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Mass Effect Andromeda Character Customisation

Mass Effect: Andromeda is set for release this March, taking place after a 600-year journey to a new galaxy after Mass Effect 3.

You’ll take on the role of a brand new character Sara or Scott Ryder. and after you wake up from your cryo-sleep, you’ll be in Andromeda, an unexplored galaxy.

BioWare have stayed true to the unique Mass Effect character creation system and created a customisation process that allows players to not only initially customise their name and appearance, but also constantly progress skills and abilities.

Mass Effect - Character Customisation

Traditionally, players have chosen their playing style and characterisation at the beginning of the game, however Mass Effect: Andromeda allows freedom in which skills and abilities you chose to access. You will be able to reset or change your abilities at any time, if your gaming style differs during missions or certain parts of the game.

If you do chose to pick a specific path, you will eventually unlock more elite profiles that will have additional benefits.

The interesting factor that weighs in to customer characterisation is your sibling and father will be affected by the customisation and you will be able to see a distinct difference in their appearance.

Mass Effect: Andromeda has provided more character freedom in the latest game in the franchise, especially as Mass Effect: Andromeda will be open-world and not restrict the multi-player mode.

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Mass Effect Andromeda Ship: The Tempest

Your spaceship in Mass Effect: Andromeda doesn’t just act as a mode of transport, it’s a place where you can think about your abilities, character progression, form relationships and plan your next move.


Mass Effect Andromeda Open World Environment

The Mass Effect: Andromeda open-world environment will be similar to the original Mass Effect, where you had more freedom as a player.


Mass Effect Andromeda Multiplayer

Andromeda multiplayer has been confirmed to affect the main single player campaign, but not to the extent in which multiplayer affected Mass Effect 3.