Fusing a creature collector with another genre is nothing new, but I don’t think I’ve ever played one that’s also a third-person shooter. That’s exactly what Voidling Bound offers: complete missions, hatch Voidlings, bind with them to take control, and then head out again.
It’s a familiar loop, but the Voidlings you collect effectively serve as different classes. Most are built around shooting things, yet they feel distinct thanks to the ways you can augment their attacks and elements. Before long, you’ll have a small army roaming your ship, each suited to a different task.

The early gameplay feels a little too safe, but things ramp up nicely as you unlock more options. Evolutions can alter each Voidling’s powers, while genus-specific skill trees boost the entire group. That’s especially useful when you find a naturally stronger specimen later on. That’s right: you can essentially get shiny Voidlings here, which is always fun.
Voidlings also level up as you use them, letting you tailor them to your playstyle or a particular role. There are plenty of ways to make each one feel genuinely different, which is essential for any creature collector.

Voidling Bound is a really good time for anyone who wants a little Pokémon in their sci-fi shooter. I don’t know how big that particular Venn diagram is, but I’m firmly inside it and having plenty of fun.