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Prey® is a first-person sci-fi action game from Arkane Studios, creators of the award-winning Dishonored® series. In Prey®, you are the first human enhanced with alien powers aboard the Talos I space station . Improvise and innovate as you fight your way through the alien infested station in your search for the truth. Prey® is a bold new story set in a dangerous universe.

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Prey® ist ein First-Person-Sci-Fi-Actionspiel von Arkane Studios – den Köpfen hinter der preisgekrönten Dishonored®-Reihe. In Prey® schlüpfen Sie in die Rolle des ersten durch außerirdische Kräfte weiterentwickelten Menschen, der sich an Bord der Raumstation Talos I befindet. Um auf Ihrer Suche nach Antworten auf der von Aliens überrannten Station zu überleben, sind Ihr ganzes Improvisationstalent und Ihre Kreativität gefragt. Prey® geht mit seiner in einem gefährlichen Universum angesiedelten Geschichte völlig neue Wege. Die Geschichte: In Prey® erwachen Sie an Bord der Talos I, einer Raumstation, die im Jahr 2032 den Mond umkreist. Sie sind der Hauptproband eines Experiments, das die Menschheit für immer verändern soll – aber etwas ist fürchterlich schiefgegangen. Die Raumstation wurde von feindseligen Außerirdischen überrannt und Sie werden nun gejagt. Während Sie sich den dunklen Geheimnissen der Talos I und Ihrer eigenen Vergangenheit stellen, müssen Sie überleben und können dabei nur die Werkzeuge nutzen, die Sie auf der Station finden – sowie Ihren Verstand, Ihre Waffen und bewusstseinsverändernden Fähigkeiten. Begegnen Sie der Bedrohung durch die außerirdischen Typhon, das Schicksal der Talos I und aller an Bord ist in Ihren Händen.

Hauptmerkmale:

Sci-Fi-Thriller
Auf der Talos I ist nichts so, wie es scheint. Als Morgan Yu machen Sie sich auf, Hinweise zu entschlüsseln, die Sie sich selbst hinterlassen haben, um damit die Wahrheit über Ihre Vergangenheit herauszufinden. Welche Rolle werden Sie in den Plänen von TranStar spielen und wie werden Sie mit der geheimnisvollen Bedrohung umgehen, die die Station verwüstet?
Einzigartige Kulisse
Die Raumstation Talos I im Orbit um den Mond ist das Vorzeigeobjekt privater Weltraum-Unternehmen. Erforschen Sie eine luxuriöse Station, die vom Konzern-Chic der 1960er Jahre inspiriert wurde, und finden Sie Ihren Weg durch miteinander verbundene und verschlungene Pfade, die unzählige Geheimnisse verbergen.
Unvorstellbare Bedrohung
Die schattenhafte außerirdische Präsenz, die die Talos I befallen hat, ist ein lebendiges Ökosystem, das auf die Vernichtung seiner Beute aus ist. Es liegt nun an Ihnen, einem der letzten Überlebenden auf der Station, dem tödlichen Angriff dieser furchteinflößenden Jäger Einhalt zu gebieten.
Spielen Sie nach Ihren Vorstellungen
Erlangen Sie die Fähigkeiten der Außerirdischen, um ein ganz persönliches Arsenal von Kräften aufzubauen und Ihre einzigartigen Fähigkeiten zu verbessern. Erschaffen Sie mithilfe von Blaupausen, Geräten und Werkzeugen, die Sie an Bord der Station finden, immer nützlichere Gegenstände, um die gefährlichen Hindernisse auf der Talos I zu überwinden. Überleben Sie die noch nie dagewesenen Bedrohungen allein mit Ihrem Verstand und Ihrem Improvisationstalent!
Vorbesteller-Bonus: Schrotflinte-des-Kosmonauten-Starterpaket Fans, die Prey® vorbestellen, erhalten das exklusive Schrotflinte-des-Kosmonauten-Starterpaket. Dieses Vorbesteller-Paket enthält das Erbstück der Familie Yu – die Margrave-Schrotflinte – sowie Gegenstände für Ihr Überleben auf der Talos I: drei Neuromods zum Erwerben neuer Fähigkeiten, zwei Medkits, einen Fabrikator-Plan für Schrotflintenmunition, ein Starterkit für zusätzliche Werkzeuge und Waffen sowie eine einzigartige Verbesserung, um Ressourcen zu sparen. Die Throne "Margrave" wurde speziell für Catherine Yus Teilnahme an der Hundertjährigen Europäischen Schützenmeisterschaft entwickelt und ist ein büchsenmacherisches Meisterwerk. Mit ihrem Mahagoni-Schaft, dem Lauf aus firmeneigener Metalllegierung, 24-karätigen Einlegearbeiten und einem überlegenen Steuersystem liefert diese Elektrowaffe das ultimative Schießerlebnis. Mrs. Yu arbeitete eng mit Ergonomie-Experten von Throne Tactical zusammen, um die Schrotflinte zur Verlängerung des Arms des Schützen zu machen. Schnelles Zielen, leichtes Abfeuern.

