Tower defence games are a wonderful genre, offering that quick-hit rush of upgrades, strategy, and success. There’s something endlessly satisfying about figuring out the right route to block and the perfect spot for each tower. It’s a genre built on steady escalation, watching your little defences grow into unstoppable machines. The problem, though, is that the genre doesn’t always leave much room to innovate. The formula is pretty rigid, which means a lot of games end up feeling very similar. Tower Dominion, though, does something different, and it’s all the better for it.
The big twist here is that you’re not just defending against incoming enemies, you’re also the one building the very paths they’ll take. Each round deals you cards that you can place to shape the battlefield – whether that’s one long, winding path, several looping snake-like routes, or a series of branching choices. You get to design the gauntlet yourself, and that one change transforms how the whole game feels.
As waves keep rolling in, you keep adding to the path, adapting your strategy on the fly. It means your playstyle can evolve mid-run, allowing you to support whatever outrageous weapons or defences you’ve managed to unlock. On top of that, your faction and chosen heroes each bring unique bonuses, adding even more variety to the mix.
The result is a tower defence game that thrives on replayability. No two runs feel the same – you can experiment with path design, try different factions, or lean into specific heroes to change things up.
If variety is the spice of life, Tower Dominion might just be the spiciest tower defence around. It’s easy to learn, but with a surprisingly high skill ceiling, perfect for anyone willing to experiment, invest the time, and endure plenty of defeats along the way.