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Goodbye Deponia





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Goodbye Deponia





More chaos, more destruction, more Rufus. Not one, not two, but three Rufuses cause all kinds of crazy mayhem in the long-awaited adventure comedy Goodbye Deponia: The Organon plans the destruction of Deponia, the lovely Goal has (once again) disappeared, and anti-hero Rufus just can't seem to stop getting in his own way.

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Game description

Mehr Chaos, mehr Zerstörung, mehr Rufus: Gleich drei Rufus(se) sorgen in der heiß ersehnten Point & Click-Adventure-Komödie Goodbye Deponia für abgedrehten Aberwitz!

Deponia wird von der Zerstörung durch den Organon bedroht, die hübsche Goal ist weg (mal wieder), und Antiheld Rufus steht sich bei allem selbst im Wege.

Dabei will Erfinder und Freigeist Rufus doch nach wie vor nur den Schrottplatz-Planeten Deponia verlassen und nach Elysium ziehen, auf dieses paradiesische, um Deponia kreisende Raumschiff der oberen Zehntausend. Goal, einst Elysianerin, in die sich Rufus unsterblich verliebt hat, scheint nach wie vor der Schlüssel zum Erfolg – beziehungsweise zum Aufzug nach oben – zu sein. Rufus‘ neuester Plan scheint endlich perfekt!

Und doch geht ganz schnell alles schief, was schiefgehen kann: Rufus verschlägt es - zunächst in Verkleidung - zu den grimmigen Organon-Beamten auf den Hochbahnkreuzer; Goal kommt abhanden. In einer zufällig entdeckten Klon-Maschine sieht Rufus seine Rettung: Eine Klon-Kopie sollte ihm weiterhelfen können. Durch einen „unerklärlichen“ Fehler kommt es jedoch zu Komplikationen und Goal entgleitet unserem „Helden“ erneut. Da steht Rufus nun vor dreierlei Problemen: Goal muss wiedergefunden werden, Rufus ist immer noch nicht in Elysium angekommen, und zudem droht der Organon Deponia mit der Zerstörung des gesamten Planeten.
Dreierlei Probleme können nur drei Rufus(se) bewältigen – und so klont sich der erfolglose Erfinder kurzerhand selbst! Mit aberwitzigen Folgen für den Spieler: In Goodbye Deponia gilt es, stellenweise alle drei Rufus(se) zu kontrollieren, und fortan gemeinsam Aufgaben zu bewältigen – obwohl Rufus sich so oft selbst im Wege steht.

Goodbye Deponia ist der krönende Abschluss der Deponia-Trilogie und Nachfolger des besten deutschen Spiels 2013 (Deutscher Computerspielpreis).
Als Trilogie erzählt die vielfach preisgekrönte Deponia-Serie drei aberwitzige Abenteuergeschichten vom Müllplaneten Deponia. Als klassische Point & Click-Adventures begeistern die Komödien sowohl eingefleischte Genre-Fans, als auch Adventure-Neulinge. Die humorige Deponia-Reihe besticht mit schönster, handgezeichneter 2D-Comic-Grafik, ist gewürzt mit sarkastischen Dialogen und jeder Menge schwarzem Humor, wurde vielfach von der Fachpresse gelobt, sowie mit vielen bedeutenden Preisen, darunter dem Deutschen Computerspielpreis und mehreren Deutschen Entwicklerpreisen, ausgezeichnet.

Key Features

    Ein klassisches Point & Click Adventure in einer einzigartigen Spielwelt in der Tradition von Douglas Adams, Terry Pratchett und Matt Groening
    Von den Machern von Memoria, Edna Bricht Aus, A New Beginning und Harveys Neue Augen
    Epischer Abschluss der kultigen Deponia-Reihe
    Einzigartiger Comic-Stil mit handgezeichneter 2D-Grafik in HD-Auflösung
    Melodisch vertonte Cutscenes mit liebevoll gestalteten Animationen
    U.a. mit den Stimmen von Smudo von den Fantastischen Vier und Let’s Play-Legende Gronkh!

