Built by a mad baron to bring notoriety to his town, only the brave or foolish would dare to enter Deathtrap Dungeon. Fabulous riches await the victor. Many adventurers have tried - none have come out alive…Read full description
Deathtrap Dungeon © Square Enix Limited, 1998
The game resembles the first adventures of Miss Croft of Tomb Raider, though in a much heavier atmosphere of grim fantasy. While controlling our hero, our task will be to get through the nine levels of the dungeon, each with a different theme. On our way to the exit we will more than 50 types of opponents, but also try to avoid complex traps and environmental puzzles. Sadly I remembered is as a better game.
Do you remember the late 80's Game Books? One of the finest writers of that genre, a mix between a story and a single player rpg, was Ian Livingstone. His book series 'Fighting Fantasy' included the seed of this game: Deathtrap Dungeon, the game book. Ian Livingstone worked on the design team of this game, looking for the feeling you can find on his book: a hideous foe on every corner, a deadly trap every step. Deathtrap Dungeon was a sort of Tomb Raider with a fantasy theme, but it is quite different in the matter of controls and mechanics: keeping the action button down, then pressing a direction triggers different attacks and defensive moves. Weapons worn down so you must keep looking for another sword or maul. Graphics are real good with a wide variety of enemies, but locations could be a little repetitive, all the game takes place on a dungeon. As usual on the early 3D games there are some camera problems, sometimes a bit annoying, specially near deadly traps. There's a 3DFX patch for this game, i managed to make it work on a modern system (no real Voodoo card but a Glide Wrapper) with nGlide. The original release had a problem with Windows XP: There were no sound effects nor music, hopefully this problem should be adressed on this new relaunch.
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