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Case Studies.
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Case
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How we’ve
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Case Study – How we got Mandragora into Steam’s Top 5 most played games, and delivered 691% ROI
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Case Study – How we got 6 Days in Fallujah over 32 million impressions and hit number one on Steam
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Case Study – How we gave 11Bit Studios an 816% ROI for Frostpunk2’s ad spend
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Case Study – How we boosted Gestalt: Steam & Cinder’s Steam Algorithm and delivered 177% ROI
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Case Study – How we achieved a 412% ROI for Test Drive Unlimited Solar Crown
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Case Study – How we helped Treehouse Games drive 50,000 game demos and 60,000 wishlists during Steam Next Fest
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Why a strong pre-launch campaign is vital for new studios
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Case Study – How we got Mandragora into Steam’s Top 5 most played games, and delivered 691% ROI
Case Study – How we got 6 Days in Fallujah over 32 million impressions and hit number one on Steam
Case Study – How we gave 11Bit Studios an 816% ROI for Frostpunk2’s ad spend
Case Study – How we boosted Gestalt: Steam & Cinder’s Steam Algorithm and delivered 177% ROI