Roguelike games come in all sorts of flavours and difficulty levels. While many lean toward the punishing end of the spectrum, every now and then, you come across one that lets you sidestep some of that challenge with a bit of time and effort. Dragon Is Dead fits firmly into that camp. While certain items are unique to each run, your core equipment carries over, giving you a sense of steady progression no matter how many times you dive back in.
This means that if you stumble upon a legendary sword that tweaks one of your skills in a wild way – like hurling ice axes or calling down meteor showers – you get to keep it for as long as you like. Builds are crucial here, and legendary items in particular are game-changers. While regular gear can offer useful buffs, it’s the legendary pieces that truly transform your skills and often mark the difference between crushing victory and total defeat. Well… that and your actual skill as a player.
You’ll still need to learn boss attack patterns and discover which playstyle suits you best, but solid gear can help you brute-force through some of those learning curves. And because gear in Dragon Is Dead has levels, that amazing legendary weapon you find early on won’t stay relevant forever – but you’ll find plenty of new legendary options to replace it, which keeps things exciting.
Combat, for the most part, is fast and frantic. You’re constantly on the move, dodging, weaving, and striking whenever you get an opening, while also figuring out how to make the most of your skills and efficiently replenish your unique resources mid-fight. Altogether, Dragon Is Dead delivers a tight, engaging roguelike experience with progression mechanics that feel genuinely rewarding, ensuring every run counts, even if the big prize at the end is nothing more than a slightly better pair of boots.