Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet’s last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.Read full description
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet’s last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.
Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. Guide your strike force around the world, build popular support and expose the aliens’ sinister plans.
Five soldier classes, each with its own skill tree including new class abilities like Momentum, let you create specific soldiers for your tactical plan.
New gameplay systems offer more tactical flexibility in combat. The state of the world affects each combat mission’s environment. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.
©1994-2016 Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc., 2K, Firaxis Games, XCOM, XCOM 2, and their respective logos are trademarks of Take-Two Interactive Software, Inc. Unreal® Engine, Copyright 1998-2016, Epic Games, Inc. All rights reserved. Unreal® is a registered trademark of Epic Games, Inc. This software product includes Autodesk® Scaleform® software, © 2016 Autodesk, Inc. All Rights Reserved. Portions hereof © 2002-2016 by Nvidia® Corporation. All rights reserved. Facial animations generated with FaceFX. © 2002-2016, OC3 Entertainment Inc. and its licensors. All rights reserved. Originally developed by Firaxis Games. Developed for and published on Linux and Mac by Feral Interactive Ltd. Linux® is the registered trademark of Linus Torvalds in the U.S. and other countries. Mac and the Mac logo are trademarks of Apple Inc., registered in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd. All rights reserved. All other marks are property of their respective owners. The content of this videogame is fictional and is not intended to represent or depict an actual record of the events, persons, locations or entities in the game’s setting. The makers and publishers of this videogame do not in any way endorse, condone or encourage engaging in any conduct depicted in this videogame.
This game is a excellent follow-up to already excellent remake of already excellent game (say that fast few times). While Xcom: Enemy Unknown was great game, it had a lot of issues, be it limitless amount of enemies on map, which was incredibly unfair and cheap or permanent pre-made roll for the map, so no amount of reloading will fix the miss of 100% accuracy shot. Those parts were incredibly annoying, here though this is gone and not only that, but what was great in Xcom: Enemy Unknown with Enemy Within expansion is even better. Classes are actually great and all of them useful and thankfuly you won't end up with the awful roll of randomness like in EU/EW. Soundtrack is good, but what is disappointing is the performance, which is still not that great - while the graphics are good, there is no reason for this game to be this demanding. Also, canon ending they chose for this game is mankind being defeated by alien in the first game, probably because not that many people have beaten this game, but still, it feels kind of insulting and makes the first game pointless. Overall, while there are small problems here and there, it doesn't change the fact that this game is still one of the best turn-based strategy games out there or maybe even of all time. Strongly Recommended.
I played XCOM:Enemy Unknown and its expansion for many hours. It was such an amazing game. It goes without saying that I had high hopes for XCOM 2, but I was somehow left disappointed. The game is not bad, but it feels so slow and iterative. I did not play that long, but was never really surprised. It was XCOM all over again with not many new ideas. And the ideas that were new (like the timed missions) did not feel entirely convincing. If you never played XCOM and like the idea of the game, try XCOM 2. If you are an XCOM veteran, you could give it a try but don't have high expectations. The game might convince you more than it did me.
By virtue of its insane modding accessibility this game is a shoe in for a recommendation on that alone, which is fortunate given a number of technical problems it had at launch. Since then it's improved stability substantially, and the added official content compliments the experience well (and is entirely optional and easily toggled for those not interested). Tentative buy at full price for fans of the genre, and easily recommended at discount. Now, if only Firaxis can figure out how to do co-op...
Xcom 2 tries to change a pace from xcom 1 by adding timed missions which work really well. Every turn you have to think if you want to risk going too far ahead and discover a pod or if you want to take your time and risk failing a mission. Xcom 2 is also very mod-able and with long war 2 now out I definitely suggest buying it.
Xcom 2 is one of those games that show that sequels really can be better than its prequel.It improves a lot on the Xcom formula , like the overwatch mechanic. This mechanic has been greatly improved to make it so that your whole squad on overwatch won't just unload everything on a alien that dies on the first overwatch shot. Even the story in Xcom 2 is more fleshed out, adding some new characters and building a little bit more on some of the older crew. The game is also more modable than the prequel.You are capable of doing full conversion mods like the recent Long War 2 mod from Pavonis Interactive. There are of course some bad things as well. The game is not very optimised so even if you have a monster PC you will still have quite a few FPS drops regardless of your settings. There is still characters clipping walls, firing through walls and characters aiming at the ground while shooting a character thats 1 feet away and still hitting them. Overall the game is really enjoyable despite its flaws
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