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Cyberpunk 2077: All Endings Explained

August 10th, 2021 JO Articles, Guides

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Cyberpunk 2077: All Endings Explained

Remember Cyberpunk 2077? Of course you do, else you wouldn’t be wondering about all the different ways you can complete it. CD Projekt Red’s remarkable dystopian open-world game offers a number of interesting endings that players can attain if they make the right choices, and we’re here to help guide you through that process. So if you’re struggling to wrangle Johnny Silverhand towards the conclusion you desire, read on for a guide to all of the possible endings in Cyberpunk 2077. 

Cyberpunk 2077 Point of No Return

You’ll know that you’re at the end of Cyberpunk 2077’s narrative when you reach the mission called Nocturne Op55N1. V is asked to head to a club called Embers, and the rest is history. Before you head inside, be sure to make a save so you can head back and fool around in the open-world. You also want to make sure you complete as many side quests as possible before you enter Embers, so that you’ve got the most amount of options on the table when the final set of choices arrive. With that in mind, let’s talk about all of the potential endings in Cyberpunk 2077, and how you can get them.

Every ending in Cyberpunk 2077

The ending  of Cyberpunk 2077 adapts to your choices based on key decisions in the campaign, the side quests you’ve completed and which characters you romance or speak to. But crucially, there are five main paths that you can achieve based on dialogue choices that you choose when you’re on the roof with Johnny Silverhand during Nocturne Op55N1. Spoilers, obviously!

V takes their own life

Before we dig into the main endings that feature extra missions, there’s another way to conclude Cyberpunk 2077 we need to talk about. One option offered on the roof with Johnny Silverhand is for V to take their own life. To make this choice you have to pick one of the three main options, Arasaka, Panam or Rogue, and then say “Hang on. Need a minute”.  Once that’s done, pick “Could also just put all this to rest,” and then toss the pills when prompted. After a chat with Johnny, you’ll hear a gunshot and the game will end.

“Think trusting Arasaka’s risky but worth it”

No funny business here, as long as you saved Takemura during the campaign, you don’t need to have completed anything else before choosing this path. Just pick this option and you’ll head to Arasaka Tower with Hanako, fight a lot of goons, meet Saburo Arasaka, fight Adam Smasher and uh… we’ll leave that last part for you to find out, but let’s say it’s pretty interstellar!

“Gonna ask Panam for help”

Another ending path you can choose involves Panam and the Nomads, but you need to have completed all of Panam’s Side Jobs before you enter the Embers club. So before you engage with Nocturne Op55N1, make sure you wrap up every Panam mission on your map leading up to ‘Queen of the Highway’, which is the final mission in her questline. In this path you’ll become an Aldecaldo and enlist Panam’s help to raid Arasaka Tower, with a cool tank in tow. 

“Think you and Rogue should go”

To activate this ending you need to have completed all of Johnny Silverhand’s side jobs before you enter the Embers club. This means completing his questline up to the final mission, ‘Blistering Love.’ You’ll know you’re doing a Silverhand side quest as you usually have to cede control to his influence on V’s mind. Once done, pick the Rogue option on the rooftop and you’ll raid the tower as Johnny with Rogue’s help, fight Adam Smasher and make a crucial choice in cyberspace.

Cyberpunk 2077 Secret ending

The final ending is a bit cheeky. Players discovered that there’s another choice you can make on the rooftop if you jump through some hoops. To achieve this one you have to have completed all of Johnny Silverhand’s quests up to ‘Blistering Love’ as you did for the Rogue ending. You also need to have a good relationship with him throughout the game, so answer nicely during dialogue prompts when you’re completing his quests. Then you need to pick the “Think you and Rogue should go” option. Once that’s done, wait around five minutes (don’t touch anything) and Johnny will pipe up with another plan. Pick the “Let’s hear this plan” option and you’ll go on a wild death march, storming through Arasaka Tower with Johnny Silverhand.

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