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  • Rating
Publisher:
Bethesda Softworks®
Developer:
Arkane Studios
Genres:
Source:
Bethesda Softworks®
Released:
Freitag, 5. Mai 2017
Modes:
Languages:
English, French, German, Italian, Polish, Portuguese-Brazil, Russian, Spanish, Japanese, Chinese (Traditional)
Format:
Digital PC Download
Headset:
{{vrNames}}
Customer notes
Minimum Requirements
  • OS: Windows 7/8/10 (64-bit versions)
  • Processor: Intel i5-2400, AMD FX-8320
  • Memory: 8 GB RAM
  • Graphics: GTX 660 2GB, AMD Radeon 7850 2GB
  • Storage: 20 GB available space
Recommended Requirements
  • OS: Windows 7/8/10 (64-bit versions)
  • Processor: Intel i7-2600K, AMD FX-8350
  • Memory: 16 GB RAM
  • Graphics: GTX 970 4GB, AMD R9 290 4GB
  • Storage: 20 GB available space
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Reviews for Prey

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100
Already a strong GOTY contender

Prey is without a doubt a GOTY nominee for me already. Not since the likes of the Bioshock Trilogy, Mad Max, Assassin's Creed 2, Fallout New Vegas (to name a few) have I been so intrigued to keep playing and learn about a game. First off I expected this game to be a more heavy on the horror side, something I wasn't too keen on really, but honesty after an hour - maybe less, you'll realize that horror is more so a background aspect to the game, sure you'll get a few jump scares every once in a while, but these are mostly due to the Mimics. The Mimics can change into any object, so you got to keep aware of you're surroundings, because you never know when they could appear. This aspect to the game is brilliant, and is also really unique compared to the ideas that are seen in most recent games. Not only that but you too can gain abilities to mimics objects as well. If this game does anything well, it is that it never restricts players to one path. Just like the Dishonored games, you can take multiple paths. Will you go guns blazing through a room, killing the Phantoms and Mimics carelessly? Or Will you use the glue gun to make a pathway to a vent just above you and sneak past them in the vent? It's so great to have this freedom given to us. And the glue gun, by god the glue gun is quite possibly one of the most creative weapons in gaming today, you can make your own path with it, and you can pretty much freeze enemies with it temporarily, it's not a gun that you kill with, and that's a good thing. The audio is brilliant, it's what makes moments tense, the music will be calm one moment, but when near enemies it'll become more tense, you become more aware about your surroundings. And when a enemy spots you the music will notify you subtly, and when they lose you, it'll play another sound to notify you. That's only a little bit of the music does, but it's great and helpful. And the soundtrack is also awesome, it really suits it's theme, the feeling that you are alone, you are in space, and that nothing is safe, it's definitely one of the superior soundtracks made in recent memory. As for the PC Port, it's amazing. I didn't experience any crashes, and on Ultra graphics using a GTX 980, i7 4790k and 16GB RAM, I had a steady 60+FPS. I didn't notice any FPS drops throughout playing the game, so as a PC Port this game also excels. Overall the game is one of the greatest games made in recent memory, it certainly deserves to be compared to the likes of Bioshock and System Shock and it's easy to see that this game has had some inspiration from those games. It's replayable as all heck, it's definitely intriguing, and it's most certainly a GOTY contender for me.

