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I'm trying hard to find another game in this genre that is similarly bad in terms of simulation in this day and age. Most of the time you'll find yourself watching the needs bar, applying the formula supply >= demand. A few more twists when it comes to the coverage of a few buildings, but I'm not talking about industry here. With the exception of the arctic region, you can place the industry wherever you want. Stick a building on the other side of the map and in an instant, your citizens will be happy and the demand will be met. There are no fluctuations, no time in transit for the goods to reach their destinations, no traffic worries, nothing about how the workers will reach their factories, no shops for the population to purchase the goods. The stupid side missions and the passable but completely unwanted mini combat games which take place in a separate isolated environment, together with the nice graphics, have all helped me progress in the game. But the problem still remains. This game is not pulling me in, and the cities seem lifeless from high up there where I'm watching the income and the needs bar. Playing in multiple regions having slightly different rules is a nice refreshing twist, but Ubisoft Blue Byte has unfortunately missed the ball with the dumbed down simulation.
This game differs significantly from past titles in the series. There is no ai opponent and no multiplayer so interest in it will probably last until you figure out the most efficient build and relocated the hell out of everything a dozen times. Your only real obstacle is inefficiency. Goods aren't transported like in previous series. Its been reduced down to a mathematical formula of logistics and distances. There's very little risk of anything going wrong so you will be hard pressed to find any excitement. Eventually you get to manage 3 areas each with its own limitations and bring them together to create a huge trading network. You will be shipping intermediate goods between maps and that means you will be in loading screens quite a bit. There is some naval combat in an arcade style type game. You will need to repeat them alot to get the rare materials for upgrades. The game looks gorgeous but suffers from some sort of memory leak. Changing plots or doing combat missions will cripple gameplay very quickly requiring a restart especially when you near a million employees. Its difficult to find much replayability in this game but good production values and a futuristic setting will probably keep you entertained the first time.
Anno 2205 succeeds where many in the genre have failed in creating an interesting looking world that the player can care about. Experienced players of the city sim and strategy genres won’t find anything new here, though, instead finding one of the most rudimentary offerings in terms of mechanics on the market today. As long as you’re aware of all of this going in, however, Anno 2205 will be a fun, aesthetically pleasing journey with plenty of opportunities to sit back and let your imagination be inspired by interesting future cityscapes. There are some problems, mainly in the disconnected, less visually interesting and frankly boring and repetitive combat missions, as well as some missed opportunities, such as making regions that just felt distinct rather than actually were distinct. Those who enjoyed Anno 2070 might be averse to 2205 because of how many steps back it takes. If you want a deep, thoughtful sandbox city sim experience where you can make your own plans and work to execute them over time, you will be hugely disappointed. If you want a light, casual, visually beautiful experience or have never played a game like this before and want to start out with the simplest possible expression of what a city sim can be, however, it’s worth checking out. Anno 2205 is functional and fun, but with the singular exception of its visuals, it either had so little ambition at the outset or was so scaled back in development that it’s regrettably a missed opportunity.
I was skeptical going into ANNO 2205 mainly because its been so long since the last ANNO game. I was not totally sure they would be able to pull off a good continuation of the series. Well I am happy to say that my fears where unfounded. I have had more fun in this game in the last several ours of play than i can remember having in any recent game I can remember. Pros: Game play is intuitive and guiding without being pushy The "story" helps you along as you go but does not get in the way like some games. Beautiful graphics. Good continuation of the feel from older ANNO games but with a fresh twist, its not just the same game with a new skin. Cons: Combat is separated out into its own areas. No longer do you have to shore up defenses while still maintaining supply and demand. It seems disconnected and distant. (I am only a few hours into game play so this might change later) There are a few things that are unclear at first but most of that gets sorted out as you play and learn the new systems. Conclusion: Overall I am very happy with what they have done for this game. A lot of people seem to be hating on it in other reviews on other sites but me for one love what they have done and its just like all the other ANNO games i have played, you start playing and lose track of time, that is a sign of a good game.
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