® 2: War of the Chosen adds extensive new content in the fight against ADVENT when additional resistance factions form in order to eliminate the alien threat on Earth. In response, a new enemy, known as the “Chosen,” emerges with one goal: recapture the Commander. This expansion includes new Hero classes to counter the “Chosen”, new enemies, missions, environments and increased depth in strategic gameplay.

Requires XCOM® 2 game. Sold separately.


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  • Rating
Publisher:
Sony Interactive Entertainment
Developer:
Sony Interactive Entertainment
Genres:
Strategy
Source:
Released:
Tuesday, August 29, 2017
Modes:
Languages:
Format:
Digital PSN Download
Headset:
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Customer notes

Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.

Minimum Requirements
  • Patch 01.04 or later is required to play XCOM® 2: War of the Chosen.
  • 1 player
  • Network Players 2-2
  • 30GB minimum save size
  • DUALSHOCK®4
  • Remote Play
  • Online Play (Optional)
Recommended Requirements
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Reviews for XCOM 2: War of the Chosen

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100
Excellent additions to the original, but a few balance issues

Without the mods that are available on the PC this is a great way to change things up for the console versions of the game. War of the Chosen adds new features to the original game while changing some aspects of its DLC. War of the Chosen adds a variety of new options for their level creation, new mission types, three new soldier types, new enemies, three powerful enemies that can show up in missions, new ways for character to learn skills, the chance of gaining negative traits, a fatigue system, three new factions that you can send soldiers on covert missions with to gain new bonuses, new research options, soldiers can form bonds, more lore for the series by having resistance radio and propaganda announcements, and you can create posters of characters and out of mission victories that can appear in levels. I enjoyed this more than the base game but there are some issues I found with it. Because of the new fatigue system the game removes the two story based DLC missions (but does keep the new content), you do have the option to keep the DLC in like it was before but this also would set the alien rulers to show up the way they used to which can be difficult when you already have enemies that can show up during missions. The new way to gain skills allows characters to earn individual points and XCOM to earn a group point pool by performing ambush, flank, and high ground kills, these points can be spent in the training facility to allow characters to buy all of their class skills instead of being limited to one or the other, and it allows them to buy additional skills that are randomly assigned to a third tree. This can very easily make characters ridiculously overpowered, both in the mid game, and even more so during the end game, especially after you permanently kill of the new Chosen enemies. Forming bonds between soldiers is a cool idea, but is pretty dull in practice, soldier are assigned random values with every other soldier and it will raise a meter over time when they go on missions or covert actions together, when it fills they can form a level 1, then 2, then 3 bond. This give benefits when near each other and some new abilities to shoot together or give up an action so the other soldier can take another action, very useful but dull that they are all the same regardless of class and they really only say or do anything if the soldier they are bonded with is killed or captured. The new resistance factions can also be given orders, the orders you have access to being randomly assigned as cards with the ability to get more from doing certain covert actions, these can range from being useful at times and helpful all the time to being almost useless or massively overpowered.

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