100
Excellent Game

I am not going to go into HUGE detail, but here we go. Story: The way the story was laid out was awesome. Not to give to much away, the twist in the beginning hooked me, even though I saw it coming, and the end game... Let me just say, STAY THROUGH THE CREDITS! It's worth it :D GamePlay: It's fairly normal Third Person Shooter when it comes to 'Normal' armaments. The abilities, and such are excellent in many ways. The number of options to upgrade, and how each choice effects you makes the gameplay feel real. Design:The 'levels' are amazing. they are intricate, and gorgeous in a strange way. The whole world (I only reentered a small number of areas my whole first playthrough.) honestly, the world is very big, and it feels completely open world. On a personnel note, I did LOVE how the fabrication, and deconstruction worked. It was very, cool just how much detail went into it. TL:DR K guess I lied. I went into detail. So here it is. The game stunned me. I expected an AMAZING game, I got better. And will gladly buy any DLC, or new games in this series.

80
Prey: A PC Gamer thinking man's game

Prey surprised me by how much of it's influences it wears on it's sleeve. It's like bioshock and system shock combined with half like. It's really fun and challenging to play. Don't let the start fool you into thinking this game is simple or aimless or even too easy the start may be slow but after the first hour thing really pick up after the alien abilities you gain. The game takes place on a space station research facility called Talos one and even though the visuals are not that great most of the times in my opinion but the design and look of the environment make up for this there are lots of thing everywhere it really shines in it's level design. you should definitely try the game out if you haven't yet it's definitely a great experience.

