"...the campaign is full of tense moments that are sure to keep you coming back for more." - IGN.com
"A wonderful and worthy strategy game with a layer of campy charm that makes the stone-faced seriousness of the game's characters all the more endearing. It's also remarkably accessible, thanks to a great interface that feels comfortable whether you're using a keyboard and mouse or have a controller in your hand." - Gamespot.com
Threatened by an unknown enemy, the Earth’s governments unite to form an elite paramilitary organization, known as XCOM, to combat this extraterrestrial attack. As the commander of XCOM, you control the global defense team in a battle against a terrifying alien invasion by creating a fully operational base, researching alien technologies, planning combat missions, and controlling soldier movement in battle.
Worldwide Threat: Combat spans the globe as the XCOM team engages in over 70 unique missions, interacting and negotiating with governments around the world.
Strategic Base: Recruit, customize and grow unique soldiers and manage your personnel. Detect and intercept the alien threat as you build and expand your XCOM headquarters.
Strategy Evolved: XCOM: Enemy Unknown couples tactical turn-based gameplay with incredible action sequences and on-the-ground combat.
Tactical Combat: Direct soldier squads in turn-based ground battles and deploy air units such as the Interceptor and Skyranger.
SOUND CARD: DirectX Compatible
Other Requirements & Supports: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4
© 1994-2012 Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc., 2K, 2K Games, Firaxis Games, XCOM, and XCOM: Enemy Unknown, and their respective logos are trademarks of Take-Two Interactive Software, Inc. The ratings icon is a trademark of the Entertainment Software Association. Unreal® is a registered trademark of Epic Games, Inc. Unreal® Engine, Copyright 1998-2012, Epic Games, Inc. Uses Bink Video Technology. Copyright © 1997-2012 by RAD Game Tools, Inc. This software product includes Autodesk® Scaleform® software, © 2012 Autodesk, Inc. Autodesk, and Scaleform are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. © 2012 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, PhysX, The way it’s meant to be played, and 3D Vision are trademarks or registered trademarks of NVIDIA Corporation in the U.S. and other countries. All rights reserved. All other marks are property of their respective owners.
I remember when I first played the classic X-COM UFO Defense back in the early 1990's. The game was groundbreaking in that it provided a multi-dimensional strategy game along with RPG, research and micro-managing elements. It was a game truly unlike any other; and I cannot even begin to recount the amount of time I lost to this game. Fast forward nearly 20 years to 2012, and the franchise finally gets a reboot by Firaxis worthy of the original. Some of the more obtuse mechanics of the game were retooled, such as the soldier's use of time units as well as more clearly defined choices and opportunity costs. Despite a reworking of the game's mechanics, XCOM Enemy Unknown provided a new take on the classic franchise while still providing that familiar feel of the original that fans loved so much. Graphics and gameplay have been updated to full 3D with stunning action visuals during combat. A modern cover and flanking system affects hit percentages and varied environments provide interesting tactical challenges. Everything you loved about classic X-COM is present here with updates and nuances to bring gameplay up to modern standards. If you loved the original, you owe it to yourself to give this modern take on X-COM a try.
This was my first time playing a game like this and I absolutely loved it. The thrill of getting that hit you needed and the crushing despair of waking three pods at once, sentencing your soldiers to death. 10/10 would lose again.
XCOM: Enemy Unknown is an amazing game. It is one of the few games showing the war as a demonstration of the power of the minds of the leaders, not the muscles of the soldiers. The player becomes the leader of the elite XCOM group, set up to fight invaders from outer space. This is not a tactical shooter - it's not deadmatch with respawn and summaries at the end of the round. XCOM is closer to a game of chess - you have only a few figures, and losing even one puts you in a losing position. But of course, in chess we will not find battles for plasma rifles and molecular guns in a pleasing graphic frame.
Remember, when the impossible difficulty actually almost lived up for that name? Well, you probably do, since nowadays we have tons of masochistically hard games, that makes you think, fighting atual aliens in the real world must be easier than winning this game....but i digress. Xcom is one of those games, that's not only challenging, but at the same time a lot of fun. The gameplay is damn near perfect, and easy to learn. I mean, easy to learn, to handle the game, making sure that your squad doesn't get killed...not so easy. The graphics are fine, you don't really need a game like this to look that much better, the only weird thing is, every country look exactly the same. Well, now we know how the space aliens must feel like... The story is an interesting topic. On the one hand, it's a typical X-Files like stuff, but on the other, the random nature of the game makes you care for your soldiers, a lot! By the end of the game you will know them by first name, think of them almost like friends, and feel really bad, when something bad happens to them. Must have for anyone, even those who normally don't play Turn based strategies. I know i Didn't before this.
XCOM: Enemy Unknown is a revisit to an old classic game from 90's. The game has been streamlined, with a greater focus on individual soldiers instead of macro management of the original. The design choice works well, and the player gets more invested in the well-being of the soldiers. The game is more scripted and feels more linear, resulting in a somewhat less captivating story. It is still a difficult game on the harder difficulty levels, and the iron man option offers a great way to keep the player on the edge of the seat. The game is missing some complexity. There is only one base, only one team of soldiers, one skyranger. Some basic features of the original have been partly improved in the released DLC, which is highly recommended. There could be a lot more maps, especially considering that the original had generated maps. Overall, I very much recommend the game for every turn based strategy fan and even for those who don't yet recognize themselves as such.
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