Game info

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  • Rating
Indie, Adventure, Mac
Freitag, 18. Oktober 2013
English, French, German, Russian
Digital PC Download
Customer notes
Minimum Requirements


  • OS: Windows XP/Vista/7/8
  • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
  • Hard Drive: 3 GB available space
  • Additional Notes: Mouse


  • OS: Lion (10.7)
  • Processor: 2 GHz (Dual Core) Intel
  • Memory: 2 GB RAM
  • Graphics: 256 MB RAM
  • Hard Drive: 3 GB available space
  • Additional Notes: Mouse
Recommended Requirements


  • OS: Windows Vista/7/8
  • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
  • Hard Drive: 3 GB available space
  • Additional Notes: Mouse

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Reviews for Goodbye Deponia

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This is the end


The perfect finale to the trilogy, Goodbye Deponia triples its main character for three times the humor. While the previous game had one Goal with three personalities, this one has three Rufus' with the same reckless narcissism that defines him. Taking yet again crazy and unexpected turns, it brilliantly concludes the series (or does it..?) and manages to add even more depth to its cast of characters and their relationships.

Great game killed by awful ending


After Chaos on Deponia, I had pretty big expectations about this game, and it actually delivered. It has even better jokes and puzzles, writing is kind of weaker. While Rufus finally starts being a character that you can relate to instead of dreaming about punching him, there are some really annoying things that will test your patience, like "fanboy" - I never understood why developers treat their supporters like that. Other bad thing about it is the awful ending - it had a chance to be incredibly powerful and strong character moment, but instead it went for really bad joke and song. Overall, good game, but ending thankfully got fixed by Doomsday. Recommended for point and click fans.

Some good humor and art but was disappointed overall


Some very funny moments, good acting, and nice art style for the characters, for the world, and for the backgrounds. The focus on Rufus' character reduces the impact of the main cast, even Goal is quickly removed for most of the story, likable characters from past games might be barely seen at all or given only a small number of lines. You learn something about Rufus' past, as well as the past of the games main antagonists, that I thought would end up having a greater payoff. For a short time it looked like it was going to cause Rufus to work more towards redeeming himself, then he ended up being more awful than usual, only to do something at the end that now seemed out of character for him. There are some annoying puzzles where you have to make strange item combinations or where you need to perform certain actions before something will work correctly, this mostly applies to the longest chapter where you are controlling three different versions of Rufus. The game still has no hint system but the areas in each chapter aren't that large so you don't have too big of an area to comb over. There are a few mini-games that, for the most part, are pretty easy and what plays out on the screen can be entertaining but none of them are fun to complete. The mini-games do allow you to skip them if you can't figure them out or if you just want to move on. The game has some terrible achievements that make you repeat the same actions 5-8 times to unlock them. Some really good moments moments but a combination of some annoying puzzles, boring mini-games, disappointment with some of the story and character decisions, and some spots that were just kind of offensive without having any humor or character development to them all lowered my enjoyment of the game.

A good dose of humor..


Goodbye Deponia takes things where Chaos on Deponia had left. Always so nice and always funny, this third installment in the series will make you live a new wacky adventure in a world particularly well and inspired. Deeply rooted in the tradition of old point'n click, Goodbye Deponia could repel the largest public because of the strangeness of some riddles and its very old-school realization. Others will meanwhile delighted to find Rufus and his band of broken arms for a new symbolic gesture. Goodbye and thank you Deponia Daedalic for this whole adventure.

Some Goodbye's can hurt


Daedalic created in Deponia a series that could be both humorous and heartwarming in the same scene. Overall this conclusion does the series justice with puzzles maintaining their nonsensical solutions and the snark is as prevalent as ever. I believe however that the game falls down in the conclusion, I wont go into detail to avoid spoilers but I will say that the ending doesn't quite match the tone of the game and the series in general. To Daedalic's credit however I do see what they were going for. Overall I will give this a 85/100. Falls down towards the end but a solid game throughout.

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