40
Missed opportunities make what could have been a great game average and bugs hurt it further

Prey has you fighting against an alien threat on a space station, playing like more open version of the Bioshock games or like Dishonored if it all took place in one large area made up of different sections. The game follows a somewhat Metroidvania style by quickly dropping you off in what acts as somewhat of a hub area and allowing you to go anywhere that you are able to find a way to access. Getting into areas might be as simple as walking there or it might require you to make use of climbing, repair or hacking skills, or using the games more unique weapons and abilities to find a path. You can learn about the people on the station with the normal way of finding the passwords for or hacking their email account but you can also learn about them by examining the environment, their work stations, what's written on whiteboards, and by finding and interacting with the surviving crew members. Some of the things you find are interesting, while others can feel a bit ridiculous with crew members starting an "assassin" nerf gun style, posting notes on their monitor to tell everyone there password is OMGHOTBOSS, and other things that can make it feel like a parody of a work environment. The game doesn't have many weapons but some have multiple uses. For more normal combat focused weapons you have a silenced pistol and a shotgun, both are fairly dull as they lack any kind of ironsight aiming mode which makes the pistol pretty inaccurate unless it has been upgraded or you are still and crouching and the most interesting thing about the shotgun is that it can knock enemies over. The damage on both the pistol and shotgun barely make sense as criticals are random and shots with the shotgun that hit the dead center of your target might do a lot of damage, a low amount, or next to nothing alternating with each shot (possibly a glitch that causes no damage when something falls over too). The shotgun could have been really fun to use, with the way the enemies are designed and how they explode into pieces at deaths you would think the gun could be used to blow holes into them or limbs off but it always just feels weak. It is also narratively very strange that the company armed their security personnel with silenced pistols while they are watching over an alien research facility. You will also have a beam weapon that will eventually make targets explode but ends up being fairly boring as you just hold a laser on them until a green bar going over their health meter fills (it is the most powerful weapon and often the only practical way to fight large threats), a wrench that can be used to hit things with basic or charged attacks, a stun gun that can be charged to disable robotic enemies, and a nerf gun that can be used to cause distractions or to hit far away buttons or options on computers that you wouldn't otherwise be able to reach. The more unique weapon is a Gloo Cannon which can be used to freeze enemies, to create mounds of gloo that you can climb on or hide behind, or to seal off certain environmental hazards. There are a variety of throwable bombs, the usual fairly dull things like EMP or something to attract the aliens but a standout one is the Recycler, a device that explodes and pulls any nearby objects into it and converts them into resources. The Recycler both works as a combat tool but also as a way to help with navigation, if you don't have the needed strength skills and can't find a way around it can be used to remove heavy obstacles that are blocking your path, and using it for either combat or object removal it will get you some useful crafting materials in the process that can be used to make weapons, ammo, healing supplies, etc. The recycler charge and gloo gun end up being the most interesting things in the game, even though you really won't have that much use for either when it comes to getting around, with the gloo gun being used more to put out fires or stop electric jolts from broken panels. In addition to the weapons you can gain abilities that allow you to repair and hack objects, ones that make you run faster and jump higher, and you can acquire some alien powers. One of the more amusing things I found to do was to hack the corrupted robots and have them fight each other, these robots aren't really made for combat instead being medical, engineering, and science focused but when they fight you start seeing them shoot fire at each other or whip each other with electrical with the victorious one saying things like, "Thank you, fill out a comment card about the care you received," or "I'll have to recycle you after this." Powers and passive abilities are gained by spending neuromods which you can find around the ship and that you can eventually find plans of in multiple locations which will allow you to craft them if you have been collecting exotic material from defeated aliens and items. The hacking power always begins an odd mini-game where you try to move a little icon into certain area while avoiding walls that can bounce or shock you, you have to do it a number of times based on the level of the hack, it's both a waste of time and an odd style of mini-game for both the activity and for something you do while everything around you freezes. You can run into a few different enemies and potential enemies, some humans, turrets, malfunctioning robots, and a variety of aliens which includes a Mimic that can turn into nearby objects, a Phantom that was former crew member and who can say a few lines related to their past life, stronger versions of the two that have access to additional or stronger versions of their powers, ones that are magnetized and can attach turrets to themselves, and a couple others. The only really interesting enemy is the Mimic due to the ability to change forms which can lead to some sudden attacks and jump scares but it never uses the ability to level you would expect. The other enemies might have some cool features such as lightning disabling certain weapons or Phantoms remembering bits of their previous lives (though the majority of them are unnamed and say the same small handful of lines so it's never really used well) but these never amount to anything other than an ok enemy design and the combat itself just isn't enjoyable. The main problem is that your enemies have very poor AI and Mimics frequently miss easy attacks on you when the are are hidden and you are unaware, only to run away and turn into something right in your field of vision. For some reason you can't use the gloo gun on mimics when they are transformed and the stronger mimics never or almost never do anything interesting like trying to trap you by turning into heavy objects or anything interesting combat wise by turning into turrets, robots, or guns. Other enemies are easy to take a few shots at and then run and hide from, even without having learned any stealth increasing abilities, and they are all just too stupid and too inhuman to have fun with by messing with them with the potentially distracting nerf darts you can fire or through use of the mimic ability you can gain. There are some cool ideas or interesting things they can do but they really don't live up to their potential. Unless it is upgraded, stealth isn't always reliable but it is quite easy, even without speed upgrades, to just run past enemies if you know where