© 2003 Pendulo Studios and Focus Home Interactive. Published by Focus Home Interactive. All rights reserved.
For adventure game fans, this is a polarizing title. Some say Runaway is one of the best point and click franchises to come out in recent years, others say it doesn't quite live up to the genre-defining classics or even just good games, such as the popular Syberia and Longest Journey / Dreamfall sagas. While this is definitely no Monkey Island, I feel the latter position is often a bit too harsh on the Runaway games. The guys at Pendulo Studios know how to develop and adventure game and this shows especially in the Runaway trilogy. The plot may be nothing to write home about, but the premise is catchy enough to make you want to play until the end. You play as the shy Brian Basco, who meets a femme fatale on the run and subsequently finds himself chased by the mob. It might sound very serious and noir-ish, but the tone of the narration is very light-hearted, which in my opinion works very well in this game. I'd say difficulty is above average in the Runaway franchise, and especially so in A Road Adventure. Luckily this almost never means the game becomes frustrating, but it does make it lengthy, as it takes at least 2 or 3 hours to complete each of the larger chapters. Don't worry though, 99% of the solutions to the puzzles are logical and can be figured out without a walkthrough if you think hard enough. The environments are lovingly crafted and boast a surprising amount of detail, and the cartoonish 2D art fits the humorous atmosphere perfectly. Overall, I'd say this is a treat for every old school adventurer out there. The quality of the writing isn't LucasArts high, but Runaway: A Road Adventure has got everything you need to scratch that point and click itch, and then some. And if you enjoy it, you'll find two sequels waiting for you!
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