you are going. There is an extremely annoying enemy called Nightmare that will start hunting you after some conditions are met, I'm not sure if is random but you better have the ability that slows time during combat upgrades all the way and a particular weapon because this thing will appear in your face right after a loading screen or it could be right behind you when you go down a life, it can shoot powerful shots or can just kill you in one hit with a melee attack. Apart from being annoying it is also prone to getting stuck in the environment or will sometimes just float around confused while you shoot it if you are far enough away. Music and sound effects don't always fit and can be used at inappropriate times, both starting and ending at awkward moments, sometimes playing over other voices or sounds that you should hear either for the atmosphere or to let you know enemies are present. There have been a variety of issues with player character, NPCs, or items falling through the map or save games becoming corrupted, a patch also seems to be taking care of the save issue and fixing the corrupted saves. While the game does give you some information about the past and current state of the world the main plot is uninteresting and does little but justify giving you a string of fetch quests and a reason to explore the station, the opening of the game makes the ending fairly obvious, even more so if you think back to it after playing for an hour or two after the start, and they start including lines of dialogue with strange pauses and clarifications that make the ending so obvious that anyone with the slightest ability to comprehend foreshadowing should see coming. The game combines ideas from many games Dead Space/System Shock/Deus Ex/Dishonored fairly well but does few things better, your enemies and the ability to space walk don't match the ones in Dead Space, you don't have the interesting antagonist of System Shock, you don't have the interesting interactions or choices of Deus Ex but you get the dull combat of the original game in a setting where a more action focused one would fit more with your movement and abilities, and like Dishonored you have a variety of abilities where some are just obviously better and some just not all that useful. The end game becomes a chore as even areas you have cleared are now full of enemies, depending on your supplies and access to robots that can heal you this will just become boring chore or annoyingly difficult. You will see no new enemies, the game is done being atmospheric, you will run back and forth between areas you have already seen if you are attempting to complete side quests. As more character get involved more sound issues come up with character talking over each other, calls talking over personal conversations, calls happening after you load into an area that also immediately throws you into combat or in a room full of enemies. You can get three people ot move into your characters office and all three will talk over each other at the same time, one of them even had a side quest that at first I thought was bugged but I ended up needing to hit talk six times next to her before she said a line of dialogue that made the needed file appear on my computer. Design flaws of the story become more apparent as certain conversations don't change with your actions, you might find a working escape pod that can fit multiple people but you will keep being told that there is no way off the station, even having the same character that tells you not to use the escape pod tell you that there is no way off. Another character dies from lack of oxygen in space, long after you have likely opened most or all of the airlocks. Characters are somehow walking through heavily enemy, trap, and hazard infested areas to meet you in different places. Prey ends up doing a lot of things poorly, combat, stealth, AI, music, main characters, its constant need to give away the ending, and even the exploration can start to grow stale if you want to complete everything and spend 30+ hours in a fairly similar environment just running back and forth. When it comes to exploration you are usually given a variety of ways into certain side areas by using the gloo gun, powers, hacking, strength, etc but the main game is typically more linear and how to get places is both fairly obvious and rarely gives an interesting reward. On top of those problems there are a lot of issues with objects or your own character falling or running through the environment and ended up trapped or on the other side of whatever you clipped through, issues with hit detection, problems with the music, and problems with sound. Even with all of that, I was still getting enjoyment out of the game when there was decent atmosphere, new enemy types being introduced, and when I was learning about the station and people on it. Unfortunately, the game killed all of that once it was getting closer to the end and when most of the side missions become available. Once that happens it become an emotionless, bad combat filled, dull slog through a station that you are constantly backtracking through where the most memorable thing becomes entertaining voice lines of the game's robots. Even the game's objectives start to break as you are told to do things in strange places, characters do things they would have had no way to do or that don't make any sense, one guy wanted me to retrieve something for him and would never let me turn it into him even while he was complaining about not having it during a final conversation while I was right in front of him. If you spent time trying to find every living character in the game or keeping people alive they don't even show up at the end of the game, any mind controlled people that you knock out instead of killing just completely vanish from the game instead of going where the other survivors are. The game has so many missed opportunities when it comes to the station, humans, and aliens to create a more atmospheric and more horror based game, it misses chances to make combat more enjoyable or to change things up during the late game, and then when you take into account the frequent bugs effecting the sound, gameplay, world, saves (this has possibly been fixed), and quest design I can't recommend it. It was also nice that Arkane added the ability to play a new game plus with all of your powers for Dishonored 2, that would also be a good addition to this game but I haven't heard anything about them doing it, maybe in the DLC they said they were planning.

100
Prey is a game for the fans of Half-life, Bioshock, System Shock and Dead Space Series

Well the devs promised the won't do the same mistakes they did on Dishonored 2 and they kinda succeeded in order to, but actually Prey reminds me of the first Bioshock, looking in every room, purposely avoiding the main objective when I see a path that strays away from it, collecting recordings and listening to them while sipping coffee and reading every e-mail people send each other, getting attached to some of them, wondering if they are still alive and feeling a bit sad when I stumble across a corpse wrenched in pain that has the name of an electrician's love interest, so if you think that space is empty and a ghost ship is life-less, think again. Prey is ready for you! it's a fun, satisfying and really enjoyable experience !

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